How is it possible that there is no official wiki or codex after almost four years?

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Deleted member 147460

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I know there is a codex coming at the end of this year but I am baffled that it has taken this long for such a basic in-game feature. There isn't even an official, external wiki, only the one that's contributed to by fans. Who knows how reliable that info is. How is this even possible? When I first started playing this game I was trying to find out the differences between the Alliance, Empire, and Federation. Guess what? There is NO DESCRIPTION of the three major factions in-game. Surely I can't be the only one who finds this REALLY REALLY STRANGE (you'll just have to forgive the caps).

They can create an entire galaxy but can't be bothered to type up a few paragraphs describing the three major factions. Seriously, what does Frontier have against in-game information?
 
That would come under the heading of hand holding Cmdr...part of the excitement for me...and no doubt counts for many hours of experimental game play ...personally I prefer to learn about stuff hands on...that way I only have myself to blame and flame .
 

Deleted member 147460

D
That would come under the heading of hand holding Cmdr...part of the excitement for me...and no doubt counts for many hours of experimental game play ...personally I prefer to learn about stuff hands on...that way I only have myself to blame and flame .

I find it highly unlikely you'll ever convince me that an official wiki or an in-game codex equates to hand holding.
 
The codex is something I am looking forward to but it's definitely not a standard game feature and neither is an official wiki. I am surprised that you are so baffled about the lack of it, since it doesn't exist in 99% of the other games I played either.
 

Deleted member 147460

D
The codex is something I am looking forward to but it's definitely not a standard game feature and neither is an official wiki. I am surprised that you are so baffled about the lack of it, since it doesn't exist in 99% of the other games I played either.

Perhaps not in a linear, on-rails game like Halo or something of that nature but in a game with an open, semi-open and/or living world, a codex or something of the sort is a standard feature. Additionally, I wouldn't really think an official external wiki was all that important if Frontier bothered to put info in-game.
 
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I think the general idea is/was to encourage obtaining a permit and visiting each home world and finding out for yourself. Each Capital System Alioth/Sol/Achernar are full of tourist Beacons describing the Superpower, along with other historical information.

I guess in the future they will have a central database we can access, probably with audio feedback using the galnet voice.

Here is the in game info for the Alliance-


0007 - The Alliance - Alioth The Alliance of Independent Systems (usually referred to as just 'Alliance') was founded on Alioth in early 3230. Over the next two decades, more than twenty system went on to join. Some were independent, other revolted from Imperial and Federal control. For nearly a thousand years, colonial settlements could only choose between Imperial tyranny or Federal interference. Alioth and the Alliance provided a third way, more supportive and less conditional on cultural alignment.

0113 - Alliance Assembly - Alioth The Alliance Assembly is the central body for the Alliance as a whole. While parallels can be drawn with the European Union in the 21st century, the Assembly lacks the law making powers of the EU. In the main it functions as a means for establishing common policies and treaties rather than laws. It also acts as an arbitration body between member states and depending on Assembly votes can enforce sanctions or corrective measures. However the politics of the member states often makes this a tricky process.

0114 - Alliance Defence Force - Alioth Barring the small Alliance Defence Force for defending key components of the Alliance bureaucracy there is no central Alliance Navy to compare with the other major powers. Instead a headquarters organisation exists staffed by the Council of Admirals and their staff. The Alliance Defence Force is essentially a small rapid deployment force made up of ships from the member navies, and is maintained under the command of the Council of Admirals to respond to any crisis - humanitarian and military. In an emergency additional forces would be provided by member navies if the Council of Admirals makes an emergency appeal to the Assembly.

0115 - Alioth History -Alioth After the war between Achenar and the Federation concluded in 2380, the Federation looked to find new resources elsewhere. In 2398, the first of a new wave of colonial missions was sent to the outermost sectors in the opposite direction to the Empire and Lave. Alioth was colonised in 2452. Survey data and reports had already indicated the rich resources of the system before settlement, but he resources proved richer than expected.

The first colonial settlement in the system was known as 'Fruitcake', the name given owing to the loamy consistency of the planetary surface and its propensity for small mineral deposits.

