How to break out of ship jousting

I finally learned the "orbit" a while back and it's made a huge difference for me in breaking the jousting cycle. I have no idea if it would work on an Anaconda though.

Line up on the baddie and lay on down-ward thrusters while keeping throttles in the blue. This seems to force NPC's into either face-tanking you or breaking off and exposing their flanks.
 
In a big cumbersome ship, like an Anaconda, go in reverse when they start their run. When they get near, toggle off flight assist and start pitching up. If they angle their approach above you and you time it right, they will stay in your shooting arc the whole time, but some come straight at you, which means you lose them for a few seconds while you rotate round. Whichever they do, you should still do the same.
 
you can fight in a conda, also in a cutter or corvette. the load out shoud match the ship your in and what you're hunting.

you can also streamline into "FDL+4x Shieldbooster+ engineering+PA+multicannon+corrosiveshell" so we all have the same ship....

but really, nothing against a corrosive shell class 1 turret to soften the target up.

against NPC i flew well a time with a C3 beam turret under the nose and orbiting the target till the shields were gone. correct orbiting and the NPC could not use his gimballs....

conda with turrets is a default build against targoid interceptors...

so just play a little
 
So im slowly getting better at combat, to the point where im learning how to properly manage pips and when to shift them to system, and when to shift to shields.
But the one thing im coming in and struggle bussing with, is getting locked into that duel jousting between two ships where you basically end up running back and forth across each other, like jousting.
Im flying a conda, with dirty drag drives, what manuver should i be doing to get out of that and get back ontop of the target?
Assuming this hasn't changed (it's been awhile since I played), AI somewhat mimics your own flight behaviors. If you go at them full speed, they'll come at you full speed, and thus the two of you just end up dancing and orbiting each other like two moons. But if you go in slow and steady (like the Anaconda should, it isn't an Eagle after all), they also tend to fly slow and steady, making the battle more akin to this:

iu


I do wish ED mimicked ST:TOS rather than ST:TNG when it comes to combat. TOS ships had "gravitas", whereas TNG feels like Top Gun in space. Heck, Tom Cruise should have been at the helm of the Enterprise D!

Of course if it were truly realistic, it would look like battles from The Expanse.
 
If you are in a more manoevrable ship then lateral and down thrusters and pulling up as they get close to you allows you to track them quite nicely as they pass you, this can allow you to get in behind. Once you are behind and close then they do a sort of shimmy evasive action which is not very useful and can allow you to follow them for some time. But good luck doing that in an Anaconda!
 
So im slowly getting better at combat, to the point where im learning how to properly manage pips and when to shift them to system, and when to shift to shields.
But the one thing im coming in and struggle bussing with, is getting locked into that duel jousting between two ships where you basically end up running back and forth across each other, like jousting.
Im flying a conda, with dirty drag drives, what manuver should i be doing to get out of that and get back ontop of the target?

Flight assist off or Reverski can be used to help, although you may find yourself in a circle fest instead of a joust fest then, these are the only two flight patterns NPCs know.

of course imo a small ship should be able to out manouvere a fat anaconda, but instead we have magic agile bricks these days.

*Puts on flat cap and waves walking stick in the air

Back in my day you could fly an eagle in the "no fire zone" of an anaconda and cause havoc for anyone scared of using FA off, but the masses complained and we have what we have now.
 
Wow, a lot of people apparently never took the time to learn how to fly an Anaconda. Which is fine but don't try to tell op you can't fight in one without jousting. That's simply not true.
Luckily also a lot of good tips.
Try to predict the enemies moves, and try to orbit them. Mostly, use your vertical and lateral thrusters a lot, throw in a boost here and there and some fa off.
After a while, you'll get a good feel for how it drifts and you can use that as well.
 

Deleted member 182079

D
Wow, a lot of people apparently never took the time to learn how to fly an Anaconda. Which is fine but don't try to tell op you can't fight in one without jousting. That's simply not true.
Luckily also a lot of good tips.
Try to predict the enemies moves, and try to orbit them. Mostly, use your vertical and lateral thrusters a lot, throw in a boost here and there and some fa off.
After a while, you'll get a good feel for how it drifts and you can use that as well.
As much as I dislike the Anaconda (mine has been assigned to mining duty, I tolerate it in my fleet for completeness' sake) the doubters have clearly never been ganked by the RoA :p
 
Wow, a lot of people apparently never took the time to learn how to fly an Anaconda. Which is fine but don't try to tell op you can't fight in one without jousting. That's simply not true.
Luckily also a lot of good tips.
Try to predict the enemies moves, and try to orbit them. Mostly, use your vertical and lateral thrusters a lot, throw in a boost here and there and some fa off.
After a while, you'll get a good feel for how it drifts and you can use that as well.
The Anaconda was one of my favorite combat vessels on my PS4 account. I found it much more enjoyable to fly than the Vette.
 
Unless you want to engage in reverski facetank fights, you can orbit your target by going orthogonal to their trajectory until they catch up and then do a quick pass. Rinse and repeat. The orthogonal manouver will cause you to have higher TTK on your target while still forcing it to adapt to your manouver. However, if your target doesn't adapt it will end up in him flying into your trails and you going into reverse, effectively driftign away which you might want to avoid with close-medium range weaponry, so practice some range control.
 
So im slowly getting better at combat, to the point where im learning how to properly manage pips and when to shift them to system, and when to shift to shields.
But the one thing im coming in and struggle bussing with, is getting locked into that duel jousting between two ships where you basically end up running back and forth across each other, like jousting.
Im flying a conda, with dirty drag drives, what manuver should i be doing to get out of that and get back ontop of the target?

A ship that maneuvers without coming almost to a stop is a start. FA OFF will help, but its not really going to change the directions or distances you're traveling much, just which direction you're facing when you do it.

Wow, a lot of people apparently never took the time to learn how to fly an Anaconda.

This is like putting effort into learning how to properly shovel ox dung.
 
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I was always using my annie for combat until the corvette was unlocked. Best thing ive found with jousting is fa off when the enemy is heading towards you then thrust down while pulling back hard on the stick (oooo-errr)so you still have them in your sights as they slide past you. Good fun. Just be careful if doing this in a belt as a few times i have also been attacked by roids.....:rolleyes:
 
Thrusters and range control.

Even big ships can force smaller NPC vessels to turn away and then get in behind them at a distance where the NPCs won't want to turn around, but will have difficulty opening up a larger gap.
 
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