how the do you gain money in this game?

trying to do missions or combat zones and just completely get annihilated, today I'm already -3m credits
I warp to zone and before I even deploy hardpoints my shields are gone so I try to warp away yet my thrusters and fsd continually get knocked offline. so I bring them backonline, before it gets a chance its broken again.
how is this even possible? is there some form of paytowin I'm missing? because this vulture is complete and its taken me forever just to get it.

CZs can be tricky. Some tips.
  • A high CZ is actually easier than a low. Oddly enough.
  • Fly away from the fight before selecting a side. Go out to about 4km from the nearest ship.
  • If the red/green ratio is in your favour, dive in. If it's not, relog, or fly out and back, and try again.
  • Stick with a group of greens at all times, protect the larger, high ranked ships around you, and they'll protect you, by maintaining the agro with larger weapons.
  • Keep a system targeted incase you need to make a swift exit to Hyperspace. Don't try to low wake (jump to supercruise), your Vulture will likely be inhibited by something and take forever. High waking is not effected by the mass lock factor of larger ships.
  • Retreat to the outer edges of the battle periodically to recover your shields, and check the red/green ratio.
  • Fly out 10km+ and stop, to use the reboot/repair function which brings shields back online at 50%. Make sure you're not followed before you reboot.

Hope that helps!

CMDR Cosmic Spacehead
 
trying to do missions or combat zones and just completely get annihilated, today I'm already -3m credits
I warp to zone and before I even deploy hardpoints my shields are gone so I try to warp away yet my thrusters and fsd continually get knocked offline. so I bring them backonline, before it gets a chance its broken again.
how is this even possible? is there some form of paytowin I'm missing? because this vulture is complete and its taken me forever just to get it.

You may be making the mistake of picking a faction too soon... Once you jump into a conflict zone DO NOTHING FOR AT LEAST A FEW MINUTES... Then wait a bit longer! All of the ships in CZ will then be engaged with each other, Many will have been thinned out, and when you do eventually join a side many of the remaining hostile ships are damaged and easy pickings. By this point the CZ has reached equilibrium and you can stay until your ammo runs out or you get bored and wander off somewhere else.
 
bi weave shields ok, i'll swap those out right now currently just using regular shield generator.
the amount of info is great
I have some shield boosters in utility, should i also use shield banks? instead of hull reinforcements?

EDIT:also in response to thundersqueak, I am now playing in solo as I got blown up a few times by players in open :F

Your military internal slot should have the best SCB it can fit. The rest of your optional parts should focus on hull reinforcements. That is if you plan on just doing local star cluster missions ect. If you plan on traveling fit a fuel scoop.

A good reason to travel is community goals. For relatively little participation you can make good credits because of the community goal rewards.
 
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I can't believe that threads like this one still pop up on a regular basis.

With casual playing of roughly 8 hours a week you should be able to afford an anaconda within a month.
If you know the ropes and put all effort into earning money you could have a trading anaconda within 2 weeks at most.
That is without touching any of these exploits which could probably shrink that time to mere days.

The game is basically shoving cash down players throats with little to no money needed for maintenance/repairs/fuel.

It is impossible NOT to make money unless you enjoy sitting in the docking bay all day.

Back in the days you had to think twice about doing a mission, since fuel costs would be higher than most mission payouts,
repairs could reach the purchase value of the ship.
 
If other players attack you for no reason, you can block them from the History tab (the ones who killed you are highlighted), this way you will never meet them again.

