how does ED compare to SC ?

I bet the devs roll their eyes at a lot of the ongoing speculation and treat it as a bit of an in house joke. :)

We don't really have any idea. :)

Course we don't... but doesn't stop us from speculating our arses off :D

The last time I combed over anything again and again in this kind of detail was back when "Elite 2" was being advertised in ST Format magazine. There was an interview with David Braben and the odd ad. Then again this was in the outback of Australia so the only contact we had with the tech world at all were copies of ST Format 3 months out of date.

Now it's 20 years later... doing exactly the same thing. Except now it's Northern Canada and Youtube videos and DDF archives :D
 
Honestly, I disagree. Dogfighting is actually smaller part of the game. Even when big concepts are already designed (unlike SC, Braben actually did the great scope before so he has an idea how things need to be connected).

Well... yes... but we know a lot of this stuff was done in at least proof of concept stage a year ago. Procedural generation of the Galaxy was being worked on in earnest a year ago, stations and docking being created a year ago, Multiplayer netcode was created before the kickstarter (No doubt a lot of cleaning up could be done still).

Not saying this proves anything, but it's interesting that in the dev diaries and newsletters that they're telling us about ship design, space station design, planet design etc etc, everything that we saw in the combat alpha was pretty much a surprise to us. Well except maybe the heat management system.

I'm firmly in the camp that says the whole game is a lot further along than we think.
 
Yeah, you can see in the pre-alpha videos they already had multiplayer working pretty smoothly over a year ago.

What they didn't have is bling, in contrast with SC's campaign. A case of style winning out over substance.

http://www.youtube.com/watch?v=P5JYRyhxYhI

http://www.youtube.com/watch?v=6gMbLjUjs1w

Looking back now, in light of the current choppiness of SC's DFM... those actually look a lot more impressive don't they.
 
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As someone said how far along they are with all the modules is anyone's guess, but 2 months ago they said they were on schedule, so that tells me they have a lot done and nearly ready, and are just polishing it up. Remember the engine was built that they can add textures, bases, planets, and change things on the fly so to speak, and it is why they have more time then just the 3 months it looks like. They can continually add features as they plan to do, so if the number of different bases is low at first it can easily be increased and a quick download patch will add it for those playing the standalone as well. Also adding things is not the same as fixing something broken it is just increasing the content, and we are all in favor of that. As an aside there are 14 weeks till the end of March so 3 months not 2 as someone said.

Calebe
 
One thing the next dev diary is going to be more closely scrutinised than ever.

If they can keep their cool and deliver on time they will be totally golden in the world of games design.

Lets face it the industry is full of fairly big c**ck ups
 
Honestly, I disagree. Dogfighting is actually smaller part of the game. Even when big concepts are already designed (unlike SC, Braben actually did the great scope before so he has an idea how things need to be connected).

Even 3 months seem quite low if it should be complete and fun to play. However it will be reasonable if there is alpha version of free roaming in the completed Sol system with random NPC encounters before January ends. Without docking, inventory, equipment/fuel management, missions, story or friendly NPCs and such things. Just map, navigation and free flying around.

If this is delivered then March is remotely achievable. But the content is what usually takes as much time as the game development itself. Procedural universe is not answer to everything. Handy work is what counts. Procedural there is just adjustment, not merit of it.

Umm well to me, Elite 2 : Frontier had all the increased content and was prettier on the Amiga, but the dogflight model killed it dead in the water for me.

My best estimates based on dev diaries, news and alpha (compared to all previous materials) is beta in april/may with release in second half June/begin of July.

I can't fathom where you get these estimates from, since Frontier haven't indicated anywhere that they are behind on anything. It sounds more like gut feeling based on the computer games industry. And you may well be absolutely right. ;)

To be quite honest, I want a great Elite game. I've waited 25 odd years so even if it does stretch another 3 or 4 months past the original release date, I'm really not that bothered. I was saying that since Frontier have only shown us items that are 90% or more complete, the rest of what they have done could be anywhere up to 90% complete as well.
 
Well, if you read posts here there's a lot of assumptions of how SC will be (in a negative way) and hard-to-kill myths. When you read posts ON RSI it's the same about ED. The truth is we can't say much of what we don't already know. As the games are still in development much is not known - yet. Although we can say more about ED at this point since it has come farther.

But please try to be objective and not speculate so much. :)
 
I must admit that I've become quite interested in how CIG are managing the Star Citizen project and how it compares to ED.

When I first found out about both games - the first thing that struck me is that I very quickly had a clear idea of what ED is all about, whereas I'm still a bit unclear as to what lies at the core of SC.

I've played both Elite, Frontier and Wing Commander games in the past, so I'm not completely unfamiliar with Chris Roberts' work.

Admittedly I am more attached to the Elite franchise than Chris Robert's games (Wing Commander was a really good game - but I never felt the urge to revisit it, unlike Frontier which ate away at many adolescent hours) so perhaps I "get" Elite more easily for that reason.

But I also wander if it's because there is a clearer, more focussed vision at the heart of Elite. With Star Citizen, it feels like the game proposition is less clear...

When I read the ED home-page, there's quite a clear "elevator pitch" as to what the game is about. The Star Citizen about page, by contrast is a bit fluffy - there's lots of setting of the tone and there is some detail about features ("How the engines work", "Weapons", etc) - but there's no straightforward, one or two paragraph summary of the game.

