How many attempts do i need to get a good FSD upgrade?

For all my lvl 5 upgrades i needed only 2-5 rolls, with exception of Power Plant, still haven`t what i want there, my ship very power hungry, and need less heat. Luckily, incoming SB nerf will solve my problem with PP :)
 
Lately I have heard of Anacondas being able to jump 70LYs with smart outfitting + Level5 Grade FSD upgrades, no Synthesis or using Stars to get a boost.

One of my CMDRs have about 54LYs with smart outfitting and Level5 Grade FSD upgrades... I have no idea how to reach 70LYs.

Either, what I heard is a lie, or there is something more I have to understand regarding FSD upgrades.

EDIT: I am talking about the Anaconda regarding the CMDR that I have that reaches about 54LYs.

....how the hell?

I've only got a 37 ly range on my Conda. G5 FSD (no idea what stats, but i think it was a decent roll), no weapons, no utilities other than a heatsink launcher, 6D PP, D rated Life Support and sensors, and nothing on my optionals other than a fighter hangar, SRV hangar and a weak shield. The only thing i have left is the lightweight upgrades from Lori.
 
....how the hell?

I've only got a 37 ly range on my Conda. G5 FSD (no idea what stats, but i think it was a decent roll), no weapons, no utilities other than a heatsink launcher, 6D PP, D rated Life Support and sensors, and nothing on my optionals other than a fighter hangar, SRV hangar and a weak shield. The only thing i have left is the lightweight upgrades from Lori.

Mine jumps about 52LY but that's with a 5A PP, engine focused 5D distributor, lightweight D life support, 3D shield and no other internal components except a discovery scanner & fuel scoop.

I'm guessing the hangar and SRV are weighing yours down.
 
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I've never had a FSD optimal mass roll better than 50%. Maybe I'm not as fussy as some. But none of my ships are stripped for maximal range either. Though I do have low mass upgrades on one of my Asps. I'm not much of an explorer, so 48ly is plenty for the bubble.

But I did pick up 51 arsenic while mining last weekend, so rather than throwing it away I might try and get a couple of decent jump drives for when 2.3 buffs the range for the Orca and DBE.
 
Lately I have heard of Anacondas being able to jump 70LYs with smart outfitting + Level5 Grade FSD upgrades, no Synthesis or using Stars to get a boost.

One of my CMDRs have about 54LYs with smart outfitting and Level5 Grade FSD upgrades... I have no idea how to reach 70LYs.

Either, what I heard is a lie, or there is something more I have to understand regarding FSD upgrades.

I think they might be running with seriously undersized power plants and thrusters to pull off those kinds of numbers. Also they might not be able to power all their systems at any given time, just the bare minimum. You could just run with a deactivated 1D distributor if you never need to afterburner boost.

This absurd build supposedly gets 60LY: http://www.edshipyard.com/#/L=A060,...YB1K0BRu0BZY0,,0AA008c0mpU0720mpV7Q402UI002M0
There might still be room to play with an even smaller power plant, or somehow make size 4 thrusters work with engineering. That's with a 45% Grade 5 FSD increase. With a 57% increased range FSD that build gets up to 65LY. Through engineering secondary effects you could also shave a few tons off all the other modules too, that may be enough to push your range to 70LY.

I would hate to fly that kind of ship anywhere though, just would be a royal pain in the butt scooping fuel every single jump with everything turned off and unable to afterburn boost.
 
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....how the hell?

I've only got a 37 ly range on my Conda. G5 FSD (no idea what stats, but i think it was a decent roll), no weapons, no utilities other than a heatsink launcher, 6D PP, D rated Life Support and sensors, and nothing on my optionals other than a fighter hangar, SRV hangar and a weak shield. The only thing i have left is the lightweight upgrades from Lori.

I'll give you a screenshot in a moment... it is a taxi conda and Mobius trader (I would NEVER enter Open with this one). :)
 
I'll give you a screenshot in a moment... it is a taxi conda and Mobius trader (I would NEVER enter Open with this one). :)

I'm a solo player anyway. I do need some shielding though. The one i have, a class 4 maybe? Didn't protect me at all from a shoddy planetary landing.