0116 - Alliance Council Members - Alioth Each Alliance Member State has a number of Council Members within the Alliance Assembly, based on the size of their respective populations. Some only have one. The Prime Minister is elected by the Members, and it is his or her job to corral them into some sort of consensus; generally a slow process. There is much less traition than in the other powers, and processes within the Alliance Assembly are still subject to change - generally when arguments break out, as they frequently do. In practice the Alliance is largely run by Civil Servants - salaried officials that look after day to day running of the Alliance, generally not getting involved in the political struggles. The Alliance Defence Force is run by the six member Council of Admirals, independently from the Council of Members, but reporting to it after the event, to facilitate rapid decision-making. Each of the Admirals is from a key contributing navy.

0117 - Everichon Hijack - Alioth In 2559, the tourist liner Everichon, full of Imperial nobles was hijacked by a Caker group who planned to crash it into one of the gas giants. The attempt was thwarted by the Imperial commandos. The holo-vid broadcast and subsequent fictional dramatisation 'Rebel Madness', went some way to diverting popular opinion from the insurrection.

0118 - Tom Quaterson Death - Alioth Having smuggled weapons into the system, the tension between the Cakers and the authorities was always going to spill over eventually. In 2617, the death of Tom Quaterson, a munitions worker who had been convicted of selling food coupons to the poor, was the spark that lit the flame of revolt. Workers on the gas platforms seized control of the facilities and planetside, the general populace stormed the Governor's residence. Quentin Deviseses wasn't just a revolutionary. He had a long term strategy for the system and as soon as the planet was secure, used every means he could to get the word out that Alioth would become a free trade port. The resource implication of Alioth's independence was too much for either the Empire or the Federation to take.

0119 - Caker Coup - Alioth in 2853, the science research outpost of Nesbitt Landing was founded. Initially this was to be a joint venture between the Empire and Federation, but when a detailed study into the genetic problems on New California linked the issue with the terraforming of the planet in 2612, the Imperials withdrew from the project.

The matter remained a local issue until, in 2854, responding to pressure from Achenar, Imperial soldiers instigated martial law and attempted to impose a genetic correction programme on the planet. This was precented by a coup against the military garrison by a new Caker sect. Within days, the planet had been secured and an appreal was sent to the Federation for assistance. A fierce battle ensued; Imperial forces from the orbital refineries began a planetary bombardment, but the arrival of a Federal fleet escalated the conflict. Eventually, the Imperial ships pulled back and Admiral Kracer landed with his marines to cheering crowds in the capital. Kracer retired three years later, settling in New California and later became the colony leader.

0120 - Riley Dain Murder - Alioth In 3184, the election of Federation President Loric Trander saw a renewal of hostilities over Alioth. This time, conflict was instigated by corporate rivalry in the sysstem's vast gas mining sector. After the discovery of a murdered official named Riley Dain who was investigating the abuse of permitted quotas, the situation quickly escalated. Trander authorised a force of privateers. In response Hesketh Duval sent in the Imerial XV fleet. The conflict avoided the settlement of New California owing to the previous treaty, but the settlers there found themselves all but cut off until a further ceasefire was established in 3198. Neither side achieved anything but line the pockets of the industries who fuelled and powered their fleets. It also served to stir further resentment amongst the settlers. At this time, the Caker insurrection became more organised and received substantial financial support from unknown sources.

0121 - Mic Turner History - Alioth Born in 3205, Mic Turner grew uo in Jones Colony in the Essafa system. After graduating with honours from the civilian Pilots school, he moved to New California in Alioth, just before the rebellion started. In 3228, when the Federal corporations supplying New California attempted to raise their prices again, the citizens revolted, taking over the ships berthed in the space station and riding out to the gas mining station to assault the corporate workers. Federal and Imperial forces arrived within days, but fighters from Alioth and several neighbouring independent systems joined forces to repel them. Turner's pilot skills saw him amongst the first to fly out to the orbital platforms and he won a great deal of respect from his peers for his efforts. It was here the met Meredith Argent, a scientist who led one of the Caker cells on the gas platforms and was direct descendant of Walter Argent, a wealthy industrialist from Ayethi in the the 27th century. Argent and Turner were to become partners for life.