To me, that's kind of symptomatic of the whole project, as far as I can tell. There are loads of cool little ideas (nice looking ships, ideas about ship-boarding, FPS ideas, details about ship damage) but there's no over-arching USP.. It kind of feels like a melting pot of cool space stuff.

ED has lots of features too - but it feels like they are subservient to the general vision. Feature ideas have been dismissed because - although they sound "cool" - they don't fit with the Elite vision (e.g. fleet management). To me, that's a reassuring sign since it shows that there is a clear goal for the game, and clear goals are important for keeping projects on track.

Something else that I find confusing about Star Citizen is that I've seen very early footage of Chris Roberts demoing the game, which has looked incredibly polished. But then the actual gameplay demos more recently have looked rather buggy and unpolished. Again - that is slightly worrying and in contrast to ED where early footage was a bit rough around the edges but has become markedly slicker as time goes on.

Anyway - a bit of a ramble there but I wanted to get that brain-dump out the way :)

Just my opinions of course.
 
I must admit I think both backing forums are going a bit nuts now.

This forum has been open for years and there was a baseline murmur or hardcore diehards who always held the torch - or should I say some small glowing embers.

Injecting so many people into the place in such a short time was always going to lead to a certain amount of craziness.

Plus with so many people a lot are going to come in and ask the same questions endlessly.

What I want to know

Will we get wing mirrors in alpha beta v1.4.3?
 
Well, if you read posts here there's a lot of assumptions of how SC will be (in a negative way) and hard-to-kill myths. When you read posts ON RSI it's the same about ED. The truth is we can't say much of what we don't already know. As the games are still in development much is not known - yet. Although we can say more about ED at this point since it has come farther.

But please try to be objective and not speculate so much. :)

Its simple and I have said it before in this thread...

Star Citizen is an Epic, Cinematic experience probably the best space opera ever....Just like all the other Wing commander games..
Star Citizen is the Ultimate space game to play and I want it as much as ED

Elite Dangerous....More like real life in the future....You get up in the morning to go to work....anything can happen...you choose.. Mining, Assassin, pirate or explorer.. pick a mission from the bulletin boards...Hire yourself out ...It is literally another life..just do what you like and when you like..

Elite Dangerous is another way of life and not so much a game and I want it as much as SC
Both games will be a totally different experience and unless your nuts....you will own both...


If we agree on that then we should all be happy :)
 
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If we agree on that then we should all be happy :)

But I don't agree on that. I could easily turn your two examples 180 degrees around and it'd be equally true. In fact, what you say here about ED is what we're told from CR how Star Citizen will be.

So it's tinted from the obeserver's personal view, I guess.

However, I do agree that these two games will be different experiences. And great.
 
Star Citizen is a space game with space ships. On the other hand Elite Dangerous is a space game with space ships.

You will find that in both games you will need fuel and that using missiles will be optional.

One of the major differences between Star Citizen and Elite Dangerous is that Star Citizen development is being headed up by Chris Roberts but you'll find that with Elite Dangerous that this is not so for Elite Dangerous ihas David Braben at the helm.

I think it is very interesting to note that Star Citizen has eleven letters in its name whilst Elite Dangerous has fourteen or even fifteen is you use a colon. What this means that if you are using a ball point pen that has very low ink you would be able to write Star Citizen more times than Elite Dangerous. I don't think this difference will affect the actual gameplay though.
 
Star Citizen is a space game with space ships. On the other hand Elite Dangerous is a space game with space ships.

You will find that in both games you will need fuel and that using missiles will be optional.

One of the major differences between Star Citizen and Elite Dangerous is that Star Citizen development is being headed up by Chris Roberts but you'll find that with Elite Dangerous that this is not so for Elite Dangerous ihas David Braben at the helm.

I think it is very interesting to note that Star Citizen has eleven letters in its name whilst Elite Dangerous has fourteen or even fifteen is you use a colon. What this means that if you are using a ball point pen that has very low ink you would be able to write Star Citizen more times than Elite Dangerous. I don't think this difference will affect the actual gameplay though.

So what your saying is ED gets the left Twix...And SC gets the right Twix..
But we share the same universe :)
 
Star Citizen is a space game with space ships. On the other hand Elite Dangerous is a space game with space ships.

You will find that in both games you will need fuel and that using missiles will be optional.

One of the major differences between Star Citizen and Elite Dangerous is that Star Citizen development is being headed up by Chris Roberts but you'll find that with Elite Dangerous that this is not so for Elite Dangerous ihas David Braben at the helm.

I think it is very interesting to note that Star Citizen has eleven letters in its name whilst Elite Dangerous has fourteen or even fifteen is you use a colon. What this means that if you are using a ball point pen that has very low ink you would be able to write Star Citizen more times than Elite Dangerous. I don't think this difference will affect the actual gameplay though.
Technically correct.

Which as everyone knows, is the best kind of correct.
 
So what your saying is ED gets the left Twix...And SC gets the right Twix..
But we share the same universe :)

Actually Star Citizen is in what they call the "Verse." I suppose it sounds cooler or something.

Elite Dangerous would have to be in the "Way."



Twix? I prefer Milky Way.

Small-milky-way-package.jpg
 
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