how does ED compare to SC ?

As detailed as they are, the original 110 systems SC was going to have just didn't instil any excitement in me - especially compared to what ED was offering. But now that Roberts is embracing procedural generation there are no limits to SCs scope. :smilie:

To be fair, the announced procedural generation is not about making more star systems, but fill in environments in those already created by hand. However, I think the next step may very well be what you say - to create more systems. But that is to be seen.

My guess would be that the procedural generation will be used to make the environment around planet combat/exploring, which was announced earlier. If SC is going to allow combat in the woods the trees, water, creeks, mountains, etc. must be procedural generated. It's no way around that.

All this will happen after the first release of SC. So we're talking mid/late 2015 probably.

About DLC vs expansion pack which Pyros mention - they've said that content will be added to the persistent MMO universe constantly, with smaller packs and larger ones, but all for free. No purchasable DLC packs.

As for the single player version, Squadron 42, there'll be purchasable expansion packs. These will be big though. Chris Roberts don't like the DLC money grabbing routine many other studios are doing, so he believes people should get value for their money when buying expansion packs. The first one for SQ42 will be free for backers though: Behind Enemy Lines.
 
I don't believe for a single second that more money is required for them to implement PG. Limit Theory is built upon this and he has no where near the money that either SC or ED has.
 
Will they actually add new systems or just fill up the surface of the existing ones? And somewhat lol for 1 million "they'll look into it". Also I think if you don't design with PG in mind you wont be able to use the real potential.
 
I don't believe for a single second that more money is required for them to implement PG. Limit Theory is built upon this and he has no where near the money that either SC or ED has.

So ... what are you saying? That they don't need more money and this is just money grabbing? Or feature creep?

I choose to think of this as something Chris intended to do all along and so he informs us about it now. The money will keep coming in anyway, regardless of if he say this or not, so why shouldn't he reveal it? Would you be happier if he didn't say anything?
 
So ... what are you saying? That they don't need more money and this is just money grabbing?

I choose to think of this as something Chris intended to do all along and so he informs us about it now.
Perhaps, but then should it really be listed as a stretch goal, which implies that if the money required isn't met, it doesn't get done?
 
If the goal isn't met this simply would be put out into the future sometime. Now he tells us it's coming and approximately when - if the stretch goal is met. But everyone knows the stretch goal will be met easily. :)

Chris Roberts is a visionary and one thing he doesn't lack is ideas and plans. You can bet on that he has more surprices up his sleeve in the months to come. Although you'd get lousy odds on such a bet ... :p

So why does he need a million dollars to make PG? He don't. He need it to hire a team of people for R&D of PG. Remember, different from Frontier he doesn't have the experience or people to do this yet. Maybe one of the R&D team would be Josh Parnell. He tried to recruit him earlier too, but then he was busy making Limit Theory so he said no.
 
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Will they actually add new systems or just fill up the surface of the existing ones? And somewhat lol for 1 million "they'll look into it". Also I think if you don't design with PG in mind you wont be able to use the real potential.

I hope its to add in the planets/moons to the existing systems.

I would rather them use PG to enhance their lovingly detailed hand crafted game, rather than seeing PG suddenly make up 90% of their game and the original core systems standing out as being vastly different.
 
I would rather them use PG to enhance their lovingly detailed hand crafted game...
That's probably what will happen but I think the very notion, or rather the implication that the majority of the game will be hand crafted is looking to be a little doubtful, lovingly or otherwise! :p
 
One of the things I hadn't really thought about is that for SC, CR is having to build a team to develop the game. In contrast FD are having to augment a team. Add to that a third party engine against an inhouse one and I think its pretty obvious there are some challenges around integration of people and game elements, plus what the engine can do and what it cannot do.

One thing we saw right from the get go is that FD knew they had an engine that would handle the game (good old skunk works)

I wouldn't like to hazard a guess what the cost implications are for SC. In the PG research I can well believe that is a sizable chunk of time because it would need to be integrated into what they already have.
 
One of the things I hadn't really thought about is that for SC, CR is having to build a team to develop the game. In contrast FD are having to augment a team. Add to that a third party engine against an inhouse one and I think its pretty obvious there are some challenges around integration of people and game elements, plus what the engine can do and what it cannot do.

One thing we saw right from the get go is that FD knew they had an engine that would handle the game (good old skunk works)

I wouldn't like to hazard a guess what the cost implications are for SC. In the PG research I can well believe that is a sizable chunk of time because it would need to be integrated into what they already have.
In addition to that CR has decided to not use the standard Cry3 engine net-code. Apparently it's not up to the task of running the SC MMO setup. So he is going to build his own, while Frontier supposedly has been tinkering with the network code for Elite Dangerous for a while now. Don't expect this to have a negative impact on the end result for SC, but it takes time and resources.
 
In addition to that CR has decided to not use the standard Cry3 engine net-code. Apparently it's not up to the task of running the SC MMO setup. So he is going to build his own, while Frontier supposedly has been tinkering with the network code for Elite Dangerous for a while now. Don't expect this to have a negative impact on the end result for SC, but it takes time and resources.

And hopefully we will get to see the result of that new net-code within two months when the SC Dog Fighting module comes out.

Which will also finally give us a way to compare ED with SC and see how the physics and flight mechanics work differently on both games.
 
Not quite SC alpha, but Alpha of DFM... it might be semantics, but I suspect not.
Well, you could say that the Hangar Module also is an alpha (with 11 later patches) and the Dogfighting Module is the second major alpha, or Alpha 2.0 if you will. But it's semantics. The most important module is the DFM, no doubt, which can be compared somewhat to ED's alpha 1.0.

I thought the DFM was being "unveiled" 11th - with release sometime after (according to WMH)?
That's news to me. On which WMH was that said? Last I heard (WMH ep. 56) CR was going to present the DFM on April 8th at a fare (I forgot the name) and release it right after that.
 
Well, you could say that the Hangar Module also is an alpha (with 11 later patches) and the Dogfighting Module is the second major alpha, or Alpha 2.0 if you will. But it's semantics. The most important module is the DFM, no doubt, which can be compared somewhat to ED's alpha 1.0.

No, not really. Hangar Module is a concept demo. Nothing of it - except *maybe* for the ship models is going to be used in the game. DMF is less so (of one unconnected product), but we will have to see how it plays out.
 
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