'Drag effect' does not stack and there is a cool down before it can be re-applied, although the chance of actually having the effect engage does go up with the number of strikes.
Thank you Req. You saved me some engineering mats
'Drag effect' does not stack and there is a cool down before it can be re-applied, although the chance of actually having the effect engage does go up with the number of strikes.
Just slap 5 packhound racks on the Beluga and watch everything die.
They are beautiful. And make many explosions. Isn't that enough?So are these of any true value for PvE, or are they basically PvP tools?
So are these of any true value for PvE, or are they basically PvP tools?
I brought 12. 460k each, so just over a 5million, investment.o7 CMDRs
OK, an hour and a half until Pack Hound timeSo how many should I buy?
I mostly do combat. Serious replies from experience please.
My combat oriented ships:
Viper M4
Imp Courier
Vulture
FAS
FGS
Mamba (has 2 seeker racks)
Krait M2
Beluga (explorer but has 3 Seeker racks muhahaha)
Anaconda
Corvette
I want to have enough so I don't have to swap them between ships all the time.
Money/storage not an issue.
Thx
X
I bought 10 of them.
I wanted enough that I could fit them to every hardpoint of my T10 and then take it to a RES, just to get some screenies.... which I haven't yet done.
More practically, I've found that they work well in my super-light ships.
I've got an iEagle that can do 900m/s (which already makes it pretty-much unstoppable) and it's kind of fun, when I get interdicted, when I return fire with drag packhounds and then railguns.
That was such a success that I've built a 2nd iCourier with a similar philosophy, fitted with packhounds and a pair of Imp' Hammers.
For me, the best "job" for packhounds is to slow down fast ships using the Drag XFX.
If you're the sort of player who likes hunting big ships then I guess fitting a PvP ship with them in order to negate the biggest advantage of ships like the Clipper and Cutter (it's speed) might be a smart move.
Alternatively, if you're flying something like a Clipper or Cutter, they make a good defensive weapon to slow down an attacker while your FSD spools up.
Seems like most "fast ships" have a boost speed of somewhere around 500m/sec, which means they're vulnerable to packhounds with the Drag XFX.
The only sure way to defeat them is to be flying a ship that can do >600m/s - such as an iCourier.
As to how many you actually need, I guess that'll depend on how many ships you have that can make use of them, either as offensive or defensive weapons.
I bought 10 of them.
20 here. highcap, Drag and emissive (if not equipped elsewhere) or overload. Morbad is correct. Bought a bunch of Vipers to store them on. Cheap. I only have 6 engineered for now but don't mind having a nice stock on hand for future builds. Funny enough with the highcap, have to give the rapid a go.
Bought a bunch of Vipers to store them on. Cheap.
They are beautiful. And make many explosions. Isn't that enough?