How Do You Elite?

I'm trying to roleplay being me in space.
This sounds kind of dumb, but as I do not own a spaceship, don't live in futuristic society that fights Thargoids, don't visit other planets on daily basis - I'm not exactly the same guy that lives in game.
I've invented some kind of background for my spacey alter ego and when it's appropriate I act accordingly, but generally it's still me.
F.ex I have a strong stance on Slavery in game, because of my 'character' background. As it happens I also have strong stance on slavery in RL, but for more general reasons, and I never had to act, or (when I think about it) even voice my opinion in this matter. Yet in the game I have the tools and opportunity to do things I probably never would even consider doing in Real life. So, I roleplay Me in completely different circumstances.
This approach allows me to immerse myself in the world more and I play the game as living in some kind of dream.
 
I pretty much RP Rogues in all games given the choice. Not averse to a bit of murder (providing the odds are heavily in my favour) to further my or my factions goals - predominantly NPCs.

I'd prefer some sort of implementation of an Iron man mode so I use Mossfoots variation below as it kinda calculates your odds of survival so it's not as black and white as dead = dead.

I'm a member of Communism Interstellar so I have done some work for them, #politics

What I most enjoy is shown here at around 4.00

Source: https://youtu.be/U3oqCL7f6hQ


It's the little flick that dodges the missile, it's the superior piloting skill in an underarmed and underequipped ship making it to where it needs to be.

In game, this is the CMDRs blockading or attempting to blockcade a port. Or "gank" zones. I reckon I can fly past them in most things, unengineered. I've proved this most of the time, I say most as I have been caught out, but each time I've learned something new. Sometimes that has even led to player piracy and as I've got a smart mouth, I can usually negotiate to give less cargo - i flatter myself to think that the pirate enjoys the interaction rather than a menu or combat log.

This is why I'm Open only - for the challenge to pit my piloting skills against theirs. Maybe one day I'll become a fighter, but at the moment I prefer to out wit and out fly them.

I'm against all forms of grind so I'm down the engineering path slowly, getting materials as and when rather than seeking them out, although I'm not adverse to some SRV action to mix things up a little.

I really try and stay away from out of game tools to find things, so for example I use the trade computer extension and EDMC to log what I've found and done (as well as ED Recon), but I wouldn't use EDDB etc to "find" things. As someone who's against the grind this probably does add extra hours to stuff but I do like picking an area of space and then using courier or delivery missions to get to know it, then trading that way, rather than looking up "insta win" trading routes or the road to riches. Compared to the early days making credits is real easy so there's no rush.

Other people's playstyles don't bother me, excepting those that claim that Open is un-survivable in anything but G5 murderboats, and I used to be a lot more Open Only, but these days it's enough to show people that you can survive and for them to be happy with the choices they make in game - rather than upset at how someone else chooses to play. Ultimately it should be fun, right?

Fly safe, 07.
 
I don't have an easy answer. In some ways each commander I have played, and I do think of them as individuals and not as myself, is at least an aspect of me. I can't play a commander who is totally against my nature, if I try I quickly forget and revert. An important aspect for me is the story that evolves around the commander and I never have an end goal, it's all about the journey.
I have played many commanders as I reset often (Self-Ironman for a long time), and even now will reset my secondary when I get the urge to start again. I decided to not reset my primary about a year ago when I bought a second account. However each commander went on different journeys taking different choices with different results so each was in some way unique.
 
FWIW, I dunno how people manage to RP as some kind of villain.

I don't mean to moralise about it.
I just think it's too much like hard work to try and invent a character and then try and play a video game according to that character's morals.

I've tried deliberately playing games like Skyrim or Fallout 4 as an "evil character" and it lasts for about half an hour and then I either simply forget to be "evil" or I find that making "evil" choices is likely to be more boring than making "good" choices.

