How long does it take to go across the galaxy?... It's only 83472 Ly...

right'o right'o so where is this build for 90ly smart
This will hit 90Ly with low fuel (using the v1 FSD that was available from the CG a few months back). I agree that quoting low fuel range is something of a misnomer however, i tend to quote laden jump range myself (82 in this case, with 32 tonnes of extra fuel .. JJ might have been carrying more than that; watching some of the stream it looked like it was using less of the fuel percentage than i would expect of 64 tonnes, so probably had 80-90ish).
 
This will hit 90Ly with low fuel (using the v1 FSD that was available from the CG a few months back). I agree that quoting low fuel range is something of a misnomer however, i tend to quote laden jump range myself (82 in this case, with 32 tonnes of extra fuel .. JJ might have been carrying more than that; watching some of the stream it looked like it was using less of the fuel percentage than i would expect of 64 tonnes, so probably had 80-90ish).
Now I am convinced this is possible, I stand corrected an shall revaluate my rule of thumb, thank you for sharing - tbf my build was from a reddit post which i then improved by about 2ly - an swear i'd tried a number of combos an thought nope, that's'yr lot. Then there was the most tragic of all - getting trapped in a neutron star when you're almost there.... you'll be more carful after that, i even watched some of that YT vid and I used to cone jump just the same way and got trapped - so i don't even dare get that close anymore - i go right to the end of the cone before flying in. As for the jumponium, i retract my previous - if, you were to trek around for weeks and plan/bookmark every single jump, then sure you could shave off a few jumps. Assuming you were to take this challenge off the bat, then no. So cudos to the commander that put all that time finding and plotting every star.

Now we are done inspecting each others bottoms I must deliver some merits - thank you :)
 
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This will hit 90Ly with low fuel (using the v1 FSD that was available from the CG a few months back). I agree that quoting low fuel range is something of a misnomer however, i tend to quote laden jump range myself (82 in this case, with 32 tonnes of extra fuel .. JJ might have been carrying more than that; watching some of the stream it looked like it was using less of the fuel percentage than i would expect of 64 tonnes, so probably had 80-90ish).
Tank size was optimized at 72 tons for the particular route. I explored a number of different tank sizes, 72 gave the smallest number of jumps after further optimization. I was very hopeful at 80 or 88 tons, but couldn't get the results I wanted. The run used secondary stars, but I think that's even money compared to not using them. The jump range was 90.65 Ly max, 81.16 Ly laden. Didnt try to fit the 4D thrusters in (too much trouble for what it was worth).
 
This will hit 90Ly with low fuel (using the v1 FSD that was available from the CG a few months back). I agree that quoting low fuel range is something of a misnomer however, i tend to quote laden jump range myself (82 in this case, with 32 tonnes of extra fuel .. JJ might have been carrying more than that; watching some of the stream it looked like it was using less of the fuel percentage than i would expect of 64 tonnes, so probably had 80-90ish).
hmm maybe its this; https://coriolis.io/outfit/anaconda?code=A0p0taFklnd3sxf5--------02-------3h0i0if5-1O-------.AwRjNcunk9RxEA==.AwRm4yolbAmY8zWEA===.H4sIAAAAAAAAA2P8Z8/AwPCXFUj8qQcSHEc4GRj4bb79/y+2gJ+B4T/TPzG4fBmQ4Ff59f+/iNzv//9FQfISG1gYGJQLxIEqmf9JwVVWwFQK7eBmYBCJkAaqvAOU+c/CX/EGKHrm3v///1n/WcE1NAEJTpAxXAaCDAyKIK1KIEIVRKjx/AMqZ/uXAFMOMeTAg///9UAu/S/wjxNVCmz+fwYIAACFZ/m64wAAAA==.IwegLCoAwgbBMCmBDA5gG0SSVchgUA==&bn=Wake Turbulence v1

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whoops i mean this one, i also took off the 32t tank as i'd (personally wouldn't need it) thanks again!
 
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No point in using a heat sink launcher for one speed run... also, it's silly to use 3A AFMUs when you can use 6A ones, much quicker. Rest is easy, it's just a paper conda...
 
