How much money can you make per hour, and how do you do it?

Never ever.

did I mention that all pirate lord missions are targeted towards one system within 8 LYs from the mission giving star port? Oh, all the pirate massacre missions given out at that star port is also directed towards that one neighboring system.

apparently that system is like a candle to pirate lord moth. Can't see why. I've seen pirate lords there with cargo hold full of literal crap

Not even a hint? I promise I'll only go there in Solo and with no weapons on my Pythong....er....Hauler.
 
Well, this is just a theory of mine, but I suspect that anarchy stations tend to give out a higher than normal occurrence of pirate lord termination missions. There's your hint.
 
Bounty hunting at a res can net me between 10 mil and 25 mil p/h depending on how long it takes to get a good spawn.
 
Never tried to max it since last december, but I made the most trading slaves. Did a trading stint or two since PP arrived and my estimation would be 6 m/h without smuggling.
 
I've got a Type 9 with a cargo capacity of 500. I'm doing some trading, making ~5 million CR per hour.

My T9 has 532 - u don't need shields, it takes alot to kill a T9. Just get some turret weapons and NPCs cannot win. Players will kill you whether you have shields or not, so just drop the 20 cargo they demand and continue. Purely legal trading will nett around 10Mcr/hr if you carry Imperial Slaves and bring back something like Palladium or Gold or Beryllium. A two stop loop with max 3 jumps between. It is a grind - weirdly, I like it.

If you are prepared to smuggle to a blackmarket, then Imperial Slaves can nett you 2.5M profit on a single run (rather than 1.5M legally). This is a bit more fun and profitable but obviously riskier. If you find a good return run then it can be 15Mcr/hr (estimated - I haven't done this repeatedly for an hour yet). The fine for carrying 532 Illicit Imperial Slaves is 2.5Mcr. You get fined from being interdicted and scanned or scanned at a station. The latter is easy enough to avoid. It really hurts when a player interdicts you and scans you and you get a fine even if they just stop you to say "hi". OMG just shoot me dude.

Trying to find a trading tool that includes smuggling...
 
So, where most of y'all have unlocked everything, it could never be attributed to the fact you manipulated the system.
We will hear no cries of "nothing to do", thank you.
"You do it to yourselves you do, you and no one else, you do it to yourselves."
Some trendy band not so trendy now.
Kinda how you'll feel when you kill the game for yourselves...
 
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I make less than 1 mil an hour now. I recently got into a nice compromised nav beacon and it's fun to attack secforces that guard outposts as long as they don't control the rest of the system. It's not the best way to make creds, though. When I was doing the Power play thing, I was making around 8 - 10 mil an hour, but I'm having more fun now.

It's like I told a good buddy of mine recently - Credits are easy.

Having fun is a lot more rewarding. Sometimes it costs me, but that's ok too. Having a goal besides the almighty credit is incredibly freeing. Of course, I needed to make a stupid amount of credits to reach this epiphany. I'm not a billionaire, so at least I didn't get sucked into it for that long.

If I need to fill the coffers, I can just farm a HazRES and make a few mil. Prolly about 3 mil an hour if it's a good one. I've come out with less than a mil once or twice, but that was mostly due to boredom.

My secondary CMDR has been making about 500k per a round trip trading run that takes maybe 15-20 minutes. I haven't timed it. He was just trading to get into a decent scout ship. He should be heading into the black tonight. :)

o7
 
From 10m to 15m per hour on a one jump trip in my trade Cutter, depending on whether other CMDRs are doing the same run and affecting the prices / stock levels or not :)
 
About 15mill/hour in haz res with my anaconda

I'm going to have to try that, as truck/trading A to B is boring.

Let' see, 2.5 million trading imp slaves in 728 cutter, that's 3434cr/ton for 1 way, 6 jump route in about 10 mins, so about 15 million/hr and I'm still not an Elite trader yet.
 
What kinds of ship load outs are those of you making 5+ mil/hour using? I am trying to save for a nice exploration setup, but am only making 1/200k a day.
 
depends what robigo has to offer but any where from 10-23mill im only entrepreneur and not friendly with robigo for some reason.
So i expect that will go up as i rank up.

But its not like i just do that all day lol.. 1 robigo run maybe 2 a day is enough.
takes about 30mins to get there in a python. less in the asp.
money is about the same but you can take the large loads with no fail on scans in the python.
Still about an hour trip from the bubble and back give or take (more fule tanks and a bigger scoop in the python)
 
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I donated and delivered 10,000 tons of Zachary Hudson reinforcements, which cost me 90 million, but now I get 50 million a week salary and double bounty payouts. On one sortie today, which took 2 hours, I made 32 million, so 16 million an hour. In total, I made 82 million today, so I already have 42 million of the 90 million back. If you add the 41 million that I got from the double bounties, that means that I'm 2 million up and I have 6 more days of double bonuses. Next week, the cost of the reinforcements will only be about 40 million, so I'll get a surplus of 10 million before I even go out.

I'm carrying about 350 tons of his stuff at a time, which means about 15 trips. I found a couple of stops on the way back that get me nearly a million a time and I can do two trips an hour, so that helps to subsidise the cost of the reinforcements.

I'll write it all up when done to show how it works. At first, it looked like a break-even situation, where you have to deliver 50 million worth of stuff every week for a 50 million payout, but actually, it's much more complicated than that, and more lucrative too if you do it right.

The first investment is about 90 million, which is a very high risk. If you bump into someone and kill them at Gresley dock, bearing in mind that they dive-bomb you, or if you become wanted in Nanomam for any other reason after you've delivered 9500 tons, you're in big trouble.
 
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