16 mil rebuy. Jesus wept...
 
Now that's dedication! :eek:

True. I spent a week gathering materials and then did a bunch of rolls. I repeated this every week, until I got what I needed.

It was a lot of work, especially since Distance Stars was a suicide mission. (No way back, because there was no neutron star in the destination cluster, so we all had to self-destruct - as expected.) It was worth it though. I got to see places that most players never will.

However, I'm really enjoying flying my Asp now. Filled with cargo I have a 40+ lyr range and I get 50+ when fitted for exploration. I can only reach 56 lyrs when it's stripped to the bone (no SRV, shields, heat-sinks, or weapons, only D-rated modules except for A-rated FSD, etc.).

As a side note, once I got an FSD which was barely capable of the range I needed (without any scanners or other optional modules), I put it in storage and started engineering another new FSD, to see if I could do better (since no explorer wants to fly without scanners). I did finally achieve my goal and I now have a really good spare FSD, which I'll eventually put in some other ship.

Lately I have heard of Anacondas being able to jump 70LYs with smart outfitting + Level5 Grade FSD upgrades, no Synthesis or using Stars to get a boost.

One of my CMDRs have about 54LYs with smart outfitting and Level5 Grade FSD upgrades... I have no idea how to reach 70LYs.

Either, what I heard is a lie, or there is something more I have to understand regarding FSD upgrades.

EDIT: I am talking about the Anaconda regarding the CMDR that I have that reaches about 54LYs.

Keep rolling for the FSD until you get a great optimal mass roll with a great reduction of mass roll, along with a bonus optimal mass increase. It will take a while. :D

Then you need to engineer more than just the FSD.

That's what all the Distant Stars explorers had to do. I did a bunch of engineering on other modules, with the singular goal of reducing their mass, which is a side effect of some of the engineering mods. I was able to add 2-3 more lyrs to my jump-range that way.

To reach the 70s in an Anaconda, I think you'd need to greatly reduce the mass of all your modules.
 
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Ok... this will be text since I am not in a Starport that offers outfitting. So, looking at the Modules panel to the right, here is the outfitting, and if the module is engineered, I will write that:

Thrusters: 6D
Shield Generator: 4D
Planetary Vehicle Hangar: 4G
Frame Shift Drive: 6A (Engineered to level 5) In Functions tab (right menu) it shows this regarding Jump Range: 53.35LY (55.39LY)
Fuel Scoop: 5A
Power Distributor: 7D
Life Support: 5D
Sensors: 8D
Power Plant: 6D

No Utility Mounts
No Weapons

If I would do any trading in this one, I would stack, at least, 8 D rated shieldboosters to it.

Depending on how I fare against NPCs, I will increase things, which include Power plant, shields etc.

But since I am playing in Mobius, I gague this in relevance to my combat rank; the better I get at combat, I also need to increase many of these things. But if I stay low on Combat rank, chances are higher to not spawn NPCs that I can't handle; ie escaping them.
 
G5 increased FSD range can hit 46-47% usually within a few rolls. Accept it. Increasing that to 50% or better can take another 15-30 rolls.

This. The game is weighted to give you generally good results. Usually, I took the first try, then tried to improve on it with a second.
 
After crafting half a million grade 1 modules for Fel Farseer, i finally got to rank 5 with her, and, as such, am ready to get the longer range upgrade.
How many attempts should i assume it will take to get a good upgrade? Still pretty new to this engineering stuff

I got a +50% optimization on my first G5 Extended Jump Range roll yesterday. I always pin my blueprint before rolling, a bunch of CMDRs like to laugh about it, I just say try it. Within a roll or two I will (usually, not always) get a roll that maximizes both the positive and negative aspects of a particular modification for instance, I got a 50% optimization yesterday at the cost of almost maximum heat output. Since I am in a Corvette with an A-rated power plant & heat-sinks I can live with that compromise so for me, that was a good roll. Good thing too since I only had 3 arsenic. o7
 
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