So, we started a bit late (alarm clock didnt do its job), and after finishing I badly needed a toilet break and some food. Time to take stock. The six hours barrier is gone. 5:50.45 is the new record. The trip was continuously streamed on twitch.tv/jjgoldberg and the tape will be available for two weeks
Source: https://www.twitch.tv/videos/1246809192
The final time could be improved (there was an exclusion zone that didnt show up on screen, causing me to drop instead of refuelling), and a Taupe Cobra error that ate 2m30s, so 5h45m is within reach (but I will not do another run unless I find an even better route or new developments regarding the FSD happen). Some of the stats: 337 jumps, a total distance of around 92kLy was covered, approximately 100 jumponium injections, 11 refuels with secondary stars.

5h50m45s
Bravo Cmdr, that's pretty damn awesome. Love it when those barriers get smashed! 👍
 
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whoops i mean this one, i also took off the 32t tank as i'd (personally wouldn't need it) thanks again!

No point in using a heat sink launcher for one speed run... also, it's silly to use 3A AFMUs when you can use 6A ones, much quicker. Rest is easy, it's just a paper conda...
Jump range for the sake of it becomes a bit of a secondary concern, past a certain point, the fuel is needed for more neutrons in a row, with less time spent diverting to scoopable stars. And there are several very good reasons why i have my ship built the way i do ;)

Edit .. all a 6A gives over 3A is more ammo, repair speed remains the same. Tbf, i'm not sure if a pair of 3As would be enough to get you from one side of the galaxy to the other without reloading ... i have a feeling they would, but it would be close.
 
Jump range for the sake of it becomes a bit of a secondary concern, past a certain point, the fuel is needed for more neutrons in a row, with less time spent diverting to scoopable stars. And there are several very good reasons why i have my ship built the way i do ;)

Edit .. all a 6A gives over 3A is more ammo, repair speed remains the same. Tbf, i'm not sure if a pair of 3As would be enough to get you from one side of the galaxy to the other without reloading ... i have a feeling they would, but it would be close.
I always assumed the higher classes to have higher repair speeds, but youºre right. My bad :( I did check the AFMU consumption and starting with 8100 units, premium, I ended with 3900 on each, so 3A is not enough for a cross without recharging (youre right, its close) but 4A is. Unfortunately that would still require either 3A PP or power management. I should have noticed where the buildup was coming from ;) Understanding that the 3A is the same as the 6A the rest makes perfect sense :) And I can see why you fit the heat sink... not the reason I initially thought about...
 
I've seen people travel 65000lys to beagle point without a windscreen.
They synthesized air every x amount of minutes to stay alive.
 
Jump range for the sake of it becomes a bit of a secondary concern, past a certain point, the fuel is needed for more neutrons in a row, with less time spent diverting to scoopable stars. And there are several very good reasons why i have my ship built the way i do ;)

Edit .. all a 6A gives over 3A is more ammo, repair speed remains the same. Tbf, i'm not sure if a pair of 3As would be enough to get you from one side of the galaxy to the other without reloading ... i have a feeling they would, but it would be close.
thats a fair point, i figured as you're heading in a straight line it wouldn't make all that difference anyway...I never tested for this reason, now you put it like I can see there must be a point break of balance between laden and max range, anyho; I've done it again and made further improvements to the conda; (you will need to add back the 32t).

One go and off to bed, got it to 91ly now, 11+ more than my previous build, much obliged, it will make all the difference.....I'd love to see better....
 
I've never bothered trying that ... according to coriolis it only works with 32 tonnes of fuel, but not sure if the game is different.
game is "different" - as you always get some acceleration from your thrusters even if you are above maximum thruster mass, you are just not allowed to fit them, if you are. so you engineer them before fitting and re-engineer them after - irrc. but i have never done that, so no first hand experience here.
 
Run exported to youtube at
Source: https://www.youtube.com/watch?v=PXvg-dz35WI
so that it wont vanish after two weeks :)
Just saw this. Many congratulations CMDR. Outstanding achievement.

I was watching the first 10 mins of your run (from about 55mins in to the video so may have missed something) and as you were scooping you turned off your scoop to stop filling your tanks, obviously to optimize the range for each succeeding set of jumps. This seemed to be done with pin point accuracy and I was wondering how you manage this? How do you know when to stop scooping, as in how do you gauge your fuel volume before disengaging? Had you 'marked' a spot on the gauge in relation to an adjacent letter or number? Do you have a man with a long stick dipping your tanks and shouting up the corridor to you??

o7
 
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