How to avoid Gankers.

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anything vs open is not a perception, it's a very real thing simply because 'world player hostility' is only possible in open, that's the single one mode where casual pvpers can have their content. so rather than 'pvpers asking for more content', i see 'pvers asking for the little content pvpers have to be removed', regardless of the fact that pvers have actually a host of options to avoid pvp altogether.

so it could actually be argued it's the other way around, just pve fundamentalists who want the galaxy for themselves. i'm not going to do that, though. tiresome!

Fuel Rats are also only possible in open. So it could be argued as well gankers should create their own PG.

In there they could even enforce a no clogging no trainer policy.

But who am I kidding, the monthly PvP drama is about the only PvP content FDev maintained in the game since CQC. What an amazing emergent content we have there.
 

DeletedUser191218

D
This is just becoming silly now. Ganking sucks. Gankers suck. Going out your way to ruin other people's game experience is an hole way to act. If you can't intuitively understand how that behaviour being widespread is detrimental to the game then I doubt I'm going to convince you.
 
This is just becoming silly now. Ganking sucks. Gankers suck. Going out your way to ruin other people's game experience is an hole way to act. If you can't intuitively understand how that behaviour being widespread is detrimental to the game then I doubt I'm going to convince you.
That's your opinion and I thank you for sharing it with us.
For many of us PvP is fun in a PvP game.
 
This is just becoming silly now. Ganking sucks. Gankers suck. Going out your way to ruin other people's game experience is an hole way to act. If you can't intuitively understand how that behaviour being widespread is detrimental to the game then I doubt I'm going to convince you.

It's clear to me your view on the game is wildly inaccurate. Perhaps you should find a different one to play.
 
Your benchmark of fun is pretty low compared to another pvp experience you could have in another game.

There is no objective form of fun. Everyone has their own tastes and in an open world setting like Elite's, arbitrary limitations on who can encounter who do not jive with mine.

Likewise, PvP is an enormously broad and varied topic. Organic PvP is primarily what I'm after in Elite, not formal contests or carefully balanced encounters that test only a tiny spectrum of the skills involved in the broader game. Sure, I engage in these things from time to time, but they are essentially practice for my idea of real PvP...when my CMDR has an enemy to defeat, or would prefer to survive a hostile encounter he wasn't expecting.

While I certainly have my criticisms of PvP in Elite, Elite does organic PvP pretty well, all things considered. Sure, it would be nice if people could die and stay dead, or if there were actual demographic and economic models underpinning things, but nothing is perfect, and there really hasn't been anything remotely comparable in the genre since Jumpgate.

When I think of being social, a certain level of trust is implied; trust that the other party or parties aren't going to employ sociopathic behaviour (e.g. "I'm bored, let's kill this guy").

Trust that there are numerous ways to foil such behavior is enough for me and is often enough to keep potentially hostile behavior at bay, or turn it into a non-violent social experience.

If you regularly survive dedicated 'gank wings', I'm thinking that they are either underpowered or you've started running long before you attempted to communicate and hence, eroding the social aspect. If you have some secret to it, please share it; I read threads like this to look for useful advice.

The secret is not attempting to communicate with those who are only interested in shooting at your CMDR.

Anyway, survival is not difficult, the game has always favored defense, and every inflationary mechanism added has exacerbated that trend. Veteran CMDRs do not easily get shot down, even by wings dedicated to doing just that.

The simple solution pvp zones. It's used by a tonne of other online games and works well. Pvpers can knock lumps out of one another and PvEers can enjoy the online experience without being cannon fodder. PvPers that don't agree with this clearly only want the easy target. The prospect of actually being challenged obviously does not appeal.

An entirely fallacious argument.

PvP 'zones' are categorically incompatible with organic PvP.

Wanting organic PvP, where asymmetric encounters are possible, or even the norm, is not the same as being challenge adverse. Indeed, a big part of the appeal is that one may be caught off guard, or be out numbered, especially if one is the disadvantaged party. The best PvP experiences I've had in ED, or most games are were I or my characters have been minding their own business and were dragged into a situation they weren't necessarily prepared for.

Even implied threats, whether they are actually realized or not, add an element of excitement to the game that would be lost if I knew I had to go looking for trouble for it to have any chance of finding me.

