how does ED compare to SC ?

what is the difference between an expansion pack and downloadable content?
Are we witnessing the birth of the next 400-posts thread comprised entirely of nitpickery, one-upmanship, self righteousness, calls for closure and Mod warnings? Is this Ground Zero? News at Eleven.
 
OK you have me completely lost here.

what is the difference between an expansion pack and downloadable content?

To me they are the same just with a different name, and, my understand is that all extra content will be available for free in the PU part of star citizen, but there will be paid extra content for S42.

It may be the same for you and many others, but not for Chris Roberts (and me) due to the bad reputation the term DLC has among players. For the same reason Chris Roberts hesitated for months to use the term "MMO" about Star Citizen.
 
Are we witnessing the birth of the next 400-posts thread comprised entirely of nitpickery, one-upmanship, self righteousness, calls for closure and Mod warnings? Is this Ground Zero? News at Eleven.

I wasnt doing any of those things It was a genuine question as I really am confused :(.

It may be the same for you and many others, but not for Chris Roberts (and me).

Fair enough, then please educate me (I am not trying to be argumentative I genuinely would like to know). What IS the difference?
 
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I wasnt doing any of those things It was a genuine question as I really am confused :(
I was not having a pop at you, there. I would be interested in a clear definition myself, but this forum has its fair share of those who can debate scientific fact as though it was opinion, employing every trolling trick in the book.

I think this is the second time I have quoted you and come across as though I am having a go at you. I really wasn't, in either of those cases.
 
What IS the difference?

There isn't.

Mission disk = Expansion pack = DLC.

Only DLC is a naughty word, and devs would be advised to skirt deftly round it. The Carmageddon folks used it, and caused an uproar, because people who funded the Kickstarter thought they were being shafted somehow. These are the same people who happily bought the Splat Pack back in the days before downloading became viable.

The nice people at Stainless ended up promising free DLC forever to people who backed the game early, just to quieten down the whine of entitlement.
 
Fair enough, then educate me (I am not trying to be argumentative I genuinely would like to know). What IS the difference?

I wouldn't dream of trying to educate you or anyone else.

But, in an effort to try and explain - As I said, the difference is how people look at the term "DLC" in a negative way.

IMO the general public feel that game studios releases games too early and then adds content later as payable DLC - content that they feel should've been included in the initial release. There's also the notion that DLCs are too frequent and contain very little to pay for. Players often buy them just to be "updated" anyway, and fix bugs that they otherwise wouldn't get, but don't like to be squeezed for money like that.

Expansion packs OTOH contains a lot and you get valuta for your money. They're also no hidden fix updates you pay for. In Squadron 42 an expansion pack would be lots of added missions and also added features to the game. You know what you get and what you pay for.

It's similar about the term "MMO". Chris Roberts don't want players to think Star Citizen is what they beleive an MMO is, based on earlier (negative) experiences with other MMOs.
 
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I was not having a pop at you, there. I would be interested in a clear definition myself, but this forum has its fair share of those who can debate scientific fact as though it was opinion, employing every trolling trick in the book.

I think this is the second time I have quoted you and come across as though I am having a go at you. I really wasn't, in either of those cases.

hehehe no worries. I did wonder if i had offended you in a past life somehow, or ran over your cat ;)

@ Viking, ok so it is a definition issue then. Either way I personally wasn't using DLC in a negative way so my point still stands, which was simply a subjective thing that for Star Citizen I primarily backed for S42 rather than the PU, and, if their was a tier which included S42 (and all "Expansions") but precluded the PU I would strongly have considered taking it.

(Which is not to say I think the PU will be rubbish in any way, but I do think it MAY be more limited than EDs and worry that it may end up more like a constant pvp gankfest due to the smaller number of systems).

That is just my view and in no way am i stating this as fact (not sure i can try to be any less argumentative than that without writing an essay).

No wonder legal documents are so convoluted and hard to follow ;)
 
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IMO the general public feel that game studios releases games too early and then adds content later as payable DLC - content that they feel should've been included in the initial release. There's also the notion that DLCs are too frequent and contain very little to pay for.

