stupid idea that barely works as intended and its one room in the universe they are making.
You've played it ?
stupid idea that barely works as intended and its one room in the universe they are making.
Yep
I downloaded it when i backed the project over there. I loaded it up on release and thought yeah its nice to potter about in the hangar and sit in my ships. Then turned it off and ive loaded it up when they release a new version. So maybe 4 times in all.
It is what it is...a room with some ships that are there and a shooting range with paper targets thats buggy as hell.
Just re-read my comment a few posts back and it was a bit harsh really. Its clear they have a lot of work to do a whole lot of work and are at a different stage in development.
You appear to have ignored all the other videos that FD have released, including the many that show them taking part in multiplayer combat at various stages of development. The ED alpha as it is so far may not have the server / P2P backend in place, but I'd wager that it won't be long before we see it.The hangar module has a complete server backend, they are building SC around - ya know.. "massive multiplayer". Several high profile ships and avatar basics including different clothing, hangar furniture, ship customization, trophy display, 10+ different high poly player ships available and 3 types of hangars.
All I saw from an ED alpha video is an offline single player cockpit demo with an invisible avatar, no seat and a bunch of scripted NPCs, so.. uhm, ok.
SC's mistake was to promise something they couldn't deliver. It's clear from the DFM video that some of the major components (flight model, HUD) are not yet complete. CIG's insistence that they didn't release it because they wanted to get the multiplayer backend in place doesn't hold water. It's simply because it isn't ready yet, and they know that releasing one of the major game elements in an incomplete state would lose them a lot of goodwill and garner them a lot of useless feedback.SC´s only "mistake" was not to go for some basic gameplay by releasing some scripted NPC pew-pew first to wow the easily impressed folks, on the other hand for that I can play countless other games from the recent Steamsale and wait a bit longer until someone delivers solid **multiplayer** dogfighting.
But it isn't useless to FD -- the goal of the ED alpha was to gather opinions of the flight model, NPC AI (after all, NPCs should make up the majority of the ships you'll encounter outside of the core systems in ED), and to give the graphical engine a good workout. It's delivered all that in spades, and FD can now get to work on incorporating our feedback, fixing bugs and readying the next phase of the alpha.Single player is useless to me unless it comes with a cinematic story and some drop in co-op.
I think it's sole purpose was to try and appease people thought. Granted, if I had has spent such and such on a great looking ship it would be nice to roam around inside it for a bit, but that feeling would wear off quite quickly I think. After that its just something to show off to your mates with, and perhaps try and monetise on YouTube.
The thing that worried me, even on a local network there was some pretty significant rubberbanding going on. It's clear their netcode is still very work in progress.Wow...Ropey! I know someone here will say "yeah its pre-alpha" blah blah - the term pre-alpha is a f***ing mantra over on the SC forums.
Early signs are that FD have done a lot more and in a shorter space of time and with a lot less cash than SC.
...except where some of them have pneumatic tyres. Come on guys, I don't think we'll be seeing runways and tyres that far into the future...![]()