Apologies if this has been said (haven't got time to read all replies) but this is something that needs rebalancing in my opinion. I'm very, very glad to see that Silent Running stealth builds have been given "some love" as they say, and the introduction of hull reinforcement packages in internal slots is a welcome addition, but... not at the sacrifice of going in to battle with shields. Dev Sandro once said - Silent Running can be used in combat, but is a high risk gambit. Somewhere down the line this "risk" has gotten lost.
Mainly I would suggest it's the high class hull reinforcement packages that do the real protection (and is the main contributor to these outrageous armour values), the slotwhere you'd normally have a shield fitted (and perhaps a cell bank). Perhaps this is where the improvement can be made to make the return of the "shield build" at least the primary choice. Forbid the fitting of hull reinforcement in the largest internal slots on each and every ship, so at least one can go in to battle with an SR stealth build but with some of this "risk" returned and so skill is thus required focusing of agility and manoeuverability, not just a hull tanky setup.
It is the hull reinforcement meta that has got a bit silly to the point now you're better off without shields which doesn't make a lot of sense, a simple tweak like this suggested would rebalance the disparity in my opinion.
You're either oversimplifying or don't know what you're talking about. 1v1 shield tank wins with competent pilots on both sides. I don't even trigger silent running in a hull tank 1v1 unless the other guy is running gimbals. Your suggestion will only lead to hybrids that are already fairly standard.
if both pilots equally skill 1v1 shield tank should come out on top against a silent runner. Now the problems lies not on the new meta but in a wing battle, whoever drops in with shields is going to get all the attention because you are lighting up on the radar like a Christmas tree, imagine if the whole wing you could easily target silent runners they wouldn't be any left and all the Federals ships would become useless, and the new Meta would be shift back to FDL once again. Really boring if you ask me
Jesse has been correct in all the statements said on this thread so far. People that are afraid of silent running builds and/or find them overpowered belong in 2 categories: 1) They just haven't practiced fighting them enough to understand the mechanic, or 2) They've only interacted with silent wings swarming them instead of 1v1. It's only when you're outnumbered against multiple silent hull tanks that it can seem overwhelming if you haven't practiced flying off radar. They're still on the radar!
People are running silent builds for a couple of reasons, and it's not that they're overpowered. 1) They're in a full wing with other silent builds and aren't comfortable with their experience level being the only solid blip on the radar that's easily locked onto, 2) It's fun, or 3) They know it's easy to gank inexperienced folks because it's something you need to practice fighting against or be shown how to.
This is 100% an experience issue. Don't suggest balance changes unless you've experienced a lot of it. Just grab some friends, do some friendly sparring (first to 30-40% hull submits) 20km from a station, practice countering it with different loadouts/ techniques, learn how to track SR builds off radar. Post up an overpowered build on here and any fairly experienced pvp pilot can offer you a countering build. And this is good.