How many people choose VR over 30+ inch displays?

Vive and Rift have identical resolution. The problem therefore remains the same.
Other Vive games with UIs designed for VR do not have the problem.
It's an issue that must be taken into account during development. "Simple" fix would be to place the HUDs nearer to the point of view.
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As already said, whilst the vive has some advantages over the rift, it also has some disadvantages. Pony lenses is one of them, as proven by those who have removed the vive lenses and replaced with better quality oculus ones and seen a massive improvement (i am waiting for someone to butcher their go and see if it is better still - go has oculus' best lenses in to date.

KB support is actually ok in the rift if you insist on using it as you can just about peak out of the bottom of your hmd. i agree it is not ideal, which is why i use my X55/X56 hotas (which has issues of its own but for another thread) but those sticks have buttons and switches coming out of the wazzo and can all be found without looking at them.

further more, voice attack takes up any slack - and costs about 6 quid iirc. (and is super immersion - i love requesting docking, and also use it for dropping chaff, shield cell , landing gear etc - tho i admit it sometimes does fail, so i have them all backed up on my stick)

only time the keyboard is needed is for typing names in the galmap, which i admit is not ideal - hence the use of the gap at the bottom of the hmd - or just use oculus core 2.0 and pin a virtual keyboard overlay in your cockpit. (i have not done this but then i can touch type)

imo the vive and the rift are neck and neck over all, but the hmds are not equivalent, the vive has advantages - mostly around large room vr - however for seated experiences ie any game in a cockpit/car seat - imo the rift nails it.

this means a little bit of thought is needed when buying a hmd, about what game types you like.

if money is no object then you have the vive pro, which removes most of the downsides of the vive (but why HTC did you not improve those lenses and still those awful wands)..... for me however i am happy with what i have (rift and 3 sensors) and hopefully next generation we wont need to make compromises regardless of what brand hmd we go for.

Pimax "8k" is interesting but, I would need to try one before championing it.... right now their only hmd on the market is the pimax 4K and, lets just say i would not be swapping a vive, rift OR Windows MR device for one of those.

the long and short of it however is.... Elite Dangerous is a monitor/tv based game with very good VR implementation. it is NOT however a VR game and so things like ui and fonts etc will not have VR at the top for design decisions (if it had of been then for a start all text would have been green)
 
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The vive pro only fixes comfort issues from the first with new panels as the draw.
Then they kept up with the worst lenses of VR, so what's really the point of the high res panels when you cant actually see details outside of five degree sweetspot.
Not to mention it's overpriced beyond sense.

As for room play. At best you can get barely about 3 square feet more out a vive setup than a rift, and thats if you have a fully dedicated room as well.
If you get three sensors you have full room tracking with that as well.

Not to mentiom HTC is struggling. Hard.
They just lost nearly 70% sales and are they are laying off workers by the thousands.
I would not be surprised if they close up or get bought out by summers end.
And they completely bungled the new HMD.
It should have been $350, they really should have fixed the lenses etc because right now even the hardcore vr pundits dropped HTC and recommend the Samsung instead.
If it was <$400 I might have even upgraded myself.
 
Yeah, with my 290 I'm pretty much playing at 45 fps all the time as well.

I needed to move from a i7 4790k to an i7 8700k to keep from certain instances to not drop below 45fps.

If it ever drops below that you will have problems. And not technical problems.
I too was sometimes experiencing woozyness after a session with the i5 4670k and 980ti.
Upgrading hardware has been the silver bullet and currently I can play for hours in vr, pop the hmd off no issue at all.

But ed is a massive resource hog.
I really wouldn't recommend anything less for VR and elite than a 1070 and a DDR4 platform.

I recommend trying to find a game where you can reach full 90 and see of that helps.
 
I needed to move from a i7 4790k to an i7 8700k to keep from certain instances to not drop below 45fps.

If it ever drops below that you will have problems. And not technical problems.
I too was sometimes experiencing woozyness after a session with the i5 4670k and 980ti.
Upgrading hardware has been the silver bullet and currently I can play for hours in vr, pop the hmd off no issue at all.

But ed is a massive resource hog.
I really wouldn't recommend anything less for VR and elite than a 1070 and a DDR4 platform.

I recommend trying to find a game where you can reach full 90 and see of that helps.

Did you have two rigs? You mentioned both an i7 and an i5. Just curious.

I went from a 3rd gen i5 to an i7 8700k and I wonder if I could have got away with something a little cheaper. I don't regret getting the 8700k, I just can't help but feel that there is some threshold that needs to be surpassed and E: D will perform just fine. Also my 3rd gen i5 performed just fine the vast majority of the time. Emphasis on the word time, the situations that it was the bottleneck were plentiful and predictable enough. Stations, planets, haz res etc.

I wish VR was a little more of a priority for FDev. E: D does not have to be a resource hog, it just needs some performance tuning. For instance if they implemented Nvidia's Simultaneous Multi-Projection the GPU requirements would be much lower. It would also have the added benefit to multi-monitor users by correcting perspective. FYI Simultaneous Multi-Projection: Reusing Geometry on the Cheap. Apparently submitting each scene 2x creates a fair bit of load on the CPU.
 
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Did you have two rigs? You mentioned both an i7 and an i5. Just curious.

I went from a 3rd gen i5 to an i7 8700k and I wonder if I could have got away with something a little cheaper. I don't regret getting the 8700k, I just can't help but feel that there is some threshold that needs to be surpassed and E: D will perform just fine. Also my 3rd gen i5 performed just fine the vast majority of the time. Emphasis on the word time, the situations that it was the bottleneck were plentiful and predictable enough. Stations, planets, haz res etc.

