How do you pin a blueprint from the new ENGs?

Pinnings really for remote engineering, so ... you don't pin the new ones. Doesn't really make sense as they're more one-offs.

Tracking them in general is going to be a pain, not sure that pinning would help than much.
 
Pinnings really for remote engineering, so ... you don't pin the new ones. Doesn't really make sense as they're more one-offs.

Tracking them in general is going to be a pain, not sure that pinning would help than much.
I wanted to pin them so I could track the requirements. FDev could have given us at least that.
 
I wanted to pin them so I could track the requirements. FDev could have given us at least that.
Yeah, but they don't work the same way, so it wouldn't do you much good - most will want to gather stuff for suits & weapon upgrades / engineer unlocks and a lot of mods. If they allowed the same 1 recipe per engineer it would be little help.
 
Yeah, but they don't work the same way, so it wouldn't do you much good - most will want to gather stuff for suits & weapon upgrades / engineer unlocks and a lot of mods. If they allowed the same 1 recipe per engineer it would be little help.
For now I would be happy just to pin one mod to see what I needed (instead of writing it down and checking my inventory every two minutes :) ).
Just like I have one blueprint per ship engineer now. That would be enough.

And I have given up on upgrading my suits for now - I managed to find a grade 3 of each type so I should be fine for a while.
I really only need to follow the mods
 
Collecting for one mod at a time is going to be slow - you'll come across stuff that would be useful and if you skip it will be kicking yourself. I now have 10 Opinion Polls ...
 
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