How realistic are this game's ambitions?

Most of us are very excited about the proposed future of Elite. Especially the idea of station life, walking around ships, seamless planet flight/landing, FPS boarding action, and Thargoid attacks.

But it does make me wonder if Frontier has even a fraction of the funds and man-power to make all these ideas happen. I can see maybe one of them happening after a year or two. But ALL of them?

I can see that the game is getting good reviews on Steam but just how many sales is it going to take to turn Elite into a full on simulated universe of dream-of awesomeness without bankrupting the company?

Color me cynical but I'd like to know whether or not I should get my hopes up....

They should just open source it and let the modders do all the work. Everyone I started playing with have stopped through boredom / content / progression issues and I must say how refreshing it feels to play a different game and start leading a normal life again.

The dream would be a few AAA production companies teaming up to make a super game. But Fdev will probably start working a patch for powerplay issues then the "arena" update zzzzzz then linux release....then something else that isn't in the plan...All whilst letting absolutely no-one know what is going on(hopefully not because there is no plan or intention), so players get disheartened and go elsewhere :-(??
 
They should just open source it and let the modders do all the work. Everyone I started playing with have stopped through boredom / content / progression issues and I must say how refreshing it feels to play a different game and start leading a normal life again.

The dream would be a few AAA production companies teaming up to make a super game. But Fdev will probably start working a patch for powerplay issues then the "arena" update zzzzzz then linux release....then something else that isn't in the plan...All whilst letting absolutely no-one know what is going on(hopefully not because there is no plan or intention), so players get disheartened and go elsewhere :-(??

+1 Rep

Totally agree about the modders being let loose on ED to a certain extent.. for things like new ships, stations, weapons etc
Look at Sim City 2014 v Cities Skylines, EA in their finite wisdom kept it a closed shop, released a broken game (yes i did preorder it silly me) and told everyone things couldnt be down, like offline mode. Now take paradox approach to Cities Skylines, tons of content thanks to modders, from maps, buildings to vehicles. Very few bugs and mods to sort out the ones that are there.

Does anyone even play sim city anymore but tons are playing cities skylines tanks to the mods.
 
New ED mod released planetlandingfpsthargoidsbuyhomealienshipsnewepsboardinghirefleetandromedajump v1.0 £100 (I would pay double that amount)
 
Last edited:
The things I want from my ideal space game game are fairly straightforward: first person play in stations and on planet surfaces, controllable planetary landings, small-scale space dogfighting, big battles where giant, enemy-stuffed capital ships are plentiful, piracy/mining/trading, upgrading my gear via credits/crafting.

The thing is, all that stuff seems have been implemented pretty competently by 4 guys and a dog in Guildford, within (I would guess) a lower budget than FDEV.

It's not out yet, but people have actually seen their game running, and doing the stuff this one is definitely maybe going to be doing at some unknown point in the future (if the money is right). The other game's graphics are less detailed and more stylised. Their generation models for stars and planets are likely to be less than accurate in comparison to one made by a self-confessed astronomy nut. Travelling the vast emptiness of space may seem less arduous than going to the loo and back, especially when compared to the full majesty of Hutton Orbital Space Truck Simulator 3300.

To be honest, though, if their game plays well enough....I probably won't care too much about any of that. And if it comes out before the first expansion for this game, which looks very likely based upon their current progress (and the deafening silence of FDEV beyond a couple of placatory but vague statements from the big boss when pushed to comment)...well, I wonder if those expansions might be trickier to sell. Especially if (as reports indicate) potential buyers can simply point to this other game and say "those guys aren't asking for more money for planetary landings or walking about - AND I CAN PLAY IT OFFLINE"...
 
Last edited:
...To be honest, though, if their game plays well enough....I probably won't care too much about any of that. And if it comes out before the first expansion for this game, which looks very likely based upon their current progress (and the deafening silence of FDEV beyond a couple of placatory but vague statements from the big boss when pushed to comment)...well, I wonder if those expansions might be trickier to sell. Especially if (as reports indicate) potential buyers can simply point to this other game and say "those guys aren't asking for more money for planetary landings or walking about - AND I CAN PLAY IT OFFLINE"...

Deal breaker. Or clincher, depending on your point of view. :)
 
Last edited:
What upsets me the most, is the fact that since E3 it's like how much - a week's gone? Devs check out the forums, they reply to some really unimportant stuff from time and time, and they KNOW how much we're waiting for even for a tiny-tiny-little piece of any information, whatever... and they still keep silence. Not even a newsletter, not a word, nothing.

I personally check forums a million times a day. Lunch launcher from time to time. See if any update, even minor, is coming. Nah...
 
They will NOT release modding tools. They wanna make money from selling addons - skins. Moding would have totally removed it. To be honest. They shot themself in the food. They were the 1st one to release a space shooter and they did a bad job. This franchise will die just like Elite 3 did :(
 
They will NOT release modding tools. They wanna make money from selling addons - skins.

I really doubt allowing users to create ships/etc would do any good - but why, for example, do not allow users to create ads which we see when flying in stations? FD could moderate them of course. How many variations in there now? 3-4? Faulcon DeLacy, blah-blah? I am pretty sure there are cool people out there who could draw amazing, smart ads, patriotic propaganda signs, etc. Imagine seeing a Hudson Face, for instance, with something like 'JOIN ARMY' when flying in his controlled systems?

This unimportant, secondary content brings life to a game. It's pretty much missing there now. 4 stations, 4 ads, 5 outposts. I completely understand smaller devs could not afford themselves to concentrate on those secondary things. Why not allow amazing userbase (I am pretty much sure userbase for ED is amazing) to contribute where they can?
 