I wish VR was a little more of a priority for FDev. E: D does not have to be a resource hog, it just needs some performance tuning. For instance if they implemented Nvidia's Simultaneous Multi-Projection the GPU requirements would be much lower. It would also have the added benefit to multi-monitor users by correcting perspective. FYI Simultaneous Multi-Projection: Reusing Geometry on the Cheap. Apparently submitting each scene 2x creates a fair bit of load on the CPU.
Sort of.

Not entirely at the same time.
I first started on VR with an i5 4690k, 16GB of 1600Mhz ram and a 980ti, mounted on an MSI z97 chipset.

I noticed a few times the i5 would hold me back a bit, in ED.
Mostly ED, and certainly not always, like you say, stations, RES's, etc etc.
I also tend to be slightly obsessive...
And by slightly, I mean bat-guano cray cray.
If haz res's in Elite perform poorly I can think of nothing else until I solve it.
And this is pretty much only for Elite, pretty much all other VR titles where no problem.

I came to the conclusion I was first running into CPU problems.

So I picked up an i7 4770k as a slot in upgrade to the i5.
Then I upgraded to the 1080ti, and I was back to throttling on the CPU, it was simply not keeping up.
I then with the gpu also got a board and 2400mhz RAM, which allowed me to put the 980ti and i5 back in to use as a second rig.
Had that setup for room play with the vive.

So as Ryzen was happening I was considering either an 1800x or a threadripper, for fun, but as it stands, gaming seems more like an intel\nvidia thing still, and as the 8 series launched with 6 cores with a noticeable bump in cache, I as always ended up with what I know.

As I finished that new build I popped the 980ti back into the old main rig, and gave it to my brother in law for christmas, casue well, honestly it was only not up to snuff because I am an obsessive freakazoid.

As for now, I'm being held back on the GPU again, but I don't see myself getting anything better than a 1080ti soon.
The titan xp, and if I could afford something like the titan V, well I just don't.
And by the sound of it, I don't think the 1180 will be a big enough leap either.
I would need something at least 50% better than the 1080ti before I spend another $8-900 on a GPU.
And unllike when you throttle on the CPU, you can adjust settings to put load off the GPU.
 
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As for now, I'm being held back on the GPU again, but I don't see myself getting anything better than a 1080ti soon.
The titan xp, and if I could afford something like the titan V, well I just don't.
And by the sound of it, I don't think the 1180 will be a big enough leap either.
I would need something at least 50% better than the 1080ti before I spend another $8-900 on a GPU.
And unlike when you throttle on the CPU, you can adjust settings to put load off the GPU.
Lol, heard that, or something very similar, before.
If you don't upgrade your GPU for way less than 50% better performance for around $8-900, I'll eat my shoe. :rolleyes:
 
Lol, heard that, or something very similar, before.
If you don't upgrade your GPU for way less than 50% better performance for around $8-900, I'll eat my shoe. :rolleyes:

I would normally wait at least three, four years between upgrading and then get more oomph.

But VR drove me to it this time.
So going from a 980ti to a 1080ti felt a bit wasteful.
But I did manage to get on one before the whole miners thing.
 
I am still on my vanilla gtx 980 and on vr medium with some bits from high my performance is generally fine. I can't wait till I upgrade to 1180 / 1180ti however
 
People keep talking about faster GPU chips as if that is the solution. I can't blame them, historically gamers have really only had that solution. In this case though I think HMD tech is the answer. Eye tracking coupled with foviated rendering is the answer. Simply put, our GPU is being asked to do too much work at the moment. We are not even capable of looking at the whole scene at once, we are only capable of looking at a tiny percentage of the scene. The whole thing is rendered at high fidelity just in case we may look at any given part of the scene at any given time. I don't know about you, but I don't like to waste my time doing work that will never be used. :) Of course when we don't have the tech to know where the user is looking or when there are multiple viewers, which is more likely when playing on a monitor than a VR HMD, then the GPU has to render the whole thing at high fidelity.

I for one can't wait for a good eye tracking HMD so my current hardware will suffice.
 
Foveated rendering is definitely part of the puzzle and that prototype showed by oculus had it (half Dome was it) but more power is always good too
 
Maybe someday

but for now I'm very happy with a 34" curved and will probably go to a 38" next time I upgrade
 
as has already been said, I did the same thing you are wanting to do:
ask FD for a credit transfer, you will lose the ships and items but they will be turned into credits on the PC for you to buy it all again, the xbox pad works fantastically well in VR (it's the identical controls to the xbox version) if you don't have the wireless dongle or a newer Bluetooth xbox pad then you can use it wired to your PC.
 
Vr for combat and big screen after a few hours of wearing that headset. You cant beat being able to lock on your target anywhere you can see them, just by looking up.
 
With dash you can.
No extra software but with it you can pin any windows window in your game inside.

Netflixed two seasons of star trek voyager on my 'Quick trip to colonia that way.

I REALLY need to get this working. So far it gives me the login lost screen anytime I try starting from Oculus instead of Steam.


To answer the OP, I've never flown this with anything but VR, and after experiencing it I wouldn't even bother with a monitor. Upgrading from a 1060 to a 1080 shortly so I can boost the settings a bit, then once I get bored and get a decent cockpit setup I'll get DCS Hornet.
 
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