A month into my third trip to Beagle Point and sadly I do tend to agree with the OP. The game is very generic and FSS on every fifth identikit system or so to reveal a handful of rocky bodies or ice worlds which even with FTD are worth booger all at the exploration data exchange. I would have at least welcomed a bit of variety and different colours as you pass through the various systems - the X games manage this along with lovely ambient music too (Getsu Fune, anyone).
Yep, they definitely should rework the possible terrains and colours. Also add more Nebula textures. I feel like only have three or so for the procedural nebulas.