How many Interdictions are too many?

I was on a mission to repair a space station and after the first pick up, I had the same 5 NPC on me for the entire time I put up with this interdiction crap!! I was interdicted 5 times EVERY time I entered super cruise EVERY TIME!. To put it in perspective, If I had to make 3 station stops then I was Interdicted 15 times. By the Same 5 NPCs. Interdicted, evade, stop at station, leave, enter super cruise, be interdicted 5 more times and so on and on and on, till I finaly said the hell with it and returned to repairing station and turned in what I had picked up and quit the rest and mission. The amount of interdictions was over 60 by the SAME NPCs. I think this needs to be fixed. Well I tried ED after a 3 month lay off and after this it's back to NMS, where I own a business, a fleet and walk around my various Planet Bases. Later Folks. Please enjoy your game ED.
 
Shoot them enough that they jump away (or pop them of course).
Wait for the police to arrive if you don't have the firepower.
Swap temporarily to a better combat ship & take them all out then return to your cargo ship.
Jumping to another system will get rid of them (another may appear) unless you are mission running, if you are resupplying a damaged station from within the system try jumping out & back in again on whichever run ends with the port nearer to the entry star.

I'm repairing stations & swap between ships to add a little variety. In T-9s I'll beat the interdiction until I have a few followers showing up every time I drop down from supercruise, then swap to a shielded Cutter & take them all out & collect the mats in one run & switch back to build up some more. I'm Elite combat ranked so I get Elite ranked (non mission specific) NPCs after me, they usually drop some rarer mats.

After a few runs you'll see a pattern emerge & you can work out a strategy based on your skillset/loadout. Good luck ;)
 
I was on a mission to repair a space station and after the first pick up, I had the same 5 NPC on me for the entire time I put up with this interdiction crap!! I was interdicted 5 times EVERY time I entered super cruise EVERY TIME!. To put it in perspective, If I had to make 3 station stops then I was Interdicted 15 times. By the Same 5 NPCs. Interdicted, evade, stop at station, leave, enter super cruise, be interdicted 5 more times and so on and on and on, till I finaly said the hell with it and returned to repairing station and turned in what I had picked up and quit the rest and mission. The amount of interdictions was over 60 by the SAME NPCs. I think this needs to be fixed. Well I tried ED after a 3 month lay off and after this it's back to NMS, where I own a business, a fleet and walk around my various Planet Bases. Later Folks. Please enjoy your game ED.
Wait ..... you walk around your Planet Bases ? 😮 ..... FD is really slipping behind

Oh .... about your stuff .....
 
The way I see it, there aren't enough interdictions in this game. I did a trade route the other day, carrying a full load of nerve agents, and there wasn't even one attempt. When I go exploring, no marauders ever try to kill me on the way out of, or the way back into, the bubble. There's no risk. In order to lose a ship in this game, you have to do it on purpose, or find some players who want to take it off your hands, and let them.
 
The way I see it, there aren't enough interdictions in this game. I did a trade route the other day, carrying a full load of nerve agents, and there wasn't even one attempt. When I go exploring, no marauders ever try to kill me on the way out of, or the way back into, the bubble. There's no risk. In order to lose a ship in this game, you have to do it on purpose, or find some players who want to take it off your hands, and let them.

It all depends on your location and what type of missions you are doing. If you are trading in a high security place you wont get interdicted unless you have a mission target chasing after you then they will catch you when your right next to the station lol. Exploration shouldnt have any marauder the way the current exploration set up is, explorers have no black box salvage. If you want a challenge dont over engineer your ships and fly around in Cubeo lol.
 
The way I see it, there aren't enough interdictions in this game. I did a trade route the other day, carrying a full load of nerve agents, and there wasn't even one attempt. When I go exploring, no marauders ever try to kill me on the way out of, or the way back into, the bubble. There's no risk. In order to lose a ship in this game, you have to do it on purpose, or find some players who want to take it off your hands, and let them.
Or carry ANY kind of cargo to be interdicted. Really... even bio Waste is part of "All that tasty cargo".
 
It all depends on your location and what type of missions you are doing. If you are trading in a high security place you wont get interdicted unless you have a mission target chasing after you then they will catch you when your right next to the station lol. Exploration shouldnt have any marauder the way the current exploration set up is, explorers have no black box salvage. If you want a challenge dont over engineer your ships and fly around in Cubeo lol.

I know all of this. My point is, it's all too easy. The fact is, there's no reason that marauders shouldn't exist, people that want to blow you up just because you're there. The game used to have them, but they got removed because of whining. I say, bring them back. And why wouldn't there be pirates in high security systems? That's exactly where you'd find the most dangerous ones, the ones who aren't afraid of the law, going after the very best profits. They'd be rare, but they should exist.

And no, sorry, other players are easy to evade. You said it yourself, go to Cubeo.... well, that's why I don't go there, because I know where the players are. Players are predictable, moreso than the NPCs. Players who want to kill other players all congregate in the same places, it makes them easy to evade. And then, when those places are unavoidable, you can tell who wants to kill you because they're always flying certain ships, because meta. There's no creativity. When you see those ships, you can observe them and their behaviour, and pre-empt their intentions quite easily.
 
I know all of this. My point is, it's all too easy. The fact is, there's no reason that marauders shouldn't exist, people that want to blow you up just because you're there. The game used to have them, but they got removed because of whining. I say, bring them back. And why wouldn't there be pirates in high security systems? That's exactly where you'd find the most dangerous ones, the ones who aren't afraid of the law, going after the very best profits. They'd be rare, but they should exist.

