How many programmers are working on ED?

He's right, Ed, time to 'fess up. How many people are working on you right now?

38, but they're all volunteers from the community.

As for how many people... I don't actually know. Couldn't tell you for sure, because "programmer" is such a broad term when it comes to games development. Animation requires programming, rendering requires programming, UI requires programmers, and the specialisations in these "programmer" roles are vastly different. Sorry to be vague, but the question is quite broad. Also I'm not sure whether it's even a matter of public record.
 
38, but they're all volunteers from the community.

As for how many people... I don't actually know. Couldn't tell you for sure, because "programmer" is such a broad term when it comes to games development. Animation requires programming, rendering requires programming, UI requires programmers, and the specialisations in these "programmer" roles are vastly different. Sorry to be vague, but the question is quite broad. Also I'm not sure whether it's even a matter of public record.


Plausible deniability, he can neither confirm or deny.

Mark my words it's a conspiracy -_-
 
If you have access to the Digital Art book (kickstarter thing) that has a brilliant breakdown of people and roles. Yes, a point in time ages ago, but does help you understand what that breakdown is, and really programmers are just one part of the whole. They are really talented though and I see the same names about today (and met some at FX17).
 
38, but they're all volunteers from the community.

As for how many people... I don't actually know. Couldn't tell you for sure, because "programmer" is such a broad term when it comes to games development. Animation requires programming, rendering requires programming, UI requires programmers, and the specialisations in these "programmer" roles are vastly different. Sorry to be vague, but the question is quite broad. Also I'm not sure whether it's even a matter of public record.


I think it is public record. Well, maybe not public, but it is included with every copy of the game. Only issue is that no one clicks on the credits button except by accident.

But why 38? seems a little too specific.

100 monkeys in the basement confirmed!

Missed on shakespeare, but probably made multicrew.....not sure what to make of that.
 
If you have access to the Digital Art book (kickstarter thing) that has a brilliant breakdown of people and roles. Yes, a point in time ages ago, but does help you understand what that breakdown is, and really programmers are just one part of the whole. They are really talented though and I see the same names about today (and met some at FX17).

This is the Elite team from the Digital Artbook:
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Interesting! I wonder how many of those focus on the Cobra engine, and if each platform (PC, XBox, PS4) has their own designated Cobra-engine developers with experience on that platform.

I think it was stated on the forums by a dev that the Cobra engine can handle releases onto multiple platforms on its own, much like other modern game engines.

Don't quote me, I can easily be wrong. I just seem to recall seeing something of the sort from one of the Devs.
 
I think it was stated on the forums by a dev that the Cobra engine can handle releases onto multiple platforms on its own, much like other modern game engines.

Don't quote me, I can easily be wrong. I just seem to recall seeing something of the sort from one of the Devs.

As I understand it, the API that Cobra provides ED is platform-agnostic, but Cobra itself is going to need to be customized for each platform. For example, PS4-OS is FreeBSD variant, not Windows, and Sony has its own equivalent of DirectX (but something very different, perhaps like OpenGL, I don't know). There's no possible way they can take code written for Windows & DirectX and throw it on a PS4 unmodified and have it run.
 
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Not enough...

As a software engineer since the mid 70's, the moderators point about how you define "programmer" is important.

IMHO: A true programmer is someone who is working on the logical code base for the program. Not someone who is rendering 3D Models and textures, using an API to draw the UI, or painting party hats and sunglasses on the ever expanding Holo-Me work sink.
 
Not enough...

As a software engineer since the mid 70's, the moderators point about how you define "programmer" is important.

IMHO: A true programmer is someone who is working on the logical code base for the program. Not someone who is rendering 3D Models and textures, using an API to draw the UI, or painting party hats and sunglasses on the ever expanding Holo-Me work sink.

By that logic all programming should be done in raw machine code, after all why spoil the purity of the code by assemblers, compilers, shared libraries, in application macro's, API's and the like :p

Although I do read ancient programming legends like this one http://www.catb.org/jargon/html/story-of-mel.html with a great deal of affection.
 
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