0122 - Reorte Reclaimed - Reorte After three weeks of fighting in the Lave Cluster, the Alliance Elite Diplomatic Corps (AEDC) managed to reclaim Reorte from a pirate insurgency. Early in April 3301, a local pirate group had tried to rename the cluster "New Caribbean", but undercover AEDC agents worked with local groups to retake control of Davies High.

0123 - Highliner Antares Lost - Luyten 205-128 In 3251 the Antares, a technologically revolutionary passenger liner designed and built by the Sirius Corporation, disappeared during its first hyperspace jump. In 3301 Li Yong-Rui, CEO of Sirius Corporation's governmental division, launced a search for the ship. Sirius Corporation confirmed discovery of the ship's remains in 3302.

0124 - Gateway History - Gateway Gateway was originally known as Oltiqu, but renamed when the Alliance was founded in 3230. The system had originally been under Federation jurisdiction after being colonised in 2473 to be used as a military staging area for a further invasion of Alioth. Over time, the military bases became more permanent colonies and settlements. The system achievend full federal membership in 2561, but remained relatively unimportant and in the shadow of Alioth for many centuries. When Alioth finally achieved independence in 3230, Oltiqu might have been a place where the Federation forces could rally and return. However a coordinated peaceful coup by sympathetic federal officials allowed the system to be united under the banner of the Alliance.

0125 - Holiacan History - Holiacan Relatively late to joining the original Alliance group in 3244, Holiacan was not contested by Federation forces as the systems assets were relatively small. The bloodless revolution is a complete contrast to its partner and robotic manufacturing rival Alioth, whose industry in this area had been expanded into the system in 3229. Sine this time, robotics manufacturing and output within the Holiacan has increased. Several other prominent political figures in Alliance politics have emerged from this system, most notably Lucinda Kallis, who wields considerable influence amongst the system group.

0126 - Indaol History - Indaol This minor system in notable only because of its early membership of the Alliance, joining in 3232. This membership granted the colonists significant technological improvement on their existing lot.

0127 - Olgrea History - Olgrea Mic Turner, the intergalactic Explorer, ship designer and founder of the Alliance, led the Federation expenditionary team tha brought colonists to Olgrea in 3224. Terraforming operations began almost immediately as the Federation could see that further population growth in the region would require room to accommodate. In 3239, Alliance warships and Turner's command return to the system and after a short altercation with Federal forces won control of Fortress Jung and New Casablanca. After this it was only a matter of time before the rest of the system surrendered and the Federation withdrew. By 3250, the Olgrea system had become a massive part of the Alliance infrastructure. The Planet New Gotham became the centre of agricultural production for the entire Alliance sector. The system population had grown to approach 100 million inhabitants, one of the fastest system migrations in interstellar history.

0135 - Battlegroup's Disappearance – Alioth In 2924, a further conflict started up in the Alioth system, initiated by a squabble over its hydrocarbon resources. The Durn and Resnar Corporation applied for Imperial assistance to enforce its claim over a large swathe of the system's mining rights. A small force of Imperial cruisers and their support ships arrived in the system and rapidly deployed to enforce these claims. They vastly outnumbered the mustered Federal units, and forced them out of the entire system within a year. But then, withouth warning in 2925, the Imperial battle group disappeared. Federal vessels returned and Hassoni-Kruger appropriated the system's mining rights. Within month all assets of the Durn and Resner Corporation were seized by the Emperor. The reason for the strange events has never been discovered. Federal intelligence sources were later to accuse the Duvals of instigating a cloning programme to breed specialised infantry units.

0636 – Mic Turner Bark Mounds This bark mound population is popular with scientists and sightseers alike. Its close proximity to an Alliance base has caused much speculation.

0649 – Leesti is Free Commander Schlack reports that on 6th September 3302, AEDC returned this system to the Control of Independent Leesti for Equality from a year long domination of the system by the ruthless Justice Party dictatorship. Their nefarious acts funded by the sales of Leestian Evil Juice were put to an end.

