I feel like the heatmap doesn't even do anything. I find sites where it claims there are none and it feels almost as regular as finding them inside the heatmap.
The correct word is "broken" as too many things in Odyssey.I feel like the heatmap doesn't even do anything. I find sites where it claims there are none and it feels almost as regular as finding them inside the heatmap.
My eyeball tests suggest that when the filters don't change the 'blue zones' the different geo features can (not will) exist in the same locations, more often than not when the planet is just a big flat blue ball in DSS, and the geo features are more or less evenly distrubuted around the entire planet surface.The blue areas can be filtered by the type of geological feature, much like the way biological features work, although I haven’t noticed any difference in the areas displayed when changing filters. This could be explained by the fact that I spent all my research time in only one system without much variety in geological features.
How is your suit run out of power? It’s recharge every time you enter ship or SRV back to 100%OK, it took me a bit to sort this one out...
To use the heatmap correctly, make sure you have keybinds assigned to the filters under your DSS keybind menu.
After you send out the probes and have the surface mapped 100%, you can use your keys to swap between the signal types, this switching display appears at the top center of your DSS display.
Here's the frustrating part - I had a mapped planet that showed some absurd amount covered by the heatmap, it must've been 95% covered, with 2 bio signals, and switching filters had zero effect. Was it planet-wide bacterial life types? I dunno, my suit ran out of power so I can't step out and see. So this might be what you're experiencing.
Now, if you do get a couple good signals with defined locations, switch to whichever one you want to try and fly down and get close to the surface... I mean CLOSE to where the color is deepest on your heatmap. I was bumping the nose of my 'Conda on the ground to see some of the life forms, they're small.
That's it.
It might be a bit before we get a good guide to what the life forms are, what they look like, and what sort of coverage we can expect between the types.
Yeah, that's exactly the case, the 2 geological features present in the planet I spent some time on were evenly mixed... maybe because they were of a similar kind? (geysers and fumaroles).My eyeball tests suggest that when the filters don't change the 'blue zones' the different geo features can (not will) exist in the same locations, more often than not when the planet is just a big flat blue ball in DSS, and the geo features are more or less evenly distrubuted around the entire planet surface.
What i really don't like is how jarring the change is when you drop from orbital cruise if you were in analysis mode. The blue overlay needs to be more translucent and display the landscape features more instead of just being the flat blue.
Also, i'd love it we had a signal scanner like in the srv, but from inside the ship when flying low altitude, maybe have the range determined by sensor grade? Have a reason not to use D class sensors as a mass drop?
I think so.Yeah, that's exactly the case, the 2 geological features present in the planet I spent some time on were evenly mixed... maybe because they were of a similar kind? (geysers and fumaroles).
Guess i need to get the hang of it then, so far all i find is sulfur and carbon. I kinda like the idea of a pulse wave prospectorI wish we had a signal scanner on the ship as well... not to find the geological features as it is really easy when you get the hang of it but to scan for these features compositions... It seems to me that it would make sense to the game lore that a ship would have a "pulse wave prospector"- they could even make it an optional internal if they wish to, I don't mind.
Its just very jarring and sudden to go from flat blue to sudden terrain (or darkness), so a more translucent overlay where you could see the features before drop would work better, for me anyway.And yeah, the blue area could increase in transparency the closer you get to the surface, it would be a cool effect, but it's something that really doesn't bothers me... there's plenty of time and distance during glide to choose a nice spot to land based on the surface topography.
It was like that at the start. We had to fly over and over and over AND OVER for hours in hope to find something on 1:1 stellar bodies. They changed and added mechanics to avoid this tedious task as only a very few nerds put time on that. With the most useless (I say, I hope, it's just broken) tool they introduced called heatmap it's just going back to the past. You can even turn off the "heatmap" by switching to combat mode and search randomly. You won't spend more time than trying to use it.so to clarify, in odessy you are just supposed to fly around hoping you see some materials, maybe. alternatively you can log into horizon, land at a geo site, and be surrounded by crystaline clusters, fragments, etc.
cause i know i personally prefer my mat grinds to be even more grindy
The number in Odyssey refers to the number of different types now, nothing to do with the number of sites as displayed in Horizons.Sorry to 're-open' this one again, but I have a question. I've switched from Horizons to Odyssey last week and I love the look of the planets, also the lighting seems to be better. So if i find a planet with geological sites, for what is the number behind the sites standing? The whole planet seems to be covered with geo-sites according to the filter, but what is the number for? In Horizons it showed the amount of sites, but in EDO, for example '2' doesn't represent the number of sites on the whole planet, does it?
Seems that even now after patch 10.2 it's still broken reference gathering raw materials.
I switched back to horizons and did the forest....sod it