This is definitely happening, but then the flip side is also happening. "The Last of Us" for instance is advertising it's DLC "expansion" for the game. I don't think there are many people complaining about that, because TLoU was one of (if not the) best game of 2013. It didn't last forever, but I certainly never felt cheated by the end of it... that was quite the adventure.

The backlash towards DLC that we're seeing now is due to exactly what you mentioned... games, barely finished, releasing DLC at initial release or soon after.

No doubt there will be people who but Elite Dangerous into both camps. They'll say initial release isn't worth full price, and that the expansions should be included. Then you'll get people who say the initial release is far superior to any AAA game that's come before it, and that planetary landings/EVA are worth much more than your typical old school expansion packs (And less face it, a truckload cheaper than the WoW "subscription/buy expansions too" model)

Then you'll have people like me who knew exactly what they were forking money over for when they pledged for ED, and will evaluate the value of the expansions when they're closer to release. I'm fully expecting to be screaming "SHUT UP AND TAKE MY MONEY", but will wait and see.
 
I can understand the controversy over the use of the term DLC. You can thank some of the less than honorable companies for that. They used the term DLC to sell you bug fixes. I'm sorry bug fixes are FREE, because you wrote it, you broke it, you fix it. Period.

Now with ED it is not the same. Especially after seeing all the alpha video I've been watching. They are amazing. The game is what I expected it to be and more. It looks amazing. And btw, trying to compare ED to SC is like trying to compare oranges to rubiks cubes. They are very different games. Both great but very different and I am glad they are. Why would I want 2 identical games?

I have the Expansion Pass and am VERY glad to have it. I am sure the expansions to come will add huge amounts of more material & game play to the game and be amazing. I do not believe David is going to use DLC's to "sell you" game fixes. It will be content that you can pick and choose as you see fit. Don't like the new addon? OK, don't buy it. Simple.

I agree with the choice to use the term "expansions" instead of "DLC". I think it was a good idea and smart marketing. No point in using something that has negative connotations tied to it because of prior "snake oil" companies. That's my story and I'm sticking to it. :D
 
Both will be amazing in their own right..and I've bought my 300I in SC..and I will buy beta access for Elite.

the problem is, I can't possibly have time for both and have a life as well. Turns out, real life is more fun than a game :)

That said..just because of its sheer size..Elite has the edge, in my mind. Also, we get to play it in 2 months or so, whereas SC is at some point in the future. I need my space fix now. Not getting any younger over here..
 
Star Citizen will get procedural generated environments too! If the $41m stretch goal is reached (and of course it will be) an entire team will be hired to work on procedural generation in future releases for Star Citizen.

"Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality."

As you know, there'll be planet landings and walkaround in special areas on planets in the first release, but you won't be able to walk in the woods, so to speak. This stretch goal will allow you to do that later on.

Read more: https://robertsspaceindustries.com/comm-link/transmission/13588-Letter-From-The-Chairman-39-Million
 
It'll be interesting to see how long that takes them.
The stretch goal is to START looking into procedural generation. And CR is quite clear in his post that this is part of longer term planning for multiple years down the line.
 
It'll be interesting to see how long that takes them.
The stretch goal is to START looking into procedural generation. And CR is quite clear in his post that this is part of longer term planning for multiple years down the line.

PG is one of the most important, if not the most important, area of evolution in gaming technology for the next 3 years. Others are probably huma/heterogenous computing and GPU to display technology, both in the SW and HW front.

About the expansion vs DLC, although the difference can be murky, I'd say that something that adds a new dimension/functionality to a game is an expansion, while something that just adds new digital assets (e.g. Missions, weapons, funny hats,...) would be a DLC.

The planetary "thingy" (both SPL and EVA are not accurate descriptos) is bound to be a true expansion.
 
I'm really glad to see this stretch goal, out of all of the others that have come before it this one is the one I've been waiting for in SC (with SCs mass transit system being a close second) . As detailed as they are, the original 110 systems SC was going to have just didn't instil any excitement in me - especially compared to what ED was offering. But now that Roberts is embracing procedural generation there are no limits to SCs scope. :smilie:
 
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