0675 – Alliance Outpost in the California Nebula On October 13th 3302 the Alliance announced plans to construct a new outpost on California Sector BA-A E6 4. According to an Alliance spokesperson, the station will serve as “a centre for scientific study, supporting our ongoing research into the organic structures and meta-alloys”.
 
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I know there is a codex coming at the end of this year but I am baffled that it has taken this long for such a basic in-game feature. There isn't even an official, external wiki, only the one that's contributed to by fans. Who knows how reliable that info is. How is this even possible? When I first started playing this game I was trying to find out the differences between the Alliance, Empire, and Federation. Guess what? There is NO DESCRIPTION of the three major factions in-game. Surely I can't be the only one who finds this REALLY REALLY STRANGE (you'll just have to forgive the caps).

They can create an entire galaxy but can't be bothered to type up a few paragraphs describing the three major factions. Seriously, what does Frontier have against in-game information?

There is no difference between the galactic powers -_-

Sure, Empire has Imperial Slaves and that's it.

I've been wanting, and asking, for there to be a distinction between Federation, Empire and Alliance for a long time. E.g. if you sign up for the Federation Navy and do work for them you should not be allowed to simultaneously work for the Imperial Navy. Being able to work for both Navies at the same time makes zero sense. It's like you are doing work to help the Americans during the Cold War while at same time doing work for the Russians. Pretty sure both sides would have more than a few issues about one person doing work and having some insights into the military on both sides.

Anyways, when there are no real distinctions between the factions and nothing in the game prompting the player to actually pick a side or make a choice then everything is just entirely bland, boring and not very engaging.

And with no real distinctions between the factions what should there be in the Wiki ? Just a basic truth like Federation = bad, Empire = Good?
 
There is no difference between the galactic powers -_-

Sure, Empire has Imperial Slaves and that's it.

I've been wanting, and asking, for there to be a distinction between Federation, Empire and Alliance for a long time. E.g. if you sign up for the Federation Navy and do work for them you should not be allowed to simultaneously work for the Imperial Navy. Being able to work for both Navies at the same time makes zero sense. It's like you are doing work to help the Americans during the Cold War while at same time doing work for the Russians. Pretty sure both sides would have more than a few issues about one person doing work and having some insights into the military on both sides.

Anyways, when there are no real distinctions between the factions and nothing in the game prompting the player to actually pick a side or make a choice then everything is just entirely bland, boring and not very engaging.

And with no real distinctions between the factions what should there be in the Wiki ? Just a basic truth like Federation = bad, Empire = Good?

There is a difference between the sides you just have to look through the lore. Federation is the evil side imo
 
. if you sign up for the Federation Navy and do work for them you should not be allowed to simultaneously work for the Imperial Navy. Being able to work for both Navies at the same time makes zero sense. It's like you are doing work to help the Americans during the Cold War while at same time doing work for the Russians. Pretty sure both sides would have more than a few issues about one person doing work and having some insights into the military on both sides.

In ED it is more like mercenary work, my old man flew F4's/Jaguars in the RAF, also did mercenary work for the Oman Air force.

It is a bit silly that you can enter a combat zone for the Feds, cash in your Bonds then go back and fight with the Imps, then again it is a game. Saying all that, I don't think the Feds/Imperials have officially been at war since this game started? Just minor skirmishes regarding territory. You are a grunt, a hired gun, not commanding a capital ship into war. Yeah yeah, I know those mode switching data runs have caused your side panel to say King, king of what exactly? :D
 
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Factions are described in the manual* (well, a line each, but that's enough ;) ). Real CMDrs seek out the tourist beacons that tell the tale of each faction, and more.

I am looking forward to Q4 and the rage of all those looking for all the data on the internet to be in the codex - here's a hint : ain't gonna happen - can't think of a game recently where all the info was in-game, that's not how things work nowadays. And even if it was there you won't be able to manage it the way you want to, personal journey or not.

* The 'living manual' hasn't been updated for 3.0 - doh! :D
 
The codex is something I am looking forward to but it's definitely not a standard game feature and neither is an official wiki. I am surprised that you are so baffled about the lack of it, since it doesn't exist in 99% of the other games I played either.