Anyway, if you want to continue to accuse me of playing a character in this game that is only looking for easy targets, just know that I can prove you wrong.
 
Fuel Rats are also only possible in open. So it could be argued as well gankers should create their own PG.

of course they can. i think their operations are actually often performed in pg?
every form of cooperative or hostile interaction is possible in pg, it just requires people to meet up.
except emergent casual pvp, because there is no prior meeting up, just bumping into each other in shared space.

there could be a default 'pve open', or any variation of that (pvp flags, no fire zones, etc). it has been often asked for. i would have nothing whatsoever against it, i would be happy for pvers. alas ... there isn't. frontier specifically doesn't want the default mode to be that way. they made open to be the place where anything goes, the only place where emergent pvp is possible. and in case people can't really get over that they have drilled enough holes into the cheese in form of modes to make it look like gruyère.

so peeps not liking that should definitely take it up with frontier, or know better instead of pestering pvpers (and providing mountains of salt) and yes, use any of the other proper modes. that's no disgrace.

most fun of all (not really) is that open is vastly overrated. for one it's just a random shard of the real thing. that 'big one open' is an illusion. despite that i was open-only for a while, but it sucks balls because of the networking. now i reserve that for when there's something special to see.

PvPers content is themselves and each other. That's about it. PvEers are not there to provide fodder for PvPers though they are often treated that way. So the false dichotomy of play in open and suffer the slings and arrows, or play alone and be anti-social is very misleading. You can be social and actually do cooperative game play instead of everything turning into a walled in deathmatch.

no,
or i really don't know anymore :D, i feel this is going in circles, please see above for a safe way out. :)
 
One of the fundamental problems here is the refusal to acknowledge that in all interactions with other human beings in life there guidelines call "morals" that establish what is acceptable behavior and unacceptable behavior. In your daily life is you break one of these morals you will pay for actions, the only question will be when and how severely the offender will pay. In this game called "Elite Dangerous" many people choose to rebel and go against established norms/morals because they are anonymous and there are no consequences for their actions. These "murderers" go so far as to manipulate the game in extreme ways, exploiting bugs that give them a huge advantage over anybody else. The current punishment system while an improvement over previous versions does nothing to recompense the player who lost a ship to a rebuy, or the time they spent getting their fighter pilot ranked up, or their exploration data etc etc etc. It is the actions of these murderers that have reduced the player base by running people off with their unacceptable behavior.

What this drives is the only option currently available for players who choose to fly in open is to be prepared to high wake out of the system at the first sign of murderers. This has the undesirable effect of decreasing human interactions as many players do CGs and other similar actions in Solo. At some point many of them have already logged in for the last time because they would rather interact with humans.

I know my post will be torn apart by the role playing pirates/thugs/murderers.

I speak the truth, whether you want to admit it or not, the murderers have directly impacted many players lives.

To those that say "its only a game" I say this. While you are playing a game on the internet, it is an extension of yourself, and you are responsible for what you do when you think no one is looking.

This game has so much potential, especially as the VR community grows, it is so sad to see it run into the ground.
 
Low shields? I could barely have had more effective shield strength in that configuration. PVE fit, remember; I'm trying to do something that isn't just PvP.
Also, don't get hit by a Grom missile isn't great advice; "Well I see your problem here, did you try not getting shot?"
It was 64 seconds from first shot to registered death; I doubled checked the game logs. Is it weird that the game keeps logs forever?
True, the sense of time gets distorted as adrenaline kicks in; the only thing to do about that is to trigger it often enough to get used to it.
There was no interdiction, I was a sitting duck with limpets scooping escape pods. I was the most well defended seal they had clubbed up to that point; I got in touch with them to ask what I could have done better and came back with "get better at situational awareness", and "stop defacto trusting people". They specifically remarked that the shield config was pretty decent.

Barely more effective shield strength? Cardinal error is using thermal (and then G5 instead of G4 which balances the resistances) instead of reinforced.

I just nearly doubled your effective shield strength to the level of a meta-FdL with the change in three modules.
(I skipped the SCB for better comparison, you won't get a bank through anyways.)

If you put in another HD Booster instead of the PD you'll get 1627 mj of shields, more then double the shields you had. If you won't survive in that thing I don't know...
 

Barely more effective shield strength? Cardinal error is using thermal (and then G5 instead of G4 which balances the resistances) instead of reinforced.