Keep doing it, and the gankers will have nobody to play with but themselves!
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Your statement contradicts what i have gathered from other threads. Based on all i have read, the block doesn't reliably prevent the person in question to turn up in your instance. It just gives him a low priority, so if there's enough other people in the area they are prefered and the blocked person doesn't make the cut any more. In sparsely populated systems it thus does nothing. Even if the guy has low priority, he'll get into your instance if there's not enough other players with higher priority.
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Mind you, this is what i gathered from talks about this system, i can also be wrong here. Anyway, there's one quick and easy solution, which seems to be much more reliable: join Möbius.
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And for those who don't know about it yet: Möbius is a massive player group. Or rather, by now tue to technical reason, several PGs. (Spread over PC, Xbox, PS4. ) It's true that once in a while somebody "infiltrates" Möbius and kills a few people, to get banned in return. (And the term "infiltrate" tells me a lot about those people. It's like you "infiltrate" a bluecollar bar on a friday evening. It's not hard at all, you must have serious issues to be proud of it. But just like in that bar, once you made a mess there, you won't get in there a second time... )
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So if you like to meet other players, with minimal risk of being attacked but with much higher chance of friendly and social interaction than in open, Möbius is the way to go.
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More on it is here:
https://forums.frontier.co.uk/showt...r-the-PC-PS4-XBOX-with-over-40-000-Commanders
 
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With casual playing of roughly 8 hours a week you should be able to afford an anaconda within a month.
[...]
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*raises eyebrows to the ceiling*
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Seriously? You expect a casual player, so somebody who's not investing all time and effort into optimisation, to get an Anaconda in 32 hours of playtime?
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Either we have a very different definition of "casual", our clocks have a vastly different scaling for what is one hour, or you might seriously overestimate how much money a new player can make. Even sending him to the most boring money grind in the game would take a new player more than that time to make that money.
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Sure there are the "Anacona in 24 hours of playtime" videos, but they are made by players who already know a lot, what i new player still needs to learn. And that's before even mentioning that pushing a player into this (financially optimal, but extremely boring) playstyle right from the start is a good way to get rid of this player.
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Your statement contradicts what i have gathered from other threads. Based on all i have read, the block doesn't reliably prevent the person in question to turn up in your instance. It just gives him a low priority, so if there's enough other people in the area they are prefered and the blocked person doesn't make the cut any more. In sparsely populated systems it thus does nothing. Even if the guy has low priority, he'll get into your instance if there's not enough other players with higher priority.
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Mind you, this is what i gathered from talks about this system, i can also be wrong here. Anyway, there's one quick and easy solution, which seems to be much more reliable: join Möbius.
.
And for those who don't know about it yet: Möbius is a massive player group. Or rather, by now tue to technical reason, several PGs. (Spread over PC, Xbox, PS4. ) It's true that once in a while somebody "infiltrates" Möbius and kills a few people, to get banned in return. (And the term "infiltrate" tells me a lot about those people. It's like you "infiltrate" a bluecollar bar on a friday evening. It's not hard at all, you must have serious issues to be proud of it. But just like in that bar, once you made a mess there, you won't get in there a second time... )
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So if you like to meet other players, with minimal risk of being attacked but with much higher chance of friendly and social interaction than in open, Möbius is the way to go.

Actually, last week I was interdicted by someone in my block list: I submitted, and he was not in the instance, nor I was in his. Pity too, because in that particular case I was actually looking for a fight.

Anyway thank you very much but I prefer to play in Open because I like meeting new people; having said that, if someone interdicts me with no in-game reasons and with the express purpose of ruining my day, he will soon find himself on my block list and he won't bother me again. My spare time is too precious to waste it with toxic players.
 
Actually, last week I was interdicted by someone in my block list: I submitted, and he was not in the instance, nor I was in his. Pity too, because in that particular case I was actually looking for a fight.
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That sounds more like a network problem than a result of the block list.
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Anyway thank you very much but I prefer to play in Open because I like meeting new people; having said that, if someone interdicts me with no in-game reasons and with the express purpose of ruining my day, he will soon find himself on my block list and he won't bother me again. My spare time is too precious to waste it with toxic players.
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Tastes differ. Nobody will force anybody to join Möbius, but on the "meet new people" aspect: The Möbius administrators are just juggilng stuff, as the first of their groups (the european one) hit the hard limit of 20k players and some of the other groups apparently also are heading for the limit. Now consider that even in open you have a of how many players can be in your instance. (I think the limit is still 32 players. ) So technically, if you play at or near an active area, you are as likely to meet other players in Möbius as in Open. Only when being at very remote places you have a slightly higher chance to meet players in Open.
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On the other hand, i tried both options at some time, and found that Möbius is the non-toxic version. So i guess it's not a bad thing to let new players know about it. :)
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verminstar

