how does ED compare to SC ?

really need to know, seems there are a lot of "old" people here. How many remembers the old Daikatana campaign? No similarities with SC? :)
 
sounds like bad idea. SC is in dream state. Ask 100 people and each one will imagine entirely different game.

Backed both, keeping generic view over both. And the main differences for me are the amount of money (with an amount of crusaders) and the fact ED is currently working to some, actually good, degree while SC after a year has one static room with broken walking, turning and with missing and/or desynchronized sound which pretty much fails in everything from a little it tries to deliver.

As for now SC cannot deliver what promised. As one room walking with already existing FPS engine should be easy part. What about part CryEngine simply cannot do at all, like pathfinding and navigation around obstacles in full 3D.

Yup, this is the biggest difference and I've dropped a fair bit of cash on both. I want both to succeed.

Elite: Dangerous = exists and is basically ready to launch

Star Citizen = doesn't exist.

SC has a 'hanger module' which was designed solely to keep fans excited and has nothing to do with the game and their dogfighting module has been delayed because by their own admission, it needs a lot more work.
....and it was delayed very soon after Elite: Dangerous released its module...take that how you will....

And both dogfighting modules have little to do with the wider universe game.
I believe that Elite: Dangerous's wider universe already exists and we will see it in two months or under.
Star Citizen will release a dogfighting module and there will be no wider universe at all and nothing to see in that regard for at least 18 months.
 
really need to know, seems there are a lot of "old" people here. How many remembers the old Daikatana campaign? No similarities with SC? :)

I remember too well ,and as you've mentioned that campaign, look at this :)
http://s02.imageupper.com/1/6/M1388788283161545_1.jpg

Thought it was good fun
j2p2VPf.jpg
[/IMG]
 
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Oh dear. I am a New Backer of SC (About $700, US, but also an early backer of ED (To the tune of 100 quid). I know more about SC than ED, so allow me to correct some of the odd comments I just read.

Before I do, I just want to say new space sims are terrific - no need to think that ones success is the others downfall, or that because one is doing better financially or graphically or gameplay, or open universe on the other is some indication of the others inferiority. No need to spit on another's cake.

Now, onto the corrections.

Elite: Dangerous = exists and is basically ready to launch

No, ED is in Alpha Stage. That's the phase before Beta. And definitely not 'ready to launch', which is after that.

Star Citizen = doesn't exist.

Fiddlesticks. It's pre alpha.

SC has a 'hanger module' which was designed solely to keep fans excited and has nothing to do with the game

Source? It is partly there to boost funding, and increase awareness, but the HM is primarily part of the modular development cycle. The Hangar module allows the graphical engine to be tested on over 200,000 configurations, allow testing of patching and deployment systems. The assets being tested will be used for both Squadron 42 and the Persistent Universe. Where did you expect to launch your ships from? It's also where you will make changes to your ship, do repairs, etc.. It is also part of the home/apartment system that will be integrated into the game. It has now been updated to include client/server persistence. It also forces polish from the dev's, and gives them early feedback on the ships, which are central to SC. I think you get the idea, though I could go on.

"...and their dogfighting module has been delayed because by their own admission, it needs a lot more work."

Your implication is that they have finally come clean and said it sucks and they can't release it yet. You are omitting some very important information. The hangar module was delayed because of ship rendering changes - PBM (Physical based rendering Video here --> https://robertsspaceindustries.com/comm-link/transmission/13405-Video-The-Avenger-And-PBR) and because they decided on an early implementation of the proper front end, rather than using the Crysis netcode, which would have been dead development time.

Here's what CR has to say : https://robertsspaceindustries.com/...13432-Letter-From-The-Chairman-On-Dogfighting

And both dogfighting modules have little to do with the wider universe game.

Huh? What are you talking about? Are you talking about the hangar module (which I have already discussed) and the DFM? The DFM is at the heart of the game as much as the Universe and the planets etc!

I believe that Elite: Dangerous's wider universe already exists and we will see it in two months or under.

Quite likely. I don't disagree at all. ED's progress is wonderful!

Star Citizen will release a dogfighting module and there will be no wider universe at all and nothing to see in that regard for at least 18 months.

Well, it is scheduled for release in 12 months, so you are predicting a 6 month delay? Maybe. CR is making the game of his dreams, I didn't back SC to demand it be done on time - I just want it done properly.

For clarification, SC is being released as follows :

1. Hangar Module (released)
2. Alpha Dogfight (probably March is my guess)
3. Beta Persistant universe
4. SQ42 (Current thinking is that SQ42 will be released as episodes, so we all get to play the single player game, and then we are all ready to launch into the player universe fairly seamlessly - that is about 70 missions).
5. SC (Everything, all together).

If you want to know what is going on with SC, and don't want to waste a few days, try the 10 from the chairman episodes (they are about 10 minutes each and answer, you guessed right - 10 questions!).

