EDIT after post #28: Folks, I'm just asking for your opinions. This is not "FDEV change this or you suck" or "I am better than you" or whatever. I'm just interested in other people's thoughts about something.
Since the start of the game there's been a ton of threads about "x pays better than y", "activity x does not pay enough" etc.
The question is: How much cash would we actually be supposed to make per activity and time invested?
A lot of game design hinges on this balance. If players make too much money too fast, they progress too fast through the "levels" (ships) and get bored quickly. If too little money, the only feasible progress comes through grind and exploits.
It may boil down to "how many hours of activity x do you have to do successfully until you can afford a basic Anaconda/Cutter/Corvette" or "how much time should the player have to spend to get from Sidewinder to Cobra". It could also become a function of "one hour of play per rebuy gained".
What are your thoughts about this? Please note your favourite activity and what you think it should pay per hour if done correctly (not perfect theoretical value, but a realistic goal for a player with medium level skills). Don't post the outliers, we all know about that CG and the longrange biowaste hauling. Keep it real.
Since the start of the game there's been a ton of threads about "x pays better than y", "activity x does not pay enough" etc.
The question is: How much cash would we actually be supposed to make per activity and time invested?
A lot of game design hinges on this balance. If players make too much money too fast, they progress too fast through the "levels" (ships) and get bored quickly. If too little money, the only feasible progress comes through grind and exploits.
It may boil down to "how many hours of activity x do you have to do successfully until you can afford a basic Anaconda/Cutter/Corvette" or "how much time should the player have to spend to get from Sidewinder to Cobra". It could also become a function of "one hour of play per rebuy gained".
What are your thoughts about this? Please note your favourite activity and what you think it should pay per hour if done correctly (not perfect theoretical value, but a realistic goal for a player with medium level skills). Don't post the outliers, we all know about that CG and the longrange biowaste hauling. Keep it real.
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