SHIELD STRENGTH = (BASE SHIELD STRENGTH * MODIFIER) * SHIELD BOOSTER
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-Base Shield Strength is determined by the class and rating of the shield generator. This is a hidden figure in the game. FD devs have posted tables on the forum but some people are unsure of their accuracy. This is why edshipyard places a note on their shield strength.
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-The modifier is determined by the difference between your ship's mass and the optimum mass for your shield generator. The further you are from optimum, the more poorly your shield preforms. Also, a ship mass over the Max will not allow a shield to form. For example, take a shield that has a 50T minimum, 100T optimum, 1,000T max . Put it on a ship that weighs 100T and it will preform perfectly. The same shield on a 125T ship will have a weaker shield than the 100T ship. The same shield on a 75T ship will have a weaker shield than the 100T ship but the same as the 125T ship. The same shield on a 1,001T ship will not work.
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-The Shield Booster is determined by the booster's class. Class A boosters provide a 20% increase to shields each. Less boost for lower rated ones. Shields with boosters seem to charge more slowly but this is untrue. The recharge rate is unchanged but the booster makes the shield "pool" bigger. For example, a theoretical shield with 100MJ is filled at a rate of 10MJ/s. This means it fills in 10 seconds. Add an A rated booster and it still fills at 10MJ/s but now it takes 12 seconds to fill. Also note that if your shield go down, they do not come back online until your pool reaches 50% filled. If you have shield boosters active, it will take longer to get to 50%. So if you are still in combat and your shields go down, disable the boosters until your shields come back up.
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-I hope this clears everything up. Let me know if you have any more questions.