Episode 1 - https://www.youtube.com/watch?v=8L5_shF5AKY
Episode 2 - https://www.youtube.com/watch?v=08Icvp5gnbo#t=1163 (Embedded in Wingman's Hangar) Explains dogfighting module delay - worth watching.
Episode 3 - https://www.youtube.com/watch?v=gmevVmaLizw

Please, when posting, please keep things factual, or just ask. ;)
 
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Oh dear. I am a New Backer of SC (About $700, US, but also an early backer of ED (To the tune of 100 quid). I know more about SC than ED, so allow me to correct some of the odd comments I just read.

Before I do, I just want to say new space sims are terrific - no need to think that ones success is the others downfall, or that because one is doing better financially or graphically or gameplay, or open universe on the other is some indication of the others inferiority. No need to spit on another's cake.

Now, onto the corrections.

Elite: Dangerous = exists and is basically ready to launch

No, ED is in Alpha Stage. That's the phase before Beta. And definitely not 'ready to launch', which is after that.

Star Citizen = doesn't exist.

Fiddlesticks. It's pre alpha.

SC has a 'hanger module' which was designed solely to keep fans excited and has nothing to do with the game

Source? It is partly there to boost funding, and increase awareness, but the HM is primarily part of the modular development cycle. The Hangar module allows the graphical engine to be tested on over 200,000 configurations, allow testing of patching and deployment systems. The assets being tested will be used for both Squadron 42 and the Persistent Universe. Where did you expect to launch your ships from? It's also where you will make changes to your ship, do repairs, etc.. It is also part of the home/apartment system that will be integrated into the game. It has now been updated to include client/server persistence. It also forces polish from the dev's, and gives them early feedback on the ships, which are central to SC. I think you get the idea, though I could go on.

"...and their dogfighting module has been delayed because by their own admission, it needs a lot more work."

Your implication is that they have finally come clean and said it sucks and they can't release it yet. You are omitting some very important information. The hangar module was delayed because of ship rendering changes - PBM (Physical based rendering Video here --> https://robertsspaceindustries.com/comm-link/transmission/13405-Video-The-Avenger-And-PBR) and because they decided on an early implementation of the proper front end, rather than using the Crysis netcode, which would have been dead development time.

Here's what CR has to say : https://robertsspaceindustries.com/...13432-Letter-From-The-Chairman-On-Dogfighting

And both dogfighting modules have little to do with the wider universe game.

Huh? What are you talking about? Are you talking about the hangar module (which I have already discussed) and the DFM? The DFM is at the heart of the game as much as the Universe and the planets etc!

I believe that Elite: Dangerous's wider universe already exists and we will see it in two months or under.

Quite likely. I don't disagree at all. ED's progress is wonderful!

Star Citizen will release a dogfighting module and there will be no wider universe at all and nothing to see in that regard for at least 18 months.

Well, it is scheduled for release in 12 months, so you are predicting a 6 month delay? Maybe. CR is making the game of his dreams, I didn't back SC to demand it be done on time - I just want it done properly.

For clarification, SC is being released as follows :

1. Hangar Module (released)
2. Alpha Dogfight (probably March is my guess)
3. Beta Persistant universe
4. SQ42 (Current thinking is that SQ42 will be released as episodes, so we all get to play the single player game, and then we are all ready to launch into the player universe fairly seamlessly - that is about 70 missions).
5. SC (Everything, all together).

If you want to know what is going on with SC, and don't want to waste a few days, try the 10 from the chairman episodes (they are about 10 minutes each and answer, you guessed right - 10 questions!).

Episode 1 - https://www.youtube.com/watch?v=8L5_shF5AKY
Episode 2 - https://www.youtube.com/watch?v=08Icvp5gnbo#t=1163 (Embedded in Wingman's Hangar) Explains dogfighting module delay - worth watching.
Episode 3 - https://www.youtube.com/watch?v=gmevVmaLizw

Please, when posting, please keep things factual, or just ask. ;)

+1 to this man!
 
You guys don't know how to pass time and invent silly debates.
Both games will be great in their way.

Go and smell the outside air for a change.
 
I'm looking forward to both games and as a space sim fan have played the Wing Commander series,X wing series ,Freespace etc you get the point ,the main problem I see with Star Citizen is the mass over hype that it's creators are actively encouraging.

Anyone who's been gaming on PC's since "Doom" etc will remember the same over hype generated over game producing super star John Remero's Daikatana .huge budget ,massive pre production ad campaigns then delay, delay, delay, disappointment and scorn .

I myself don't want this to happen to SC but until something solid and good arrives that comparison will be valid, and sorry the hangar module is neither solid or good .
 
I myself don't want this to happen to SC but until something solid and good arrives that comparison will be valid, and sorry the hangar module is neither solid or good .

