Maybe Raxxla is sitting 500ly outside the bubble, or clues to follow, who knows.
Raxxla is well inside the bubble, if it's there to be found at all.
Maybe Raxxla is sitting 500ly outside the bubble, or clues to follow, who knows.
I was always under the impression that you had to come back to sell because it's more or less impossible to be instantaneuous data across the galaxy.
But.. if all you want to do is stay out in space, no one is stopping you. If you want to stay out exploring, why would you need credits to begin with?
-k
But as we can see, this opens a whole new can of potential inconsistencies. That's possibly why they didn't dare to add it...
The uc thing seems silly cause you can magically manage a FC from across the galaxy right but not send uc data!
Sure but by that logic why would they trust us when we sell at a uc.Faster than light is always an issue, with multicrew too. In lore it would have to be about who is licensed to supply Universal Cartographics, rather than who can send an email. As independent Pilots I think you and I wouldn't have security clearance.
Sure but by that logic why would they trust us when we sell at a uc.
If they added UC to carriers, they could make its so that CMDRs could set a tariff on it. Like if you sell data at my carrier, 2% of the money goes to the carrier. The money comes from the same place it does now: (?)
Right, it could function as the other services to. As in purchase price and addition to weekly upkeepAh, that would work too. The 2% would have to come out of the payout to the seller, so they would make slightly less, but that's similar to how the other FC services work. I still think there should be a service charge for UC too, as you'd need to pay for them to set up their kit there and staff it.
They can't have UC service. As has been pointed out in a couple other threads, before long there will be carriers scattered thinly all across the galaxy. If they all have UC (and what deep space exploration carrier wouldn't install that service?) then the dominant mode of exploration becomes: go as far as you like, sell data, suicidewinder back to the Bubble. This is exactly why FDev have refused to add e.g. an outpost out at Beagle.Don’t really need the bubble either. Just cash in the data somewhere. Explorers anchorage may become relevant as it’s literally at the center.
I still think they should add UC to them. But you can put a stripped down ship on the carrier for data/bubble runs
Simple solution, as has repeatedly been suggested, is to have no ability to purchase ships on a carrier with UC, simply flag the modules as incompatible.They can't have UC service. As has been pointed out in a couple other threads, before long there will be carriers scattered thinly all across the galaxy. If they all have UC (and what deep space exploration carrier wouldn't install that service?) then the dominant mode of exploration becomes: go as far as you like, sell data, suicidewinder back to the Bubble. This is exactly why FDev have refused to add e.g. an outpost out at Beagle.
They can't have UC service. As has been pointed out in a couple other threads, before long there will be carriers scattered thinly all across the galaxy. If they all have UC (and what deep space exploration carrier wouldn't install that service?) then the dominant mode of exploration becomes: go as far as you like, sell data, suicidewinder back to the Bubble. This is exactly why FDev have refused to add e.g. an outpost out at Beagle.
Where no one has gone before and never come back? So what is the use of the first discovered tag, or money for that matter? I am sure there are explorers who jump around and making discoveries for the fun of it, not for the recognition and attached name (or at least not for several years). Self-sufficient repairing their ships if necessary with the modules they brought along. Why would they burden themselves with npc-employees and other services?Because we don't want to come back. Full stop; I wanted a FC to never ever have to return to the Bubble. Ever. Some of us literally want to spend time going where no one has gone before. Having to trek back 20,000 ly back to sell data sucks when you're literally in the middle of nowhere.
I'd like to be able to repair drives without having to return to a repair shop. It's about the only thing you can't do through wilderness resource collection and AFMUs. Whether it's worth the 5+ billion credits for an outfitted carrier, and occasional mining sorties for the fuel and upkeep, will be down to individual CMDRs and how FD ultimately balances the game. But it does remain the final gap for complete self-sufficiency, and it may be a gap that the carriers can fill.Where no one has gone before and never come back? So what is the use of the first discovered tag, or money for that matter? I am sure there are explorers who jump around and making discoveries for the fun of it, not for the recognition and attached name (or at least not for several years). Self-sufficient repairing their ships if necessary with the modules they brought along. Why would they burden themselves with npc-employees and other services?
I'd like to be able to repair drives without having to return to a repair shop. It's about the only thing you can't do through wilderness resource collection and AFMUs. Whether it's worth the 5+ billion credits for an outfitted carrier, and occasional mining sorties for the fuel and upkeep, will be down to individual CMDRs and how FD ultimately balances the game. But it does remain the final gap for complete self-sufficiency, and it may be a gap that the carriers can fill.
Of course the other advantage, once you have a carrier, is that not all exploration ships need to be fully self-sufficient as long as they stay within reasonable range of the carrier.
I'm assuming you could also fill an exploration carrier with SRVs, which would work around the two-per bay limit imposed on ships. Same for SLF restocking.
Raxxla is well inside the bubble, if it's there to be found at all.