And no, sorry, other players are easy to evade. You said it yourself, go to Cubeo.... well, that's why I don't go there, because I know where the players are. Players are predictable, moreso than the NPCs. Players who want to kill other players all congregate in the same places, it makes them easy to evade. And then, when those places are unavoidable, you can tell who wants to kill you because they're always flying certain ships, because meta. There's no creativity. When you see those ships, you can observe them and their behaviour, and pre-empt their intentions quite easily.

1. Marauders are to unrealistic for this game, how in the milky way would they track you down when there are more star systems then there are people. And explorers dont travel a common path unless they are on a trip like Distant worlds I do agree though there should be some at least on the Colonia Connection Highway.

2. Its true that some pirates are crazy s but It doessnt make sense for them too be overly common. They still appear just not as much as they do in other systems like a anarchy or low security as most pirates are just other people who dont want to work a average life.

3. Thats not Fdev's fault and they cant fix it. thats just human nature sheep will be sheep.
 
Yeah interdiction spam is why I don't do multiple trade missions anymore and went out exploring to make money instead.

I had gathered abunch of high profile missions in Cubeo and I was interdicted literally 6 times in a row trying to make it back to the station and after that I finally just said screw it. It's not worth the hassle and it's not worth the money that you get for the trouble.
 
1. Marauders are to unrealistic for this game, how in the milky way would they track you down when there are more star systems then there are people. And explorers dont travel a common path unless they are on a trip like Distant worlds I do agree though there should be some at least on the Colonia Connection Highway.

2. Its true that some pirates are crazy *******s but It doessnt make sense for them too be overly common. They still appear just not as much as they do in other systems like a anarchy or low security as most pirates are just other people who dont want to work a average life.

3. Thats not Fdev's fault and they cant fix it. thats just human nature sheep will be sheep.
1. How are they unrealistic? Why do they have to track you down? Marauders aren't hunters. They go for targets of opportunity. If you happen to be passing through the same place as them, they go after you. It's a wrong time wrong place scenario. They're plenty realistic, and in a galaxy this big, they'd be plenty in number, too, and even have their own minor factions that would constantly be at odds with authorities in their local area, making for great event opportunities.

2. Average crime rates considered 'healthy' are 5-6% in any given area. At 5-6% of the current galactic population, that's still millions of pirates. Sure, you wouldn't encounter them everywhere. I'm not saying we have to. I'm saying there aren't enough and there should be MORE. And that's ASSUMING 5.6% crime rates. In less civilised areas, crime rates would be even higher, if not a LOT higher.

3. Never said it was FDEV's fault, and while they can't 'fix' players, they can make the game more dangerous to compensate.
 
Maybe I'll find you in the game and offer my corvette as an escort. I'd love to be interdicted 5 times per trip. I haul gold around just itching for it.
 
That's why I switched to fully armed Cutter for trading runs/missions or something similar.
You get a lot of Anacondas for sweet sweet materials.
Granted, it takes ages to finish missions, but those sweet sweet materials.
Did I mention Anacondas give sweet sweet materials? :D
 
I'd follow the standard videogame "Rule of Three". ie bosses have three phases; do three actions to unlock something; three waves in a defend mission; etc

After a specific NPC is missing the third interdiction/evasion, that's when they should just give up. It's not happening already, go find an easier target.

I still remember "fondly" long-distance smuggling from Robigo, and the multiple chain interdictions you'd get, then trying to get into the slot safely after making all those jumps in my little Cobra MK3. Good times (before FDev's attempted fix).
 
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Edit to add - So many people who should know better still miss the point in all this - it's skullnumbingly tedious gameplay. Games are meant to be fun. This aspect of the game is so not fun. Either it needs to be changed (which it never will, they've had 4.5 yrs...), or they need to ditch it & do something else (again, will never happen). Leaving stuff this tedious in the game/the way it is 'because it's been in the game & been this way from the start & we're too lazy to even look at/revisit how it works' is crap IMHO.
 
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I was on a mission to repair a space station and after the first pick up, I had the same 5 NPC on me for the entire time I put up with this interdiction crap!! I was interdicted 5 times EVERY time I entered super cruise EVERY TIME!.

Seems hyperbolic. Mission NPCs tend to interdict every 3-4 systems. If you didn't kill them. You should kill them if they annoy you.
 
I was on a mission to repair a space station and after the first pick up, I had the same 5 NPC on me for the entire time I put up with this interdiction crap!! I was interdicted 5 times EVERY time I entered super cruise EVERY TIME!. To put it in perspective, If I had to make 3 station stops then I was Interdicted 15 times. By the Same 5 NPCs. Interdicted, evade, stop at station, leave, enter super cruise, be interdicted 5 more times and so on and on and on, till I finaly said the hell with it and returned to repairing station and turned in what I had picked up and quit the rest and mission. The amount of interdictions was over 60 by the SAME NPCs. I think this needs to be fixed. Well I tried ED after a 3 month lay off and after this it's back to NMS, where I own a business, a fleet and walk around my various Planet Bases. Later Folks. Please enjoy your game ED.

You're probably using one of the forum recommended Supercruise techniques, or as I like to call them: "How to waste time and guarantee you get interdicted every time." Seriously, even the "loop of shame" is faster and safer from interdictions than the throttle down method. Gravity braking is faster and safer yet.

Watch and Learn:
 
If you do get Mission Interdictions, the only way to get rid of them is to kill the attackers. Even if I escape them, they will normally re-try to interdict me at least once more. I've found that even dropping back to real space at any point and they'll even drop into the same instance, which means that when you get to your destination; you really need to run to the station's safe zone ASAP.

Personally, I wish that there were more non mission pirate interdictions in low security or populated Anarchy systems because ;-
  1. To make the game feel more Dangerous.
  2. To reduce the amount of Min-Maxing.
 
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