I really doubt allowing users to create ships/etc would do any good - but why, for example, do not allow users to create ads which we see when flying in stations? FD could moderate them of course. How many variations in there now? 3-4? Faulcon DeLacy, blah-blah? I am pretty sure there are cool people out there who could draw amazing, smart ads, patriotic propaganda signs, etc. Imagine seeing a Hudson Face, for instance, with something like 'JOIN ARMY' when flying in his controlled systems?

This unimportant, secondary content brings life to a game. It's pretty much missing there now. 4 stations, 4 ads, 5 outposts. I completely understand smaller devs could not afford themselves to concentrate on those secondary things. Why not allow amazing userbase (I am pretty much sure userbase for ED is amazing) to contribute where they can?

Humh its cool idea but something tells me we will see a lot of b 0 0 b s and p00rn :D
 
Last edited:
Frontier were involved in the development of The Outsider (never released) which presumably used an earlier incarnation of the Cobra engine - I expect that a lot of that codebase is still relevant with respect to the EVA DLC.

https://www.youtube.com/watch?v=Glr71X-cr84

Wait, were those stealth mechanics?

I wonder whether procedurally generated heists are a potential future thing. A Firefly 'Let's be bad guys' moment.

Probably not :)

But that's really interesting - thanks!
 
They will NOT release modding tools. They wanna make money from selling addons - skins. Moding would have totally removed it. To be honest. They shot themself in the food. They were the 1st one to release a space shooter and they did a bad job. This franchise will die just like Elite 3 did :(

I agree Frontier took 10 years to appear made a ton of cash for gametek who thought i know lets release a sequel, something 18 months later First Encounters arrived and wheres gametek now... went bust shortly after that

Though I hope ED doesnt die and kill the franchise completely as we dont have another 20 years to wait for a sequel
 
Most of us are very excited about the proposed future of Elite. Especially the idea of station life, walking around ships, seamless planet flight/landing, FPS boarding action, and Thargoid attacks.

But it does make me wonder if Frontier has even a fraction of the funds and man-power to make all these ideas happen. I can see maybe one of them happening after a year or two. But ALL of them?

I can see that the game is getting good reviews on Steam but just how many sales is it going to take to turn Elite into a full on simulated universe of dream-of awesomeness without bankrupting the company?

Color me cynical but I'd like to know whether or not I should get my hopes up....

So, for you, is only question of money.

Said that, the first question in my mind is: Star citizen, with its high remunerative kickstarter campaign, could do all?

What I really think is: No matter for the money, elite is selling good. What could be missed is the possibility of implementing some features, maybe by lack of technologic possibilities.

And that is why I can't trust in a project like Star Citizen, but I hope in a project like Elite. Some features we are waiting here are doable, some promises in SC are, for me, out of the possibilities, if they also have unlimited credits.
 
So, for you, is only question of money.

Said that, the first question in my mind is: Star citizen, with its high remunerative kickstarter campaign, could do all?

What I really think is: No matter for the money, elite is selling good. What could be missed is the possibility of implementing some features, maybe by lack of technologic possibilities.

And that is why I can't trust in a project like Star Citizen, but I hope in a project like Elite. Some features we are waiting here are doable, some promises in SC are, for me, out of the possibilities, if they also have unlimited credits.

The only reason why Elite is selling good its because its 1st space based game from a LONG time that is not EVE. The moment other titles hit the store. Elite will be at the end of the line.
 
The only reason why Elite is selling good its because its 1st space based game from a LONG time that is not EVE. The moment other titles hit the store. Elite will be at the end of the line.

So, x saga, evochron, Kinetic void and some more are not existing for you?

Now, don't want to start a forum conflict. These, mine and yours, are personal opinions. Only the time will let we see how it will goes. My previous post didn't debate on who will win the space Sims war, but that the adding of features isn't a lack of money problem.
 
Last edited:
IF we are talking ambitions here then DB has to be ambitious he always has been

On the money side SC has raised 100 million or so
FD raised 7 million up to release date I think so less than 10% of what SC raised

But for that 7 million I do expect a working bug free version (or as few bugs as possible) of the game.. seems today most developers\publishers are lazy, have little quality control, and rely heavily on day one patches to fix their games ... EA, UBISOFT, 2K among the worst culprits.
 
That's true but then the physics simulation in Elite isn't anywhere near accurate. For instance, turning off Flight Assist and hitting boost should mean the ship keeps travelling continuously at the top speed it reaches. It does not; it slows down. The rest is similarly flawed

It actually worked that way in beta but it became a game balance problem when every anaconda was doing reverse rolls at full speed. Sometimes game balance has to come before realism. I'm not really a FD fanboy but it's one of the things they did right.

About the game ambitions, I don't know. So far I'm not convinced FD can create enough content.
 
Last edited:
Mine version is near to a working bug free version, yours not?
We could discuss the lack of content, if we want, I could agree, also if I simply think it's only question of time (even not short probably), but say that we have an heavy bugged game isn't real, c'mon.
 
It actually worked that way in beta but it became a game balance problem when every anaconda was doing reverse rolls at full speed. Sometimes game balance has to come before realism. I'm not really a FD fanboy but it's one of the things they did right.

About the game ambitions, I don't know. So far I'm not convinced FD can create enough content.

Interesting info. So instead of putting a cap on reverse they re-did the physics ? Weird...

Anyway I see 2 types of content:

1 CGI graphical based
2 Writen based

CGI based content is hard and long, planet exploration, walking around etc etc. Expensive and long.

But creating writen content should be easy. For example, more complex weapons, more types of weapons, better market, more options IG to expand and pursue.

Truth be told I got myself Vulture today - or what ever that ship is called. After running with basic weapons and wipping out everything in my sigh I ask myself question... what do I do now? PVP just got boring. Exploration will sleep me to death. Damn game over?
 
Back
Top Bottom