How much Influence is raised per Quest

Given the dates of this thread and the considerable changes in effectiveness of missions, I don't think those values are valid anymore though right?

Also remember, it was confirmed in a dev post recently that +++++ is just the maximum number of +'s that are displayed (5). There may be missions which show that, but are actually worth more +'s than that.
Probably not.
 
Thank you all for your replies. I knew this was an old thread, but just wanted to understand the BGS and the Math behind it. With regard to influence and how it affects the factions.
 

Kietrax

Volunteer Moderator
Thank you all for your replies. I knew this was an old thread, but just wanted to understand the BGS and the Math behind it. With regard to influence and how it affects the factions.
Ha ha ha ha …

Sorry, but people have been trying to do that since launch and everything resets after every patch pretty much! Best we ever get to is guidelines and expectations, never understanding (IMHO). Even then the BGS can always throw you a curve, or rather the results you see can because it's not easy to account for random traffic & actions based on the data available.

Don't let that put you off though - my faction is (currently) being fairly successful managing and growing a reasonable bubble in an area that is getting more congested - just takes a bit of thought and planning, and the ability to guide your group, at least a little! (though n our case that is more akin to herding cats but anyway …) To be honest - BGS manipulation is one of the few things that keeps me playing the game 4.5 years in and it is definitely more rewarding when the mechanics are somewhat understood!
 
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