How do you free a slave?

Last night i dropped into a Nav Beacon and spotted a hauler with some canisters of slaves. After shooting the ship down, he happened to drop the canister of slaves. However after coming too close to the canister i accidentally freed these poor souls from their burdens in a chaotic way.

Anyone have suggestions of how to free slaves other than bulldozing them into space dust??
 
There was a community goal a while ago where you could drop off (sell) slaves for them to be converted into Imperial slaves which get better rights and conditions (I believe). Although since that has ended I don't think there is any good way to free them...

Edit:
Maybe this could be implemented to give you a random boost to a faction reputation depending on how well the slave did in their new life.

Something like:
70% chance - No faction bonus
10% chance - Small Minor faction bonus - Slave becomes mid-ranked member of sub-faction
4.95% chance - Large Minor faction bonus - Slave becomes mid-ranked member of sub-faction
10% chance - Small Major faction bonus - Slave becomes mid-ranked member of Empire/Federation/Alliance faction
4.95% chance - Large Major faction bonus - Slave becomes mid-ranked member of sub-faction
0.1% chance - Large bonus with all factions - Slave becomes religious idol respected by all.

Obviously needs tweaking but it would add some nice level of gameplay for the righteous pilots whilst remaining too expensive to be done by people buying slaves at 15k credit per ton.
 
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They're frozen inside the canisters... no freedom as a slavesicle dumped in a spaceport. Best way is to kill them.
 
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Until actually freeing them maybe becomes an option, I just pick them up and deliver them to the nearest market. I don't actively trade in slaves but it's better that than the cold void of space.
 
As long as you don't fail the cargo scooping of slaves.... sad times indeed.(aka destroy their canisters)
 
Jettison them while you're docked...best chance they have lol.

FWIW, When you're docked, the text of the jettison option changes to "abandon",,, so basically you're leaving the cargo in the docks, rather than spacing them.
 
I've discarded them on communist stations. Couldn't think of anything better then and still can't.
 
Slavery (and emancipation) offer unexploited gameplay opportunities

Last night i dropped into a Nav Beacon and spotted a hauler with some canisters of slaves. After shooting the ship down, he happened to drop the canister of slaves. However after coming too close to the canister i accidentally freed these poor souls from their burdens in a chaotic way.

Anyone have suggestions of how to free slaves other than bulldozing them into space dust??

I really think that slave emancipation has some gameplay potential.

Personally, I have no issues smuggling narcotics, liquor, battle weapons or anything else people want to use to destroy themselves. Pro-actively commoditising other people, however, is a step my in-game Commander cannot abide.

I don't think he is alone; and from a gameplay perspective, I would suggest the following opportunities will be opened up by an expansion of the economic and political dynamics of the slave economy:


  • We have pirate; smuggler; trader; mercenary; explorer and a whole bunch of other role-plays. Why not freedom fighter and runaway hunter?
  • I am sure freeing slaves can help boost certain economies whilst destabilising others. (I'm sure this mechanic exists, but could be directly earmarked through new mission types).
  • From a player perspective; freeing slaves might not have immediate financial rewards in the same way as selling or smuggling them, but any good freedom fighter knows that there are bigger rewards from seeding, backing, or otherwise allying oneself with a recently boosted - and growing - workforce.
  • Any freelancers out there also know there is money to be made from desperate family members, many of whom are offering bounties for the purchase and return of their loved ones.
  • Doubtless, certain slave owners would also pay handsome bounties for the return of their property - either when a Commander decides to emancipate, or when individual slaves end up going on the run from said bounty hunters.

  • It goes without saying the above could tie in nicely with some aspects of PowerPlay, and might open certain tactical opportunities for fortifying or undermining particular economies.

More broadly... Don't these sound like perfect conditions for a civil war to brew up?

It seems to me there is a way here to marry old-fashioned roleplaying decisions with some proper gameplay branching, and that these would fit nicely with some of the systems Frontier has already implemented as part of the Elite Dangerous mechanics.

Anyone else up for some less-than-motivationally-pure "altruism"?
 
You don't. Imagine opening a canister holding a ton of slaves, after being stored in warehouse for 4 months.
Ugh, no thanks.
 
Sometimes I get a mission off the bulletin board where you are asked to smuggle in slaves in order to rehabilitate them. That's probably the only way to free them that is supported by in game canon. But there is some ambiguity as to whether they are really being freed or if you just got suckered by a slaver.
 
I really think that slave emancipation has some gameplay potential...


Anyone else up for some less-than-motivationally-pure "altruism"?

I agree. Although i think this is a tricky game ethics decision maybe FD rather not want to dabble in. Foreseeing the media spinning ED as an outlet for fascists or racists to role play (worst case scenario). Though i still agree this would be fun for devs to include in the gameplay.

*cue debates on medias role in real world decision influence* -- Please dont.

I digress -- Ill stick to dumping the slave popsicle canisters at the front gates and watch NPC's navigate through the morality of plowing through the canister mine fields to dock.
 
Last night i dropped into a Nav Beacon and spotted a hauler with some canisters of slaves. After shooting the ship down, he happened to drop the canister of slaves. However after coming too close to the canister i accidentally freed these poor souls from their burdens in a chaotic way.

Anyone have suggestions of how to free slaves other than bulldozing them into space dust??


There is no such mechanism in the game, yet.
I have proposed it several times myself.

I would like a modern version of the famous Underground Railroad.
I believe it would add depth to game.
 
OP: On a regular basis, not implemented yet. It will probably come as part of some future economy tweak. As your first respondent mentioned, there has been one community goal about freeing slaves but that was an isolated incident.

It was also a contest between anti-slavery Aisling Duval and slavemaster Zemina Torval.

Torval's slavers won by a landslide.

Quelle surprise.

In a game with no effort made to engender any emotional investment in the universe, the thing that makes more money won out over the thing that involves caring that the letters and numbers on the screen happen to represent people?

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Where did you think those canisters of "Animal Meat" came from?

Biowaste. :)

That's what used to happen in the original game. Or possibly the sequel. Or both. I don't recall for certain.
 
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