I used to take people on "tourist trips" around the 'goid bases in ED.
On one occasion, I was at one of the 'goid bases with 4 or 5 other players and we got attacked by another group in SRVs.
See, I think that's brilliant!
If those players were just "griefing", they could have just waited for us to go inside the base and explode our ships and/or pick us off from their ships.
Instead, they decided to mount an assault using SRVs, which made for a fun little battle, rather than an insta-kill gankfest.

If it was possible to be "evil" more creatively, I'd probably be up for it.
As a rule, though, I just find exploding people for the lulz kind of un-lulzworthy.

Incidentally, another example that springs to mind was when the SDC managed to steal a ship full of VO's from some other player group.
No idea what sort of shenanigans that involved but you gotta give 'em credit (several billion of them) for creativity.
 
I ED dressed like this:

wasteland_4109.jpg


I also don an 80s post apocalyptic wig for when aesthetics require it.
That's embarrassing...I have to get a new outfit. 😳
 
FWIW, I dunno how people manage to RP as some kind of villain.

I don't mean to moralise about it.
I just think it's too much like hard work to try and invent a character and then try and play a video game according to that character's morals.

I've tried deliberately playing games like Skyrim or Fallout 4 as an "evil character" and it lasts for about half an hour and then I either simply forget to be "evil" or I find that making "evil" choices is likely to be more boring than making "good" choices.

I used to take people on "tourist trips" around the 'goid bases in ED.
On one occasion, I was at one of the 'goid bases with 4 or 5 other players and we got attacked by another group in SRVs.
See, I think that's brilliant!
If those players were just "griefing", they could have just waited for us to go inside the base and explode our ships and/or pick us off from their ships.
Instead, they decided to mount an assault using SRVs, which made for a fun little battle, rather than an insta-kill gankfest.

If it was possible to be "evil" more creatively, I'd probably be up for it.
As a rule, though, I just find exploding people for the lulz kind of un-lulzworthy.

Incidentally, another example that springs to mind was when the SDC managed to steal a ship full of VO's from some other player group.
No idea what sort of shenanigans that involved but you gotta give 'em credit (several billion of them) for creativity.
Players who are really into roleplaying games are usually like this. They see it as part of the challenge to set themselves aside and really put themselves in the shoes of another. Morbad is one of these, he is stalwart, I have huge respect for people who play this way. He pvps, but his commander is fiercely independent and would never pledge to anyone nor anything, let alone a pansy pretend princess, so he has to make do without prismatic shields. Now THAT is an arbitrary limitation to impose on oneself and quite the handicap. Yet he revels in overcoming these issues while maintaining his in-game character as wholly insulated 'thing'. I could never do it, my concentration isn't sufficient to not be 'me' anyway, as Wyaston said.
 
Players who are really into roleplaying games are usually like this. They see it as part of the challenge to set themselves aside and really put themselves in the shoes of another. Morbad is one of these, he is stalwart, I have huge respect for people who play this way. He pvps, but his commander is fiercely independent and would never pledge to anyone nor anything, let alone a pansy pretend princess, so he has to make do without prismatic shields. Now THAT is an arbitrary limitation to impose on oneself and quite the handicap. Yet he revels in overcoming these issues while maintaining his in-game character as wholly insulated 'thing'. I could never do it, my concentration isn't sufficient to not be 'me' anyway, as Wyaston said.

Uhuh,

I guess it depends on the effect it's going to have on your gaming experience.

In Fallout 4, for example, I could quite happily slaughter most of the games major factions just for being thoroughly annoying.
The main reason I don't is because I know there's going to be a heap of extra gameplay locked behind those factions.

In ED, ships and their modules are really the only "extra gameplay" we have in addition to the fundamental "flying a ship to complete missions" part of the game.
Honestly, I don't like joining PP factions but I do it because I want to play with the new toys - not even, necessarily, make regular use of them but just have access to them to see what they do.

