How realistic are this game's ambitions?

Elite 1984 was ground breaking, unique and pioneering I expect the same from Elite 2014.

We're entering the age of VR support, 8 core CPU's and various other gadgets and high speed fibre connections. I would expect if Elite is going in 10 years time to be different to what it is now. I do hope they stick close to the original vision and give us planned features.
 
I´m just saying we have no evidence whatsoever, we don´t know what they work on and since half of the stuff from the BASIC DDF isn´t even there, I wouldn´t count on words anymore. We know they were desperate during the Kickstarter, they would have promised rainbow striped unicorns if people would have requested them.

We know they are working on expansions already in parallel with with the core game (mentioned in the first Dev update Jan 8th)...we also know they have expanded their team to do so. What the planned expansions are have been mentioned many times...

Also, "half the stuff from the DDF" is actually there. There is still some major missing features, mostly revolving around NPC interactions of different sorts: Passangers, crew, NPC wingmen, personal contacts, tier 2 NPCs. The bottleneck here IMO being a good two way NPC comms system...when people claim that the DDF has been forgotten...well...that requires disregarding the majority of it that has actually been implemented. However...this is off-topic and also something I already written about recently and I'm interested in repeating it again so I'll leave it there...

To be clear...I was also hoping for a tease about the expansions during E3, but considering that this show is still very much a console event it does make sense to keep the focus on the Xbox release. Maybe Gamescon or PAX Prime is when they have planned to announce the first expansion.
 
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We know they are working on expansions already in parallel with with the core game (mentioned in the first Dev update Jan 8th)...we also know they have expanded their team to do so. What the planned expansions are have been mentioned many times...

Also, "half the stuff from the DDF" is actually there. There is still some major missing features, mostly revolving around NPC interactions of different sorts: Passangers, crew, NPC wingmen, personal contacts, tier 2 NPCs. The bottleneck here IMO being a good two way NPC comms system...when people claim that the DDF has been forgotten...well...that requires disregarding the majority of it that has actually been implemented. However...this is off-topic and also something I already written about recently and I'm interested in repeating it again so I'll leave it there...

I agree with you, much of the stuff from the DDF is in the game. It's not really a question of "if" the content is in the game. It's more a question of "how" it was implemented. It seems to me, if we look at the design documents in a very generalist way and assume they are open to subjective interpretation, then it's hard to argue we don't have the game that was described. Personally, I'm not in favour of the subjective generalist view when it comes to design documents and discussions which sold me a game, but that's just me...and I totally understand that other people view it differently.
 
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10 years? lol
Once Star Citizen comes out no one will be playing Elite Dangerous except like 100 fanboys that are on this forum.

I am looking forward to SC release for so many reasons........... This is one of them :p

I agree there are some people who want elite to be just like Star Citizen and so whine, moan and demand changes... but Elite is NOT star citizen, so the sooner those people who want it to be leave, the better, for this game and certainly this forum, and leave the people who want to play elite to play elite.


(I am a backer of both, a self confessed fanboy of both and expect both to be a success)
 
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Amazing you can fan-boi a game which has not even been released, or even has a real release date ;-)

like people fan-boi unreleased expansions of ED, which dont have a release date either ;-)

the other space games have actual ingame stuff to show off though, that is significantly more worth than words
 
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I am looking forward to SC release for so many reasons........... This is one of them :p

I agree there are some people who want elite to be just like Star Citizen and so whine, moan and demand changes... but Elite is NOT star citizen, so the sooner those people who want it to be leave, the better, for this game and certainly this forum, and leave the people who want to play elite to play elite.


(I am a backer of both, a self confessed fanboy of both and expect both to be a success)

The big problem is that no-one, except the developers of the various games on offer, seems to have any idea what the difference is between the games. I keep trying to find out how SC differs from Elite and if it's something I'd be interested in - which Elite already is - and all I can ever end up finding is that SC is more hand-crafted, and has a smaller world to Elit'es procedural generation and 1:1 scale.

If that's the only things that are concrete enough about SC to comment on the differences then I suspect it'll be quite some time before it's in a release-worthy state. Just saying.

Anyway, so that I'm not COMPLETELY off-topic, I don't think that the ambitions of the devs are completely out of line with what they can do with a team of ~100 over a 10 year development cycle. If nothing else, I see how much of a difference can be made to a product over less time than that when I look at the company I work for, who I've only been with for 5 years and yet significant leaps and bounds have been made in our technology. With a team of 3-5 developers. ;)
 
like people fan-boi unreleased expansions of ED, which dont have a release date either ;-)

the other space games have actual ingame stuff to show off though, that is significantly more worth than words

The trouble there is that Frontier rarely tell us anything unless its about to appear on our hard drive in the next few weeks.

That's their strategy and has probably been made worse by offline-gate.
 
The big problem is that no-one, except the developers of the various games on offer, seems to have any idea what the difference is between the games. I keep trying to find out how SC differs from Elite and if it's something I'd be interested in - which Elite already is - and all I can ever end up finding is that SC is more hand-crafted, and has a smaller world to Elit'es procedural generation and 1:1 scale.