I just nearly doubled your effective shield strength to the level of a meta-FdL with the change in three modules.
(I skipped the SCB for better comparison, you won't get a bank through anyways.)

If you put in another HD Booster instead of the PD you'll get 1627 mj of shields, more then double the shields you had. If you won't survive in that thing I don't know...
Yes, that is effective advice. I'll reconsider my shield setup. Already have the armor covered at this point; always fly with Reactive Surface and balanced hull resists.
The banks aren't for escape but PvE longevity. The PD is there to thwart hatch breakers.
PvE build, remember? I want to play the majority of content in the game and be flexible about it, not the nitch PvP min/maxing for combat effectiveness.
 
Yes, that is effective advice. I'll reconsider my shield setup. Already have the armor covered at this point; always fly with Reactive Surface and balanced hull resists.
The banks aren't for escape but PvE longevity. The PD is there to thwart hatch breakers.
PvE build, remember? I want to play the majority of content in the game and be flexible about it, not the nitch PvP content.
I tend to run bi-weaves in PvE without banks too. The regen is high enough to top out between NPC interdictions and in a high/Haz Res you can chose to stop shooting for a minute to regen, too. I never run into hatch breaker pirates, maybe it's useful but I think you could just outrun them.

That's my Mission Runner Python in Colonia for comparison (it's not that far off from yours, and I do 95% PvE too ;))
 
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Trust that there are numerous ways to foil such behavior is enough for me and is often enough to keep potentially hostile behavior at bay, or turn it into a non-violent social experience.
... such as?

...
The secret is not attempting to communicate with those who are only interested in shooting at your CMDR.
Not really helpful advice for meeting people. I mean, I'm not psychic and have no idea what people's intentions are. Running at the first sight of other CMDRs is kinda anti-social. Saying hello just gives people time to get in position for the kill.
edit In your defense, it is more effective at "not getting ganked".

Anyway, survival is not difficult, the game has always favored defense, and every inflationary mechanism added has exacerbated that trend. Veteran CMDRs do not easily get shot down, even by wings dedicated to doing just that.
Favoring defense is the popular theory; the amount of effort that goes into stacking up that defense is also talked about quite a bit. Kinda sucks to only be able to hand out the advice "You should be prepping to run when you encounter another player, at least until you've ground out dozens (if you gold rush, possibly hundreds if you don't min/max your earnings) of hours getting a capable ship first. After that, just don't talk to people in any situation in which they are capable of shooting you."
 
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I tend to run bi-weaves in PvE without banks too. The regen is high enough to top out between NPC interdictions and in a high/Haz Res you can chose to stop shooting for a minute to regen, too. I never run into hatch breaker pirates, maybe it's useful but I think you could just outrun them.

That's my Mission Runner Python in Colonia for comparison (it's not that far off from yours, and I do 95% PvE too ;))
On space salvage missions, it's common for me to run into a group of 5/6 NPC pirates with hatch breakers; one Anaconda and a mix of Sidewinders and Eagles. Sometimes they have really effective loadouts and I need to use an SCB to keep shields in the fight / during the collecting; running is an option but not a fun one, especially if it's not an impossible challenge.

Some interesting build choices in you Python and not the soft of details I've seen before. Are MRPs not standard operating procedure any more?
 

DeletedUser191218

D
It's clear to me your view on the game is wildly inaccurate. Perhaps you should find a different one to play.

Please qualify this accusation. What about my subjective opinion is 'inaccurate'? Either provide evidence or apologise and retract.
 
On space salvage missions, it's common for me to run into a group of 5/6 NPC pirates with hatch breakers; one Anaconda and a mix of Sidewinders and Eagles. Sometimes they have really effective loadouts and I need to use an SCB to keep shields in the fight / during the collecting; running is an option but not a fun one, especially if it's not an impossible challenge.

Some interesting build choices in you Python and not the soft of details I've seen before. Are MRPs not standard operating procedure any more?
Actually I was wondering that myself, haven't been in the Python since I last used the Inara plugin, so it's possible I ditched the GFSD Booster or the c2 rack.
But I fly without MRPs often enough if I don't think to be interdicted by Players (which in Colonia is seldom the case).
I don't do salvage missions like at all, so no wonder I don't run into them ;)
 
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