I find that games designed for VR take the low res into account, and everything you need to read is big and bright so it's easily recognizeable. For E, the GUI is just transfered into VR, but no modifications have been made to make it extra functional. For me, all the menus appeared far away with low res, making it hard to read.
This has been a lament from Vive owners. I own a Rift and have no problem reading anything in any game including ED except for some small instrument clusters in DCS which is because some cockpits were developed before VR was added to that sim. Vive owners may be able to offer up solutions for you.
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