It's not my job to disprove your statement. It's your job to prove it.The logical legitimacy of a statement isn't predicated on a caveat. I simply wanted you to acknowledge that the argument you presented in no way disproves the statement I made.
It's not my job to disprove your statement. It's your job to prove it.The logical legitimacy of a statement isn't predicated on a caveat. I simply wanted you to acknowledge that the argument you presented in no way disproves the statement I made.
You are free to assume whatever you like, just don't try selling your assumptions as facts.
It's not my job to disprove your statement. It's your job to prove it.
Anecdotal evidence isn't proof.Ummm...I didn't. You should read the thread again. I'm not sure you've understood my view.
anything vs open is not a perception, it's a very real thing simply because 'world player hostility' is only possible in open, that's the single one mode where casual pvpers can have their content. so rather than 'pvpers asking for more content', i see 'pvers asking for the little content pvpers have to be removed', regardless of the fact that pvers have actually a host of options to avoid pvp altogether.
so it could actually be argued it's the other way around, just pve fundamentalists who want the galaxy for themselves. i'm not going to do that, though. tiresome!
Anecdotal evidence isn't proof.
That's your opinion and I thank you for sharing it with us.This is just becoming silly now. Ganking sucks. Gankers suck. Going out your way to ruin other people's game experience is an hole way to act. If you can't intuitively understand how that behaviour being widespread is detrimental to the game then I doubt I'm going to convince you.
This is just becoming silly now. Ganking sucks. Gankers suck. Going out your way to ruin other people's game experience is an hole way to act. If you can't intuitively understand how that behaviour being widespread is detrimental to the game then I doubt I'm going to convince you.
Your benchmark of fun is pretty low compared to another pvp experience you could have in another game.
When I think of being social, a certain level of trust is implied; trust that the other party or parties aren't going to employ sociopathic behaviour (e.g. "I'm bored, let's kill this guy").
If you regularly survive dedicated 'gank wings', I'm thinking that they are either underpowered or you've started running long before you attempted to communicate and hence, eroding the social aspect. If you have some secret to it, please share it; I read threads like this to look for useful advice.
The simple solution pvp zones. It's used by a tonne of other online games and works well. Pvpers can knock lumps out of one another and PvEers can enjoy the online experience without being cannon fodder. PvPers that don't agree with this clearly only want the easy target. The prospect of actually being challenged obviously does not appeal.
Fuel Rats are also only possible in open. So it could be argued as well gankers should create their own PG.
PvPers content is themselves and each other. That's about it. PvEers are not there to provide fodder for PvPers though they are often treated that way. So the false dichotomy of play in open and suffer the slings and arrows, or play alone and be anti-social is very misleading. You can be social and actually do cooperative game play instead of everything turning into a walled in deathmatch.
Low shields? I could barely have had more effective shield strength in that configuration. PVE fit, remember; I'm trying to do something that isn't just PvP.
Also, don't get hit by a Grom missile isn't great advice; "Well I see your problem here, did you try not getting shot?"
It was 64 seconds from first shot to registered death; I doubled checked the game logs. Is it weird that the game keeps logs forever?
True, the sense of time gets distorted as adrenaline kicks in; the only thing to do about that is to trigger it often enough to get used to it.
There was no interdiction, I was a sitting duck with limpets scooping escape pods. I was the most well defended seal they had clubbed up to that point; I got in touch with them to ask what I could have done better and came back with "get better at situational awareness", and "stop defacto trusting people". They specifically remarked that the shield config was pretty decent.
Yes, that is effective advice. I'll reconsider my shield setup. Already have the armor covered at this point; always fly with Reactive Surface and balanced hull resists.Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Barely more effective shield strength? Cardinal error is using thermal (and then G5 instead of G4 which balances the resistances) instead of reinforced.
I just nearly doubled your effective shield strength to the level of a meta-FdL with the change in three modules.
(I skipped the SCB for better comparison, you won't get a bank through anyways.)
If you put in another HD Booster instead of the PD you'll get 1627 mj of shields, more then double the shields you had. If you won't survive in that thing I don't know...
I tend to run bi-weaves in PvE without banks too. The regen is high enough to top out between NPC interdictions and in a high/Haz Res you can chose to stop shooting for a minute to regen, too. I never run into hatch breaker pirates, maybe it's useful but I think you could just outrun them.Yes, that is effective advice. I'll reconsider my shield setup. Already have the armor covered at this point; always fly with Reactive Surface and balanced hull resists.
The banks aren't for escape but PvE longevity. The PD is there to thwart hatch breakers.
PvE build, remember? I want to play the majority of content in the game and be flexible about it, not the nitch PvP content.
... such as?...
Trust that there are numerous ways to foil such behavior is enough for me and is often enough to keep potentially hostile behavior at bay, or turn it into a non-violent social experience.
Not really helpful advice for meeting people. I mean, I'm not psychic and have no idea what people's intentions are. Running at the first sight of other CMDRs is kinda anti-social. Saying hello just gives people time to get in position for the kill....
The secret is not attempting to communicate with those who are only interested in shooting at your CMDR.
Favoring defense is the popular theory; the amount of effort that goes into stacking up that defense is also talked about quite a bit. Kinda sucks toAnyway, survival is not difficult, the game has always favored defense, and every inflationary mechanism added has exacerbated that trend. Veteran CMDRs do not easily get shot down, even by wings dedicated to doing just that.
On space salvage missions, it's common for me to run into a group of 5/6 NPC pirates with hatch breakers; one Anaconda and a mix of Sidewinders and Eagles. Sometimes they have really effective loadouts and I need to use an SCB to keep shields in the fight / during the collecting; running is an option but not a fun one, especially if it's not an impossible challenge.I tend to run bi-weaves in PvE without banks too. The regen is high enough to top out between NPC interdictions and in a high/Haz Res you can chose to stop shooting for a minute to regen, too. I never run into hatch breaker pirates, maybe it's useful but I think you could just outrun them.
That's my Mission Runner Python in Colonia for comparison (it's not that far off from yours, and I do 95% PvE too)
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
It's clear to me your view on the game is wildly inaccurate. Perhaps you should find a different one to play.
Actually I was wondering that myself, haven't been in the Python since I last used the Inara plugin, so it's possible I ditched the GFSD Booster or the c2 rack.On space salvage missions, it's common for me to run into a group of 5/6 NPC pirates with hatch breakers; one Anaconda and a mix of Sidewinders and Eagles. Sometimes they have really effective loadouts and I need to use an SCB to keep shields in the fight / during the collecting; running is an option but not a fun one, especially if it's not an impossible challenge.
Some interesting build choices in you Python and not the soft of details I've seen before. Are MRPs not standard operating procedure any more?