I've seen people say stuff like "Once you join the Imp's you shouldn't have access to Fed' ships" or whatever.
Not at all keen on that, for the same reason - I want to be able to play with all the toys.
If, however, they really ramped-up the consequences for jumping factions, leaving the player as some kind of galactic pariah, I'd be totally okay with that.
If I was, perhaps, permanently Wanted in every system controlled by a faction I'd fleeced for modules/ships that'd really add something to the game for me.

Let's face it, most of us either think of ourselves as Han Solo or Boba Fett. ;)
 
FWIW, I dunno how people manage to RP as some kind of villain.

I don't mean to moralise about it.
I just think it's too much like hard work to try and invent a character and then try and play a video game according to that character's morals.

I've tried deliberately playing games like Skyrim or Fallout 4 as an "evil character" and it lasts for about half an hour and then I either simply forget to be "evil" or I find that making "evil" choices is likely to be more boring than making "good" choices.

I used to take people on "tourist trips" around the 'goid bases in ED.
On one occasion, I was at one of the 'goid bases with 4 or 5 other players and we got attacked by another group in SRVs.
See, I think that's brilliant!
If those players were just "griefing", they could have just waited for us to go inside the base and explode our ships and/or pick us off from their ships.
Instead, they decided to mount an assault using SRVs, which made for a fun little battle, rather than an insta-kill gankfest.

If it was possible to be "evil" more creatively, I'd probably be up for it.
As a rule, though, I just find exploding people for the lulz kind of un-lulzworthy.

Incidentally, another example that springs to mind was when the SDC managed to steal a ship full of VO's from some other player group.
No idea what sort of shenanigans that involved but you gotta give 'em credit (several billion of them) for creativity.
I play thieves usually. Very good in Skyrim. As Khajit. It doesn't involve much killing - at least not the innocent ones. But that can be interpretable quality.

In ED I am communist offspring of industrialist family. Empire is a great opportunity to do all kinds of stuff against with that background. It would be considered evil from a different viewpoint.
I don't get into pirate roleplay. I'm not a highway robber as Khajit - I use stealth to enter strongholds and loot valuables. Travellers are usually safe unless they are fishy - I like fish.
 
FWIW, I dunno how people manage to RP as some kind of villain.

I don't mean to moralise about it.
I just think it's too much like hard work to try and invent a character and then try and play a video game according to that character's morals.

I've tried deliberately playing games like Skyrim or Fallout 4 as an "evil character" and it lasts for about half an hour and then I either simply forget to be "evil" or I find that making "evil" choices is likely to be more boring than making "good" choices.

Before my switch I tried playing as me but evil. Some Morrowind or Oblivion it was, I created new character, totally different build and full opposite from what I usually pick. That time it was sneaky rouge-like murderer, thief, scum, self centered opportunist. At first it felt awkward, to play against my good nature. Later it felt as ultimate freedom, not beingn bound by any rules, breaking any law if there was a profit for me, scamming people. But in the long run it felt just wrong. Tried being total <little Richard> in Fallout 3 and 4 - at some point I didn't want to launch those saves.

After my switch, dropping RPing a character in favor of guiding and observing main character I have more freedom. Probably some psychological effect, I'm projecting my evil me onto someone else while not identifying with that character. It was him/her who killed those poor merchant's, not me. But it also allows me to play in different styles.

This is mine RPing as a villain. I create a character, give them a personality, maybe some brief background and unleash them upon the world and "play" them and observe how they develop. My WoW Druid is a seasoned adventurer, well known and established one. A hero, veteran of many battles, conqueror of villians, wielder of powerful weapons. Wise master who is asked when need arise.

My Paladin is as paladinish as possible. Large frame, imposing posture, unbreakable will, resolve and dedication. Almost zealous in nature, vanquisher of evil, soo good and righteous you want to puke.

Along I play Warlock - undead and still scheming, always power hungry, self centered and indifferent towards other as long as there is power to be gained. Moral? Who need them when you can enslave demons and order them to do your bidding.