So SC and ED differ in 1 way in that SC is planning to release most of their "stuff" in 1 go, which means a much later release rather than the almost modular approach ED is taking.

But for me the biggest diffferences are

SC will come with a fully scripted story mode called Squadron 42

and SC is hugely guild centric which guild leaders often owning large ships which you may be invited to play on. As it has far fewer planetary systems people will be far more likely to meet and I get the impression SC will have a lot more PvP about it (remember according to DB PvP in elite outside of specific places is meant to be rare, Pilot Federation members are meant to be encouraged to work together not attack each other and this is meant to be by design.

in SC guilds are already forming getting ready to go to war with each other. I have zero interest in any of that, but Squadron 42 I am super psyched for!.

SC WILL have a slider to try to minimize PvP for those who do not want it, but its no guarantee and it will not work at all in lawless systems.

over all, the aims and scope for both games is imo just as ambitious as each other. Elite is just going about delivering it differently. I just hope Star Citizen does not get content cut last min like Freelancer did (that game was meant to have much of what SC promises but it got cut at the end due to time and money) just as much as I hope ED continues to deliver patches - both free AND paid over the coming years.

in terms of artistic style I consider Star Citizen to be a Hollywood glitzy show piece and Elite to be a more reserved space opera - in many ways Elite reminds me of Kubrick and Arthur C. Clarke's....... 2001 space odyssey
 
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Forget about 2025, I fully expect to be playing some form of ED in 2035! If by some miracle DB and Frontier ever let it go (which I can't ever imagine) they have said the code would be released for development. In the mid 90's as well as E:Frontier I played the Mechwarrior series. In 2000, Mechwarrior Mercenaries was released by Microsoft who then made some add ons but eventually abandoned it. Fan Devs took over and 12 years later it was still going and being played online with the same basic engine but heavily modded and tons of new content. So my point is the fan base is so large that one way or another ED will be still around in 20 years IMHO.
 
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frontier developments has 245 employees plus adding nine new positions that are gaming development related. here is the sources:

https://www.frontier.co.uk/docs/files/Frontier Developments plc Annual Report and Accounts 2014.pdf (see page 2)

also the jobs: http://www.frontier.co.uk/jobs/vacancies/cambridge_vacancies/

This assumes that:

1. Everyone at Frontier are working on Elite (look at the list of titles they have in development).

2. Bigger team = better game (have you never heard about too many cooks spoiling the broth?)

3. That the team have equal capabilities to those who are working on NMS.
 
I don't give a monkey's about planetary landing right now, or walking around the ship. I could not care less.

I want the core of the game done, even Elite: Frontier was a more complete game than this. Could you transport passengers in Frontier? Yes... In dangerous? No... But this is not even half the problem...

The real problem is, for me at least, is the core game, the mission generation, the things to do the things that make the game a game.

Where are the group missions? Either exploring, trading, bounty hunting, smuggling.... not mention across multiple systems. Can you imagine for example getting a transportation mission for a 100 ton reactor to build a new station (so you need a big trading ship) some 150 light years away, but the mission say you will need 3 combat ships as escort as the company believe enemy corporation/government will try to intercept you... And I mean getting pitted against several large wings of elite/dangerous... Far more interesting and involving the transporting 7 tons of cargo to the system next door.

Exploring - IMO, needs to be made much harder, exploring is for care bears at the moment, but I digress... Imagine travelling 3000 light years to system exploring, bringing system data back to the universal cartographers, then a week later a mission appears on the bulletin board for a return to trip to a new discovered planet, as their are mysterious readings that need further analysis and 4 people are requested as it could be dangerous...

Were is this mission development... the missions you get from the bulletin board are about as basic as they can get...

Of course, they are developing this over time... But I think they should have spent more time developing the the back ground mission generator than Power Play, which is nothing more than a shallow bolt on to a far from complete game.
 
i even can´t find a reason for playing now but.... Let´s see if Star citizen won´t need another 10 years to become a decent game...

It doesn't even exist as a real game yet, you can't expect it to 'become' anything at this point.
You can say that when it's released.
 
Don't ever go " full cut scene"

It would never happen but I would love a 'Braben/Roberts' joint production

"Elite Commander".... The glitz, polish and scripting of a Wing commander game with the open space / astronomy of an Elite game, with the ED flight mechanics.
 
Yeah elite is here and star citizen is not. Lets focus on the game we are actualy playing guys =)

as for myself, im a day 1 world of tanks player, and i would never imagine that i would be playing it 4 years later.... you never know. If FD keeps the quality im pretty sure ED will still be around in 10 or evem more years. Damn im no fanboy but this game is just mind boggling epic, i dont think i will ever stop playing it like ever <3

Well, considering the content they offer in their current state, I would say both are here offering almost same amount of content, the only difference is ED has 400 billion mostly identical maps with the same thing to do in all of them, SC has lets say "fewer" maps right now, but they have walking around feature.

Anyway, I really hope the development have something big for us in the near future (this year at least). Good thing is, there is real competition on the market, so I believe it will be motivating for all the three titles.
 
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