You guess right, and thanks for the compliment [yesnod][up]These are some great ideas Angelis! Thanks for putting so much time and effort into these mockups. They give the users (like me) a great feel for how it could work and that was the main purpose they served I guess. ��
I agree.I'm anxious to see if they will add UGC and mods for that matter. Personally I think that is the only way a game can have a long lifespan. Just look at Cities: Skylines which still has an insanely active community, or RCT3 for that matter which also had a very active community until Planet Coaster launched.
As a simulation game you need to give your users as much freedom as possible, and PC is already doing that very well with it's building tools and Steam Workshop integration, but I think UGC and mods will push this even further and allow Planet Coaster to grow immensely.
Also, UGC and mods are planned (Jonny Watts confirmed that UGC are planned for "after release" in my interview during the first press conference, and also said, in an interview by the youtuber "LanguageCraft - Bill Silverlight" that the Cobra Engine is made to support mods), so the question now is : How
And this is why I made this thread. To let Frontier team know that :
- UGC and mods integration and support should be more user-friendly than usual in the video game industry. (Which seems possible given the close proximity that we seem to have with the team, which is rare but very cool)
- UGC does not mean ONLY "import 3D objects" (CSO/CTF/CFR/CT) but ALSO a multitude of different content that can be imported by players (more or less easily) no matter their respective skills if well made.
[happy]