Now it could be it's because my R9 290 can barely get to 45 fps when not much is going on. Then again, it could be just the way I am reacting to VR.
Yeah - as nice a card as it is - it's really not up to VR I'm afraid.
Now it could be it's because my R9 290 can barely get to 45 fps when not much is going on. Then again, it could be just the way I am reacting to VR.
Vive and Rift have identical resolution. The problem therefore remains the same.
Other Vive games with UIs designed for VR do not have the problem.
It's an issue that must be taken into account during development. "Simple" fix would be to place the HUDs nearer to the point of view.
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Yeah, with my 290 I'm pretty much playing at 45 fps all the time as well.Now it could be it's because my R9 290 can barely get to 45 fps when not much is going on.
Yeah, with my 290 I'm pretty much playing at 45 fps all the time as well.
I needed to move from a i7 4790k to an i7 8700k to keep from certain instances to not drop below 45fps.
If it ever drops below that you will have problems. And not technical problems.
I too was sometimes experiencing woozyness after a session with the i5 4670k and 980ti.
Upgrading hardware has been the silver bullet and currently I can play for hours in vr, pop the hmd off no issue at all.
But ed is a massive resource hog.
I really wouldn't recommend anything less for VR and elite than a 1070 and a DDR4 platform.
I recommend trying to find a game where you can reach full 90 and see of that helps.
Sort of.Did you have two rigs? You mentioned both an i7 and an i5. Just curious.
I went from a 3rd gen i5 to an i7 8700k and I wonder if I could have got away with something a little cheaper. I don't regret getting the 8700k, I just can't help but feel that there is some threshold that needs to be surpassed and E: D will perform just fine. Also my 3rd gen i5 performed just fine the vast majority of the time. Emphasis on the word time, the situations that it was the bottleneck were plentiful and predictable enough. Stations, planets, haz res etc.
I wish VR was a little more of a priority for FDev. E: D does not have to be a resource hog, it just needs some performance tuning. For instance if they implemented Nvidia's Simultaneous Multi-Projection the GPU requirements would be much lower. It would also have the added benefit to multi-monitor users by correcting perspective. FYI Simultaneous Multi-Projection: Reusing Geometry on the Cheap. Apparently submitting each scene 2x creates a fair bit of load on the CPU.
Lol, heard that, or something very similar, before.As for now, I'm being held back on the GPU again, but I don't see myself getting anything better than a 1080ti soon.
The titan xp, and if I could afford something like the titan V, well I just don't.
And by the sound of it, I don't think the 1180 will be a big enough leap either.
I would need something at least 50% better than the 1080ti before I spend another $8-900 on a GPU.
And unlike when you throttle on the CPU, you can adjust settings to put load off the GPU.
Lol, heard that, or something very similar, before.
If you don't upgrade your GPU for way less than 50% better performance for around $8-900, I'll eat my shoe.![]()
Maybe someday
but for now I'm very happy with a 34" curved and will probably go to a 38" next time I upgrade
With dash you can.
No extra software but with it you can pin any windows window in your game inside.
Netflixed two seasons of star trek voyager on my 'Quick trip to colonia that way.