Hi guys,
I had made a mockup for the UGC there a while now, but since then the game has evolved, and was released.
So I wanted to remake a mockup of "How I Imagine the UGC Editor" in the future (Containing the "3D model importer" but not only)
Of course, it's "MY" way of seeing the editor, how I "personally" imagine it.
Do not hesitate to comment, and say what you think would be better.
Quick access from the menu :
... And a quick access to the content in-game too :
CUSTOM MUSIC :
An "User-friendly manager" :
Instead to browse the different folders in windows to import what you want, I thought it would be better for the player (especially casual players) to have a "file manager" included directly in the game to manage/import/create custom content
Example with the "Custom Musics" categories :
In the game, the official music is stored under the name of the theme that each music belongs, here it's the same, but with "custom categories".
Also you can choose the "type" (music or sounds)
CUSTOM PICTURES :
Add pictures :
To make billboards, various signs, restaurant menu, advertising, logo, graffiti, etc... We need a way to import our pictures (with the possibility to use PNG with alpha background), so we can put the picture in few signs and billboards models, or inside a "single 3D plan" in different sizes (to make our own).
CUSTOM VIDEOS :
The same as custom pictures, but with animated files (GIF/MP4) that you can put in TV screen, animated billboards or, again a "single 3D plan" (To make a projection on a "wall" in a darkride).
And, here, with few checkboxes to "loop" the video, or activate it with a trigger for exemple.
CUSTOM TEXTURED SETS :
Because not everyone is a 3D modellers :
This tool allow everyone to make his own "Textured Sets".
When you click on "Create New Set" you have few steps :
- 1) You select the objects you want in a list of existing objects (walls, roofs, arks, columns, etc...) which are non-textured
- 2) You select the first objet and you can add a texture on it (and ajust the position/size if possible) on every faces (with a checkbox to "apply a texture on every faces" in the case you want to use only one texture on it)
- 3) You repeat the operation for every objects
- 4) You name the set, and you save.
CUSTOM SCENERY / 3D OBJECT :
But because some ARE 3d modellers :
Well, it's the "3D Model Importer", but with a clear interface, and some "stricts" conditions (to keep quality content to the maximum possible) like, for exemple, the requirement to add a LOD model (to keep good performance, with 30% less polygons), a maximum polycount depending on the category of the object you are importing (to avoid high poly model), a 3D viewer to check if everything is fine (to avoid importing things that do not works), verification of textures, etc ... This kind of "automatic validation steps"
CUSTOMS FONTS :
The same as the music manager, but to add the fonts (TrueType ?) for the custom signs.
CUSTOM VFX :
The concept here is to add "small textures files" (few pixels) that you can use on the "particles emiters".
Then after that you can setle all the sliders (predefined effects, number of particles, speed of emission, power of the emission, subject to gravity or not, etc ...)
CUSTOM MASCOTS :
This works exactly like the avatar creator, but with the ability to add body parts to create a mascot.
Add a different princess outfit, a cowboy hat, a pirate headband, a scifi soldier's helmet, an animal head, big gloves, a custom 3D objets imported, etc ...
All with customization of colors when it's possible (change the color of the dress for exemple)
... AND ALSO :
Why not add tabs to assist the creation of custom flatrides, custom facilities, custom tracks, etc...
It's not really my things (and it's a little bit more complicated for the user than the rest) but it would be great to have the official support and assistance (by an integrated tool) to help those who want to make this kind of things.
I know that CFR for exemple was a big things on RCT3, and is a bigger thing in every theme parks games today (like what the community do in Parkitect for exemple, is just amazing)
But it's something I put gray in my mockup since I think this can wait before to come. (The most important are, in my opinion, the first 5)
PS : I did not do all the screens, but if it interests someone at Frontier, and this can help, I'm ready to do it.
PS : Sorry for the long post, here's a potato !
I had made a mockup for the UGC there a while now, but since then the game has evolved, and was released.
So I wanted to remake a mockup of "How I Imagine the UGC Editor" in the future (Containing the "3D model importer" but not only)
Of course, it's "MY" way of seeing the editor, how I "personally" imagine it.
Do not hesitate to comment, and say what you think would be better.
Quick access from the menu :

... And a quick access to the content in-game too :

CUSTOM MUSIC :
An "User-friendly manager" :
Instead to browse the different folders in windows to import what you want, I thought it would be better for the player (especially casual players) to have a "file manager" included directly in the game to manage/import/create custom content

Example with the "Custom Musics" categories :
In the game, the official music is stored under the name of the theme that each music belongs, here it's the same, but with "custom categories".
Also you can choose the "type" (music or sounds)

CUSTOM PICTURES :
Add pictures :
To make billboards, various signs, restaurant menu, advertising, logo, graffiti, etc... We need a way to import our pictures (with the possibility to use PNG with alpha background), so we can put the picture in few signs and billboards models, or inside a "single 3D plan" in different sizes (to make our own).

CUSTOM VIDEOS :
The same as custom pictures, but with animated files (GIF/MP4) that you can put in TV screen, animated billboards or, again a "single 3D plan" (To make a projection on a "wall" in a darkride).
And, here, with few checkboxes to "loop" the video, or activate it with a trigger for exemple.
CUSTOM TEXTURED SETS :
Because not everyone is a 3D modellers :
This tool allow everyone to make his own "Textured Sets".
When you click on "Create New Set" you have few steps :
- 1) You select the objects you want in a list of existing objects (walls, roofs, arks, columns, etc...) which are non-textured
- 2) You select the first objet and you can add a texture on it (and ajust the position/size if possible) on every faces (with a checkbox to "apply a texture on every faces" in the case you want to use only one texture on it)
- 3) You repeat the operation for every objects
- 4) You name the set, and you save.

CUSTOM SCENERY / 3D OBJECT :
But because some ARE 3d modellers :
Well, it's the "3D Model Importer", but with a clear interface, and some "stricts" conditions (to keep quality content to the maximum possible) like, for exemple, the requirement to add a LOD model (to keep good performance, with 30% less polygons), a maximum polycount depending on the category of the object you are importing (to avoid high poly model), a 3D viewer to check if everything is fine (to avoid importing things that do not works), verification of textures, etc ... This kind of "automatic validation steps"
CUSTOMS FONTS :
The same as the music manager, but to add the fonts (TrueType ?) for the custom signs.
CUSTOM VFX :
The concept here is to add "small textures files" (few pixels) that you can use on the "particles emiters".
Then after that you can setle all the sliders (predefined effects, number of particles, speed of emission, power of the emission, subject to gravity or not, etc ...)
CUSTOM MASCOTS :
This works exactly like the avatar creator, but with the ability to add body parts to create a mascot.
Add a different princess outfit, a cowboy hat, a pirate headband, a scifi soldier's helmet, an animal head, big gloves, a custom 3D objets imported, etc ...
All with customization of colors when it's possible (change the color of the dress for exemple)
... AND ALSO :
Why not add tabs to assist the creation of custom flatrides, custom facilities, custom tracks, etc...
It's not really my things (and it's a little bit more complicated for the user than the rest) but it would be great to have the official support and assistance (by an integrated tool) to help those who want to make this kind of things.
I know that CFR for exemple was a big things on RCT3, and is a bigger thing in every theme parks games today (like what the community do in Parkitect for exemple, is just amazing)
But it's something I put gray in my mockup since I think this can wait before to come. (The most important are, in my opinion, the first 5)
PS : I did not do all the screens, but if it interests someone at Frontier, and this can help, I'm ready to do it.
PS : Sorry for the long post, here's a potato !
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