as the title suggests i cant seem to find a definitive answer and some weird goings on with my pinned blueprints so i dont know if a bug or not?
i would need to find the hardpoints firstMate, sorry to tell you this, but no matter how hard you look, how many Engineers you get to, you just won't find any blueprints for small seismic charges![]()
i'd Grind thatCommander Mcgrew, have you contemplated searching for a blueprint that will take a medium seismic charge and reduce it to a small. Maybe going G5 Lightweight with an experimental of (REALLY) Stripped Down might do the trick?![]()
PMSL, I just bet you wouldi'd Grind that
Still find pinned Blue Prints as nothing more than tedious busy work, that detracts from the game.
When you unlock an Engineer, you should be able to engineer with them, at any station, at any time. It would make Engineering far more organic being able to upgrade in smaller increments, more frequently, more easily, instead of having tedious unnecessary hurdles in the way.
ps: I'd be happy to have to go to an Engineer location to apply the magic side effects to a module.
Ultimately gameplay is king IMHO, and simply forcing CMDRs to go to a location to do something risks being tedious rather than a worthwhile engaging mechanic.But wouldn't that nullify the mystic behind Engineers? If you only need to visit them once, the 'engineer with them, at any station, at any time.' why bother with the engineers in the first place if any wrench monkey on any station can perform the specialised task?
Maybe get rid of the entire individual engineering each module thing. Once you have engineered a specific module, you can now buy that module, with identical engineering and experimental effect (if you added those) at specialised outfitters. Heck they could even make the initial mat requirements more extensive since you only have to do that once for each type of module - just like we do for Guardian modules and when was the last time we heard anyone complain about them?
Still find pinned Blue Prints as nothing more than tedious busy work, that detracts from the game.
When you unlock an Engineer, you should be able to engineer with them, at any station, at any time. It would make Engineering far more organic being able to upgrade in smaller increments, more frequently, more easily, instead of having tedious unnecessary hurdles in the way.
ps: I'd be happy to have to go to an Engineer location to apply the magic side effects to a module.
why bother with the engineers in the first place if any wrench monkey on any station can perform the specialised task?
because having to unlock them in surface installations forces you to buy horizons?
True, good point. On that, I just wonder what percentage of current players don't have Horizons, is it 50%, 25%, 2%, 0.0001%? Since it (Horizons) seems to be on sale somewhere every second week or so, a person would have to be die hard non conformist to not buy and use it.
because having to unlock them in surface installations forces you to buy horizons?
Still find pinned Blue Prints as nothing more than tedious busy work, that detracts from the game....