Hm... Civilization? And it's Civpedia - just type, roughly, what you seek and get detailed article about it. ED is in dire need of such feature.

And in reference that it doesn't exist in 99% of the other games . Maybe because game mechanics are rather straight forward and doesn't need further explanation, since they follow common sense rules, are predictable and have logical cause-effect relation with almost obvious hints what to do to get what you wanted.

A bit of side track - WoW and it's quest system. Years ago there was similar lack of information. You got the quest to bring 10 wolf pelts. Quest giver vaguely mentioned some location but you had to be in the exact spot to get quest item. People were wandering clueless in search for such spot. And then sites like thottbot/wowhead came with 3rd party info. Want pelts fro that quest? Go here and here.

Later on addons came (like TomTom). Addon had a database of nearly all quests, objectives and locations. It also had a nav arrow pointing toward your goal, with various distance and time indicators. It was so convenient that Blizzard incorporated such functionality into the base game. Well, we lack the arrow pointing you toward destination, but at least you get a map marker. If the quest objective is spread on some area you get a shape telling you - it's somewhere here. Some may say it's hand holding, no effort involved because you just go to where you are pointed and it's done.

Well, take a look at newcomer subforum - there's a topic from new player who attempted to Engineer with Farseer. He got there, got "hello" and left puzzled why things are locked. After 3rd party (!) info search he learned that he's supposed to go to Pleiades and bring meta alloy. ED is about flying space ships, not impersonating Sherlock Holmes. Some basic info in that case wouldn't hurt:

Oh, hello CMDR, welcome to Farseer Inc.
I'm an engineer proficient in (list of what you can get) but before we can conclude any further business I require certain item - single Meta-Alloy. Fascinating piece of organic-inorganic material. You can find it on Thagroid surface sites that are appearing in Pleiades sector. I heard that station in Maya may have some additional information about it.


And now it's clear - engineer requires something, points toward general area of interest without providing pin point location. Upon arrival at Maia new CMDR could dock to the station and read their GalNet news bulletin. Here he would learn that alien sites were reported on planet A3/system X; planet B1/system Y and planet A6/system Z. Another clear situation.

Instead it's like: bring me fish. Fish is in one of the lakes in Canada.

In-game codex is needed for such info. You want X? Go to this person (requires unlock, hyperlink to unlock requirements) and bring A, B, C (which are separate articles about how to find it and where to look).
 
BTW an official Wiki can't exist by definition since Wiki's are created and edited by users.

Hm... Civilization? And it's Civpedia - just type, roughly, what you seek and get detailed article about it. ED is in dire need of such feature.

And in reference that it doesn't exist in 99% of the other games . Maybe because game mechanics are rather straight forward and doesn't need further explanation, since they follow common sense rules, are predictable and have logical cause-effect relation with almost obvious hints what to do to get what you wanted.

A bit of side track - WoW and it's quest system. Years ago there was similar lack of information. You got the quest to bring 10 wolf pelts. Quest giver vaguely mentioned some location but you had to be in the exact spot to get quest item. People were wandering clueless in search for such spot. And then sites like thottbot/wowhead came with 3rd party info. Want pelts fro that quest? Go here and here.

Later on addons came (like TomTom). Addon had a database of nearly all quests, objectives and locations. It also had a nav arrow pointing toward your goal, with various distance and time indicators. It was so convenient that Blizzard incorporated such functionality into the base game. Well, we lack the arrow pointing you toward destination, but at least you get a map marker. If the quest objective is spread on some area you get a shape telling you - it's somewhere here. Some may say it's hand holding, no effort involved because you just go to where you are pointed and it's done.

Well, take a look at newcomer subforum - there's a topic from new player who attempted to Engineer with Farseer. He got there, got "hello" and left puzzled why things are locked. After 3rd party (!) info search he learned that he's supposed to go to Pleiades and bring meta alloy. ED is about flying space ships, not impersonating Sherlock Holmes. Some basic info in that case wouldn't hurt:

Oh, hello CMDR, welcome to Farseer Inc.
I'm an engineer proficient in (list of what you can get) but before we can conclude any further business I require certain item - single Meta-Alloy. Fascinating piece of organic-inorganic material. You can find it on Thagroid surface sites that are appearing in Pleiades sector. I heard that station in Maya may have some additional information about it.