In WoW I play all 12 classes this way, each has its own story, personality and attitude toward world. Some of them good natured, some are plain eveil. Some are heroic, some are secretive. It brings flavor to the game as same zone, same quests played with different character feel different. I make choices "in character" and sometimes get interesting results.

For ED I decided for plain freelancer type. She doesn't care about politics, faction wars and such things. She's a simple pilot who has ship that is needed. Shiro focuses on plain cargo runs from station to station. She doesn't earn much as she's not affiliated with anyone tho she has some sympathy toward Aisling, Cubeo is her home station - well, as long as stored ships and modules in one place you call home.

She made her military ranks with Federation and Empire just to get access to rank locked ships. Guardian and engineering is a mean to be better trader and explorer. She is not into smuggling, pirating or any illegal activities. She wants to live peaceful and mostly ineventful life. When feeling truly adventurous she jumps into Vulture or FDL and try bounty hunting.

If I could have second save slot I'd make pure pirate character. Evil, lawless, law disregarding entity. With this character I could be that devil in your mind whispering and advising all those atrocities Shiro is against. And it would be delightful.

This is how you can RP a villain, give him/her a personality and whisper into his/her ear some wild ideas. Will they agree or resist. After some time it's better than book or movie.
 
I'm an inveterate roleplayer. I very much enjoy getting into the mindset of someone who isn't like me. I spent the time between the Kickstarter and joining the Alpha writing multi-page backgrounds for several characters, and Commander Stevenson was the one who most spoke to me. Cmdr. Stevenson is an ex-Imperial Slave from Emerald who very much believes the system works. While she was an Imperial Slave, she was abducted by neo-Abolitionists and "freed" into the hellacious conditions of a Federal Corporate State. She was later rescued in a daring raid by her master.

She's also a heavyworlder. Until we could design our own avatars, a long standing private joke of mine was that the forum avatar below wasn't actually Inga. She was the actress that played Inga in the 3310 Achenar Broadcasting Company's adaptation of her memoires. ;)
 
It is hard to be a thoroughly bad character in most games as they are biased to mostly lawful... (Thinking the same as @Stealthie - FO4 factions are particularly awful and wouldn't be missed.. Being 'evil' in Skyrim cuts huge chunks of story from the game).
ED is different, by being a 'total baddie' the game doesn't lose any story, as it doesn't have one to start with!

My main and principal alt characters are similar and not particularly 'bad', as it is simpler to balance 'progress' by not being extreme...
2nd alt (with absolutely no rodent content in his name) I had tried to play 'bad guy' from the very beginning... it got boring very quickly!
 
Before my switch I tried playing as me but evil. Some Morrowind or Oblivion it was, I created new character, totally different build and full opposite from what I usually pick. That time it was sneaky rouge-like murderer, thief, scum, self centered opportunist. At first it felt awkward, to play against my good nature. Later it felt as ultimate freedom, not beingn bound by any rules, breaking any law if there was a profit for me, scamming people. But in the long run it felt just wrong. Tried being total <little Richard> in Fallout 3 and 4 - at some point I didn't want to launch those saves.

Thinking about it a bit more, I guess the problem (for me) is that I'm thinking about what's likely to give me the best gaming experience.

If I'm playing a GTA game, I'm going to do criminal stuff 'cos I know playing as a lawful character is going to leave me with very little game to play.
If I'm playing a Splinter-Cell game, I'm going to play as a sneaky assassin character 'cos playing as, say, a berzerker is going to make it all but impossible.

In a story-driven, open-world, game such as Skyrim it'd be a gigantic task to allow players to freely choose what sort of character they play 'cos it'd mean, basically, writing a whole bunch of arcs to accomodate most types of player.

I suppose it could be argued that a game like ED, where there is no real narrative to pursue, should make it easier for a player to decide whether to be "good" or "evil" but that's where, I guess, I just find it easier to make decisions based on my own morals rather than making up a character.

+EDIT+

Heh, just wrote almost exactly the same thing as Ratkatcher. :p
 
FWIW, I dunno how people manage to RP as some kind of villain.

