LMAOTbh the whole blue planet thing seems to be a textbook case of this:
LMAOTbh the whole blue planet thing seems to be a textbook case of this:
And another really, really bad one - worse than the one I finished.
Can you find it?
How about from an SRV point of view?
@FDev please consider re-thinking specifically Bacterum samples. This is beyond aggravating.
"The slight shading is just the planet topography underneath."Going back to the OP's original question...
On a different thread, fdev Zac Cocken replied to a question very similar to this yesterday where he stated :-
"Hey all, blue areas basically mean the organics can be found in those areas as they meet the conditions. It doesn't mean that every part of that blue area will contain the organics though. The slight shading is just the planet topography underneath."
This cannot be overstated when it concerns the so-called 'heatmap' which is produced from the Detailed Surface Scanner.
To put any, and all misconceptions to rest regarding the results from the Detailed Surface Scanner, ignore ALL the different shadings of blue shown, it means NOTHING, it's either blue or it's not. My previous post on this matter sums it better here.
While on this subject, while this mapping tool is actually very useful once you understand it's simplicity and that it's NOT a heatmap, it is still lacking the ability to tell the player which Geo / Bio's the player has already found each time they use this feature.
For example, when I use the Detailed Surface Scanner on planets/moons with 3 or more Biological sites and I go back into orbit to change the filter tool to see the locations of the next Biological site, there is no indication that I may have already found 1 or more type of Biological lifeforms and often waste time going back to land on the planet searching for stuff I have already found/identified. So in this example, the Biological Specie already identified are not updated in the results from the Detailed Surface Scanner.
Having done lots of vision image inspection with filters etc. I suspect the shades are a result of the filtering tools they are using. Without being an FDev programmer and based on my experience this is how I suspect it works:"The slight shading is just the planet topography underneath."
Nonsense. You can clearly see the same terrain is giving different shading for the different types of life that are in the same area:
It’s just one color actually. The slight gradations are from the underlying topography. Blue means the feature is supported in that area. You have to get down low and go slow to spot things. Experience will tell you the most likely sorts of terrain for each. There’s nothing else to it.
"The slight shading is just the planet topography underneath."
Nonsense. You can clearly see the same terrain is giving different shading for the different types of life that are in the same area:
View attachment 397327View attachment 397328
Hey all, blue areas basically mean the organics can be found in those areas as they meet the conditions. It doesn't mean that every part of that blue area will contain the organics though.
The slight shading is just the planet topography underneath.
Fungi & bact can be hard to find too (probably all types can be hard sometimes), but I believe the same rules apply as for the rest; look in the greeny-blue patches for an improved chance of finding them.Exactly. The most greenish (well visible on the bottom pic) hue is what you should look for (except for Osseus, probably). Sometimes it's a multitude of small spots of that hue in a field of a darker blue, giving an overall different hue from a distance, but resolving at closer range.
Now Osseus is weird, especially if you get a proper greenish hue over almost entire planet... And Osseus is just not there. You need to check rocky outcrops in those areas, and still it can be damn rare.
Look at the first of my two pictures. There is a kind of "ring around the bath" of a darker shade for one bio type. For the other, that darker shade is not there. It's not underlying topography - it is different shading, even though it's still a blue area and still the same terrain. In the second picture that area is lighter in shade by far, and greener.here is nice fdev official telling you something about the blue shades. again.
iirc actual heatmap was the original design which was later ditched, so id guess those are artefacts of previous versions. maybe there are some environmental indicators that affect the map for each plant differently.Look at the first of my two pictures. There is a kind of "ring around the bath" of a darker shade for one bio type. For the other, that darker shade is not there. It's not underlying topography - it is different shading, even though it's still a blue area and still the same terrain. In the second picture that area is lighter in shade by far, and greener.
"I before E except after C, when the sound is 'ee'" works.So it is sort of like the old rule in English about ie or ei, which can be summed up as i before e except when it isn’t.
If it was just a simple tint overlay, the underlying terrain would be virtually unchanged. just coloured. There is probably some additional processing that modifies the ground colours into shades of blue that mean little or nothing.I am aware that there are different shades/tints/hues/sorts of blue showing but I have never found a consistent correlation between that and my chances of finding stuff. I suspect if it is there it is like the preferred habitat of some of the bios which is slightly different in different regions of the galaxy.
I also keep in mind the PWA and cores where what colours seemed to be heavily dependent on your machines graphics settings etc whereby many of the guides published looked nothing like what could be seen in game.If it was just a simple tint overlay, the underlying terrain would be virtually unchanged. just coloured. There is probably some additional processing that modifies the ground colours into shades of blue that mean little or nothing.
Look at the first of my two pictures. There is a kind of "ring around the bath" of a darker shade for one bio type. For the other, that darker shade is not there. It's not underlying topography - it is different shading, even though it's still a blue area and still the same terrain.
I suspect they chose a color that is not a naturally occurring planetary color. Of course we can't land on water-worlds so blue isn't an issue.I still wish they changed that horrendous cyan that makes me want to rip my eyes off. It's extremely ugly, and makes otherwise stunning beautiful planets look extremely ugly
No, they don't. There is no heatmap. Heatmap was recalled and never came back. It's just underlying terrain shining through. What you see is likely just having a dark patch coinciding with a terrain feature that prefers to spawn something. The conclusion that this is the same for all these hues is a fallacy."The slight shading" (darker/lighter) - yes, but different hues of blue/cyan mean different levels of "suitability" for the organic, and different chances of finding it. It's just what I see from doing a lot of exobiology. Sometimes it's worth circling the planet to find a small area of that greenish cyan in the ocean of blue to find something quickly instead of long long searching.