How FD can fend off a hypothetical goon takeover (or even a real one)

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The chap in question attempted to contact EG leadership through multiple methods and was consistently met with terse "get on TS" responses, and when he posted their private board, the hesitance regarding TS apparently offended the guy so deeply he went from civil to blanket statements involving us lying about our numbers, claiming we've been "nothing but issues from the start" and suggesting Barbie Love Mix as a more suitable game for our membership. Basically, the usual kind of crap we expect from people who mean Serious Business™. The KOS is openly stated.

http://www.emperorsgrace.com/mobile/forum/viewthread/m/23802015/id/18518715#p87898714


Yeah, all this because somebody didn't want to get on TS.

Anyway, no skin off our collective noses.

Wait wut?

Ok, the irony of demanding teamspeak to "check maturity", then declaring KOS on a whole group when one person says no, is not lost on me. I could probably fashion a spare Sidewinder out of it, in fact ^^;

Requesting topic title is changed to "Spaceship, spaceship, spaaaaceshiiiiip!!! (also goons)"
 
80s something Space Guy will forever be in my heart.

It was an unfortunate lego-related accident when I was younger, and I'd rather not go into details :eek:
 
The "Goons" or "Goon Squad" have been a presence in many MMOs, and the current explosion of threads about griefing makes me suspect they might be around here too. Goons typically look to control the playing field if they can, and sometimes extort or kill other players. In Eve Online they have usually controlled much of the areas of space that aren't policed, and kill other players who enter.

This could happen in this game too. We could have swarms of players blocking off certain systems (e.g. those with rare goods, like Lave) from other players; either killing them outright if they enter or extorting them for cargo. A more ambitious goal might be to take control of all of Alliance or even more, shutting those worlds off from non-members. And when I say take control, I don't mean that in the way the game is supposed to work: gaining influence with systems and so forth, but on top of that, by locking out other players. This is all hypothetical, as I said. I don't know what they're up to.

To protect against such a scenario, FD could:

1. Hand out a bounty penalty for killing a clean CMDR of 100.000 cr. (The Pilots Federation protect their own.)
2. Not let bounties be cleared by death. (Are they now? I'm unsure.)
3. Not let bounties be cleared by paying money at a station.
4. Let players work to clear their bounties by killing wanted NPCs or players in the same system. The bounty awarded from the kill is subtracted from the player's penalty bounty.
5. Set a maximum amount of 10.000 cr to be subtracted from the penalty per kill, to prevent players working together from easily clearing bounties by killing each other.
6. Make security forces actively hunt commanders that are wanted in the system: chase, interdict and try to kill.
7. For a bounty <100k, they send a Sidewinder; for 100k-199k, an Eagle; 200k-299k, a Viper; etc. Quality of interdiction also goes up.
8. No police forces in anarchy systems.

In this manner, PVP would be free in anarchies, and still possible in friendlier space, although you might make yourself unwelcome; players would help police the systems, and working off your bounties might be more appropriate than "bribing" a station to forget. (And there would be no "carebear" space for goons to cry about.)

First of all, i don't see how players blockading systems is a bad thing. It adds gameplay. For instance I have seen many players "policing" lave/leesti lately to mess with pirates. Wonderful.

Also, remember you can always set a player to "ignore" and then they won't be put into the same instance as you anymore. So really at worst a player can "grief" you exactly once and then you can block them.
 
Latest reports show that the Goons are in fact the first wave of a highly ineffective thargoid invasion fleet. Scientists recommend stocking up on essentials such as Coffee and Beer.
 
Would be actually fun if some group would try to "control/terrorize" couple hundred systems...

But even with million players in Open online, with as much matchmaking in instancing as possible, 99.99% would never see them in other hundred(s of) thousand(s) systems with station/outpost/city.

Sure there is such systems as Lave, Sol and Archenar, but entering those (VERY well known) systems in Open with something one cant afford to lose.. is... darwinism.
 
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Nobody cares about the "goons" man. Oh no a bunch of people who spent $10 to register to somethingawful forums! How scary! Ooooooooh!

No seriously who cares about 'em?
 
Goonie trolls are nothing but muck rakers and ne'er do wells. These knuckleheads wouldn't know which way scoops were supposed to touch if a thargoid showed them!
 
Let's Kill Soopa Sekret Goon Base

LG5yrL9.jpg




P.S. I hate Goons too coz they just booted me out for playing too much Elite and not enough of that other badly broken game!
 
- make The Mittani Chairman of FD right next to DB ;-)

There is already a Mittani in this game, and his name is Kermit Laphroaig, leader of the Diamond Frogs. HAIL Frog!

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Nobody cares about the "goons" man. Oh no a bunch of people who spent $10 to register to somethingawful forums! How scary! Ooooooooh!

No seriously who cares about 'em?

apparently you do.
 
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dayrth

Volunteer Moderator
With the sheer size of the galaxy (even the inhabited bubble is huge), the way instancing works, the shadow banning of obvious griefers (yes it does happen) and the group and solo modes, goon squads would be a lot less effective than in other games. Personally I've seen nomevidece of them. This may be because they are so ineffective.
 
With the sheer size of the galaxy (even the inhabited bubble is huge), the way instancing works, the shadow banning of obvious griefers (yes it does happen) and the group and solo modes, goon squads would be a lot less effective than in other games. Personally I've seen nomevidece of them. This may be because they are so ineffective.

We've had some on the forums, begging for more EvE like mechanics. I guess they left.
 
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