I don't mean to moralise about it.
I just think it's too much like hard work to try and invent a character and then try and play a video game according to that character's morals.

I've tried deliberately playing games like Skyrim or Fallout 4 as an "evil character" and it lasts for about half an hour and then I either simply forget to be "evil" or I find that making "evil" choices is likely to be more boring than making "good" choices.

I used to take people on "tourist trips" around the 'goid bases in ED.
On one occasion, I was at one of the 'goid bases with 4 or 5 other players and we got attacked by another group in SRVs.
See, I think that's brilliant!
If those players were just "griefing", they could have just waited for us to go inside the base and explode our ships and/or pick us off from their ships.
Instead, they decided to mount an assault using SRVs, which made for a fun little battle, rather than an insta-kill gankfest.

If it was possible to be "evil" more creatively, I'd probably be up for it.
As a rule, though, I just find exploding people for the lulz kind of un-lulzworthy.

Incidentally, another example that springs to mind was when the SDC managed to steal a ship full of VO's from some other player group.
No idea what sort of shenanigans that involved but you gotta give 'em credit (several billion of them) for creativity.
Speaking personally, the key to playing a good villain is to ensure that they don’t believe themselves to be a villain. In their minds, what they do is good and right... or at worst is a “necessary evil” in order to combat a much greater evil.
 
Sure thing it's easier to play along your own morals, easier to immerse yourself into the game's world. Just for me it's no longer appealing as I approach every game equally the same - what would i do in given situation. And most likely answer is the same hence the overall play style is the same. Help people in need, retrive stolen item or eliminate bandit camp threatening local community.

Sure thing you cannot apply this to all games, some titles require you to be somewhat evil or play by set rules. My approach suits free world RPG games more, like Elder Scrolls series, Fallout series, MMOs like WoW. And ED. I have a CMDR but how this CMDR will behave it's all up to me. I don't need external narrative. It helps - true, but it's not required.

Being 'evil' in Skyrim cuts huge chunks of story from the game).

I had tried to play 'bad guy' from the very beginning... it got boring very quickly!

No one says we need to go to the extremes like villains in US comic books - evil for the sake of being evil. I'm talking about those small things that benefit you while others pay the costs. Remember golden claw from Skyrim? You can give it back to the trader frfom who it was stolen. Good thing. But right after you can steal it back, keeping both the reward and claw. No need to ooutright murder them and take that claw from their corpses. Playing such a baddie can be entertaining, trying to figuer out how to exploit them. You can play along the story, whole story, while performing those little evil deeds.
 
I am a digital alter-ego, based on certain aspects of my personality. My commander is my ennui, my jadedness, my misanthropy and my sense of duty and work ethic.

As such, my commander does not care about peoples’ feelings, political ambitions, the-day-to-day or the talk around the water cooler. He’s there to do a job, get paid and move on to the next task.
 
How do you Elite? Is your pilot just you, sitting there in your cockpit and going about your business, or are you someone else? A "digital alter ego"?
My presentation to others is always an "alter ego", because I keep a very strict "firewall" between my gaming life and my real life. I don't voice chat, I don't tell people where I live or what I do for employment, etc. Old Duck is a character, a fiction, who mirrors the fellow behind the monitor in some ways but not in others.

However, I do follow my ethos for the most part. I don't take on civilian assassination missions in game because my RL ethics are in strong opposition to this, even though these are just NPCs. I don't grief new players, again because of my RL ethics. I build and fly ships in a way that feels realistic to me (like a flight simulator of sorts) rather than play ED like an arcade action shooter, which is why you'll never see me in a G5 physics-defying FDL. I roleplay, which means I will never be both an Admiral and a King as a single CMDR, nor will I use gamey exploits to get ahead in a way that feels unrealistic (no road to riches or pre-nerf void opals for me). So while Old Duck is fictional, he's the CMDR that I (the man behind the curtain) would want to be if all of this were real and not just make-believe, for the most part.
 
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