I think just look at what modding has done to RCT3.
It's partially the reason why RCT3 is being played to this day...
Im pretty sure i can do the same thing for PC on the long run.
And this is exactly why I am wondering, why did they not built mod support into the game right from the start.
It seems so needed for these types of games, because people are playing them so differently.
A perfect example of how this could turn out is Cities Skylines.
For example, check out the mods "Prop Anarchy", "Move It", "Traffic President" (and its predecessors) and "Prop Precision" to name a few.
Especially Prop Precision should be reverse engineered and implemented into Planet Coaster. And make it work with whole buildings, so you have the "duplicate-and-rotate" chore automated at least, if you can't get rid of it.
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