And now it's clear - engineer requires something, points toward general area of interest without providing pin point location. Upon arrival at Maia new CMDR could dock to the station and read their GalNet news bulletin. Here he would learn that alien sites were reported on planet A3/system X; planet B1/system Y and planet A6/system Z. Another clear situation.

Instead it's like: bring me fish. Fish is in one of the lakes in Canada.

In-game codex is needed for such info. You want X? Go to this person (requires unlock, hyperlink to unlock requirements) and bring A, B, C (which are separate articles about how to find it and where to look).

I didn't say it doesn't exist in other games, just that it isn't standard. Total War has an encyclopaedia as well. I also said that I am looking forward to the codex because it is indeed needed in my opinion.
 
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verminstar

Banned
I know there is a codex coming at the end of this year but I am baffled that it has taken this long for such a basic in-game feature. There isn't even an official, external wiki, only the one that's contributed to by fans. Who knows how reliable that info is. How is this even possible? When I first started playing this game I was trying to find out the differences between the Alliance, Empire, and Federation. Guess what? There is NO DESCRIPTION of the three major factions in-game. Surely I can't be the only one who finds this REALLY REALLY STRANGE (you'll just have to forgive the caps).

They can create an entire galaxy but can't be bothered to type up a few paragraphs describing the three major factions. Seriously, what does Frontier have against in-game information?

Because in the beginning, the game was made exclusively fer pc players who have grown accustomed to using third party fan made sites enabling frontier to take the lazy option of not being bothered. Pretty easy having the game and several websites open at the same time on the one machine.

Then along came the second wave of console players who didnt really like the idea of having a laptop running beside the console just to know how stuff is done when it really should be in the game...had frontier not taken the lazy approach of just not bothering at all.

Cue the rising tide of unhappiness about having to leave the game and pore through reams of text just to find out trivial stuff...now they realize that taking the lazy approach wasnt what ye might call the best approach. Especially not when ye consider new players that come to this place looking fer answers and are met with a wall of concentrated salt from bitter and salty players who think up new complaints every day to pass the time.

Ergo creating a codex now is like making a game manual 4 years after the game is released because the third party fan made external sites just dont appear to be scratching the itch fer everyone. Players find out about them through forums and we are constantly reminded from many quarters that at most, only 10% of the players use the forum at all and thats being optimistic ^
 
I'm hoping for something really cool, like what they've shown in Jurassic World Evolution.

But...being realistic...we probably won't get anything that nice.

Instead, it will probably only show you stuff you've already personally visited, and only if you're within 40LY at the moment. In other words, it'll be mostly useless like the current in-game tools.

At least they are putting some more info in-game. We'll see how useful it turns out to be.
 
That would come under the heading of hand holding Cmdr...part of the excitement for me...and no doubt counts for many hours of experimental game play ...personally I prefer to learn about stuff hands on...that way I only have myself to blame and flame .

Considering that the CMDR in question is a person living in that universe and should really KNOW a lot of the things we have to hunt information for it would make sense to have a wiki.

I mean, that would be like calling the internet hand holding today because we could make do with a huge phone book and a landline phone.
 
abit baffled.. what is this codex - what will it do?



Game Director Laurence Oldham said "The codex will log your discoveries and the things that you've found, but will also act as a kind of encyclopedia so giving more depth and context to the things that you've found and also possibly hinting at other things that you might be able to find out there."[1]

Sandro Sammarco said "We will add a Codex in the fourth chapter of Beyond that will keep track of pilots’ exploration achievements and offer more context and data on discoveries. It’s like an in-game encyclopedia and filling it will be a lot of fun. The codex will also hint at additional sites to explore based on previously visited locations and will offer a personal narrative to complement each commander’s play style."[2]

It's coming with Elite Dangerous: Beyond in Q4, 2018.
 
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