The hangar module has a complete server backend, they are building SC around - ya know.. "massive multiplayer". Several high profile ships and avatar basics including different clothing, hangar furniture, ship customization, trophy display, 10+ different high poly player ships available and 3 types of hangars.

All I saw from an ED alpha video is an offline single player cockpit demo with an invisible avatar, no seat and a bunch of scripted NPCs, so.. uhm, ok.

SC´s only "mistake" was not to go for some basic gameplay by releasing some scripted NPC pew-pew first to wow the easily impressed folks, on the other hand for that I can play countless other games from the recent Steamsale and wait a bit longer until someone delivers solid **multiplayer** dogfighting.
Single player is useless to me unless it comes with a cinematic story and some drop in co-op.
 
Have to disagree there @Fromhell

ED released a solid playable representation of their work to date and it was widely loved by its backers and the media.

SC banged on for months about how their DFM was going to be released in Dec and they ended up eating their hats for saying it so often.

I get that they want to work on the back end server stuff and i get that they dont like how CryEngine is a bit **** with that kind of thing.

But honestly???

Surely they should have known all that and how much work was going to be generated a long time ago since that infrastructure is the basis for how their game is going to work?

I can understand the excitement of saying a thing is coming out and wanting to generate hype and pledges but in the end they don't have anything near a releasable DFM and how they could keep saying that DFM was coming knowing what they had on the drives at work was a bit shady to be honest.

I back both and im certain that SC will be a great game but it will be a very rocky road and i think 18 months to full release is being generous. I think back end 2015 at the very earliest. Maybe im wrong and i'll eat my hat too.
 
SC´s only "mistake" was not to go for some basic gameplay by releasing some scripted NPC pew-pew first to wow the easily impressed folks, on the other hand for that I can play countless other games from the recent Steamsale and wait a bit longer until someone delivers solid **multiplayer** dogfighting.
Single player is useless to me unless it comes with a cinematic story and some drop in co-op.

If you expect from DFM to be a "solid MP dogfighting", then you're obviously missing the point of the DFM, and might easily fall into "easily unimpressed folks" category.

P.S.
calling people who enjoyed ED alpha "easily impressed folks" was unnecessary and derogatory. I don't see a reason to insult others just because you have lower opinion on ED vs. SC.
 
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Hence the delay. I can forsee a lot of angst from SC fans initially once ED is released this year. They might not even have the DFM by that time which will be even worse. No doubt there will be squabbles in both camps. But I do look forward to its release in 2015(?), and comparing both games. There will be those on the forums who will go down the "Oh, but they're completely different games and therefore you can't compare them." line. To that I say rubbish! Of course you can compare them, and usually the person who states that does not want "his" game to be compared to anything in case the comparison is unfavourable for them.

I think the games will be aimed for two different markets. ED will be aimed at those who want a deeper experience with more than just shooting, with a huge galaxy to explore and wander about it. SC will have a smaller universe but I suspect a much more detailed and better looking one, which will probably end up being a deathmatch in space affair.
 
The hangar module has a complete server backend, they are building SC around - ya know.. "massive multiplayer". Several high profile ships and avatar basics including different clothing, hangar furniture, ship customization, trophy display, 10+ different high poly player ships available and 3 types of hangars.

All I saw from an ED alpha video is an offline single player cockpit demo with an invisible avatar, no seat and a bunch of scripted NPCs, so.. uhm, ok.

Why on earth do you think scripted NPCs are a bad thing? It's called artificial intelligence, and they are programmed to react to situations with various degrees of pilot skills. You make it sound like the NPC ships behave in exactly the same way each time you play a scenario and that is simply not true :).

I watched the dog fight module demo out of curiosity; it's cool that they have multiplayer added already but it looked pretty rough. I would imagine that good AI would be at least as challenging as good multiplayer, and the different priorities of the two demos could reflect the types of games that ED and SC are. The fact that SC is crammed into 100 or so small systems means that player encounters will be much more frequent than in ED :).

The one criticism I have about the hangar comes from a video I saw. The guy had a gtx 770 and it was running at 15 FPS! Also, I am not too impressed with the SC ship designs, but that's just personal taste. It's good that SC gave the walking around built in already, and the idea that several friends can work the same ship is awesome!
 
I would hazard a guess that when the DFM is released that roaming around your ship will be disabled. Just a hunch really, but I suspect that it will be a DM or even TDM scenario with no ship roaming.
 
Dont even talk about that Hangar Module thing, Bloody stupid idea that barely works as intended and its one room in the universe they are making.

God help us.
 
I think it's sole purpose was to try and appease people thought. Granted, if I had has spent such and such on a great looking ship it would be nice to roam around inside it for a bit, but that feeling would wear off quite quickly I think. After that its just something to show off to your mates with, and perhaps try and monetise on YouTube.
 
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