Agree. The community kept RCT3 alive for that long. But remember that Frontier never released any tools for UCG. It was mainly done by fans figuring out tools to do it. When it was made possible it was also at that point of the game's life cycle where they would not sell many more new copies of the game. The UGC more kept the hardcore fan base with the game to keep it and the genera relevant. My guess is that if a new installment in the series (done right and by someone else than Atari) or if Planet Coaster would have come out 5 years ago the story of RTC3 would have looked much different than what it ended up being. The lack of new games in the genera kept RCT3 alive, mostly due to lack of alternatives.
It also should be noted that the UGC in RCT3 became so good and advanced, that it was actually much better then anything that was in the base game.
Were it not for the amazing flat-rides, the brilliant new coasters (even new tracks) and the fantastic scenery, RCT3 would have died around 10 years ago.
The constant innvoation that came up during the last few years (eg. moving track segments for logflumes and coasters) makes some of the short-comings of PC stand out a little too much.
I would even go so far to say that we wouldn´t have Planet Coaster without the genius modders who took RCT3 to new heights.
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