Banned
Almost everything I make is from scan data because Im an explorer. If I need a lotta money quickly, one can farm neutrons...but theres nothing I really want so I really have no need to farm at all. Grind is in the mind ^
 

sollisb

Banned
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pushing a player into this (financially optimal, but extremely boring) playstyle right from the start is a good way to get rid of this player.
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Like the 'grind play' is so riveting as it is?

I guarantee, the grind fest will lose more new players than anything else.

I've come up via games like EverQuest etc where dying meant losing a 1/3 of your total experience and a loss to all stats. And even I think ED is a grind fest. Not to mention a RNG mess.

And the worst part of it is that FDev don't care and actually go out of their way, to make it worse.

Here's an example;

You can earn credits by going to Res Sites. In fact it's one of the primary ways. What do FDev do? They make it so the AI has endless chaff, and endless weapons, and even worse, Boosts and wakes out, so the player, trying to make credits not only doesn't get the credits, but loses a whole lot on ammo and time. It's like they don't actually want us to have fun 'playing' E.D.
 
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pushing a player into this (financially optimal, but extremely boring) playstyle right from the start is a good way to get rid of this player.
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Which is why I suggested Community Goals. They're not the most min-max way of making money but they're more than most new CMDRs can make on their own without grinding the mission boards.
 
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You can earn credits by going to Res Sites. In fact it's one of the primary ways. What do FDev do? They make it so the AI has endless chaff, and endless weapons, and even worse, Boosts and wakes out, so the player, trying to make credits not only doesn't get the credits, but loses a whole lot on ammo and time. It's like they don't actually want us to have fun 'playing' E.D.
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While it seems like we both agree that promoting a grind based playstyle is not what we should do, i have to correct what you wrote here.
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But i have to contradict the old myth of endless consumables. I did some testing on setup with rather low firepower some time ago. That meant that i was shooting at NPCs for quite a long time and it was quite noticeably when they ran out of SCBs, heat sinks and Chaff. I didn't tank them for long enough to confirm that they also ran out of ammo, but if the three mentioned systems can run out, then i guess the same is true for ammo.
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So the whole "infinite ammo" by now is wrong. Developers confirmed that at some time in the past there was infinite weapon ammo to avoid a bug in the AI, which behaved eratically when ammo ran out, but that's supposed to be fixed by now.
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On the part of NPCs running away: yes, it happens. But that means they fly in a rather straight line, do not attack any more and they do have to get out of mass lock to get away. (At least i yet would have to notice an NPC make a jump out in an area where i still am masslocked. ) But only higher ranked (read: more "intelligent") AI does that, and you still have a chance to get the kill.
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Which is why I suggested Community Goals. They're not the most min-max way of making money but they're more than most new CMDRs can make on their own without grinding the mission boards.
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That's good when they are in range. Last weeks CGs, in the starting systems, were great for that. This weeks CGs, in the Pleiades nebula, are a different matter. Going there takes a while in a good ship, now imagine traveling there in a non-engineered ship with beginner setup.
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At other times there are only transportation based CGs, for which you are well advised to have a bigger ship to be able to deliver enough cargo. So yes, some weeks CGs can be awesome for beginners, other weeks they are no option for the beginner. But you are right, the smart new player should keepsan eye on CGs and when there's one in range where he can contribute, take a shot at it. :)
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Deleted member 115407

D
Is your Vulture G5 engineered?

If not, don't bother. You're pee-peeing against a hurricane.

This isn't true. You can run CZs in unmodded ships - I cut my teeth running CZs in unmodded eagles, vipers, and cobras. It just takes practice.

That being said, CZs are probably one of the least efficient ways to make money. Since ships in CZs tend to be well equipped, even in a heavily modded ship your time on target, combined with low reward values, works against you.

Good way to farm rep though.
 
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