How many Pack Hounds?

I think I ended up with four of them, just in case I wanted to cover an FDL with missiles and a huge plasma.

Someday, I’ll challenge a hull tank pilot to a duel, and pretend I’m good because I broke all of their hardpoints after their shields dropped the first time lol.
 
o7 CMDRs

OK, an hour and a half until Pack Hound time :) So how many should I buy?
I mostly do combat. Serious replies from experience please.

My combat oriented ships:

Viper M4
Imp Courier
Vulture
FAS
FGS
Mamba (has 2 seeker racks)
Krait M2
Beluga (explorer but has 3 Seeker racks muhahaha)
Anaconda
Corvette

I want to have enough so I don't have to swap them between ships all the time.
Money/storage not an issue.

Thx

X
I brought 12. 460k each, so just over a 5million, investment.

As long as they remain clean; I can swoop them from ship to ship, if I need to.
 
I bought 10 of them.

I wanted enough that I could fit them to every hardpoint of my T10 and then take it to a RES, just to get some screenies.... which I haven't yet done. :cautious:

More practically, I've found that they work well in my super-light ships.
I've got an iEagle that can do 900m/s (which already makes it pretty-much unstoppable) and it's kind of fun, when I get interdicted, when I return fire with drag packhounds and then railguns.
That was such a success that I've built a 2nd iCourier with a similar philosophy, fitted with packhounds and a pair of Imp' Hammers.

For me, the best "job" for packhounds is to slow down fast ships using the Drag XFX.
If you're the sort of player who likes hunting big ships then I guess fitting a PvP ship with them in order to negate the biggest advantage of ships like the Clipper and Cutter (it's speed) might be a smart move.
Alternatively, if you're flying something like a Clipper or Cutter, they make a good defensive weapon to slow down an attacker while your FSD spools up.

Seems like most "fast ships" have a boost speed of somewhere around 500m/sec, which means they're vulnerable to packhounds with the Drag XFX.
The only sure way to defeat them is to be flying a ship that can do >600m/s - such as an iCourier.

As to how many you actually need, I guess that'll depend on how many ships you have that can make use of them, either as offensive or defensive weapons.

Haha..rename your T10 "Porcupine" :)
 
20 here. highcap, Drag and emissive (if not equipped elsewhere) or overload. Morbad is correct. Bought a bunch of Vipers to store them on. Cheap. I only have 6 engineered for now but don't mind having a nice stock on hand for future builds. Funny enough with the highcap, have to give the rapid a go.
 
20 here. highcap, Drag and emissive (if not equipped elsewhere) or overload. Morbad is correct. Bought a bunch of Vipers to store them on. Cheap. I only have 6 engineered for now but don't mind having a nice stock on hand for future builds. Funny enough with the highcap, have to give the rapid a go.

Only so many missiles in the air before you break 100% heat. Don’t forget about sturdy mount though, 30% thermal load reduction is arguably one of pack-hounds most legitimate sustained dps increases if your also not trying to cook yourself(bacon!).

Only mod I use on packhounds is overload. Never felt the need for drags when you can be firing on their engines more directly soon enough :)
 
They are beautiful. And make many explosions. Isn't that enough?

Can't believe I didn't check this first, but hey-ho....

I originally only owned the Green weapon colour mod'.
Incidentally, I don't just consider weapon colour mod's a "vanity" thing cos they help disguise the mod's applied to your weapons.
But I digress.

After I got myself some packhounds, I went to the store and bought the Purple weapon colour mod' too.
The idea was to set up some packhounds on Fire 1 with the Green weapon colour mod and some on Fire 2 with the Purple colour mod with the intention of making some pretty firework displays.
Imagine my disappointment when I realised you can only apply one weapon colour at a time?!
 
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