how to bring players back

It is curious to me that in ED folk complain about having to take 3 samples to complete - SF requires 12, although it does have the advantage that more than 1 species can be scanned at a time, and no distance requirement. Perhaps FD should imitate this?
The distance would be less of an issue if you could just collect multiple samples IMHO. Xenobiology in SF is much more chill as you aren't constantly coming across things you can't sample while you look for 'the one' 😬 (The special POI / fauna would also add some variety, but that is asking a lot more)
 
It is curious to me that in ED folk complain about having to take 3 samples to complete - SF requires 12, although it does have the advantage that more than 1 species can be scanned at a time, and no distance requirement. Perhaps FD should imitate this?
Perhaps but a lot of SF 'scanning' is done with high power rifle rounds.
That or searching for a trilobite that only seems to occur once in your biome.
 
Not sure about bringing players back, but player retention could probably grow if ship speed was increased and supercruise boredom was addressed. Yeah space, huge, cool.. but I don't want to spend so much time between events and no, it's not about the journey every single trip.
 
Not sure about bringing players back, but player retention could probably grow if ship speed was increased and supercruise boredom was addressed. Yeah space, huge, cool.. but I don't want to spend so much time between events and no, it's not about the journey every single trip.

Most event happen in the bubble where everything is mostly close together and it doesn't take long to get anywhere. I mean what do you consider a lot of time? Would you be satisfied by anything less than Starfield's instant transportation between locations?
 
You have proof? Please share with us Raxxla chaser's so we can stop.

O7
Yeah...that's not how the burden of proof works, mate. As you can't prove somethings non-existece, it falls on the one that make positive claims to present proof for their position.
That said, 9 years of not finding it, despite concerted efforts by groups of rather clever people, is a pretty good indicator.
And as the only "proof" you have for your position is the hearsay that years ago some dev at whatever gamecon said that some unnamed cmdr has honked the system Raxxla is in, you don't actually have any proof.
 
I dont wanna speak about recent situation. Lets skip it and discuss some possibilities how to bring CMDRs back.

New playable content.
Steam charts show that there is an obvious surge of ED activity when new playable content is released.

New gameplay content is an incentive for cmdrs to re-install the game and login.
  • New types of missions & game loops. New activities.
  • New places to visit, explore, and experience. New gameplay experiences.
  • New ships that can be used in ways the old ships couldn't (aimed at new activities and experiences).
  • Expanded multiplayer mechanics enabling players to work together in new ways. Functional Multiplayer Multicrew. The squadron ideas might work here too if meaningful activities were expanded, giving a reason for players to engage in it.


Whereas many other good ideas would make the game better or more fun. But on their own don't add playable content. These types of ideas help retain players, but doesn't make a compelling reason for people to stop playing their new favorite games and re-install ED. Surface cosmetic stuff or adding more of the same stuff won't draw players that have already experienced what the game has to offer.
  • Squadron stickers
  • Squadron Headquarters
  • Ingame squadron alliances
  • Owning planetary systems
  • Personal emotes purchased with ARX
  • Build another Colonia
  • Ship interiors
  • Weather on planets

Old timer players that haven't played in several years aren't going to spend a bunch of hours re-installing the game, fiddle-farting with keybinds, remembering whats-what, just to check out new personal emotes and see fancy cosmetic ship interiors that add nothing to the game. No.... there must be a more compelling reason.
 
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As we’re running through the usual content, I’d like Frontier to make good on the content trailed at KickStarter time.

Probably even less likely at the present time.
 
New playable content. Steam charts show that there is an obvious surge of ED activity when new playable content is released.

New gameplay content is an incentive for cmdrs to re-install the game and login.
  • New types of missions & game loops. New activities.
  • New places to visit, explore, and experience. New gameplay experiences.
  • New ships that can be used in ways the old ships couldn't (aimed at new activities and experiences).
  • Expanded multiplayer mechanics enabling players to work together in new ways. Functional Multiplayer Multicrew. The squadron ideas might work here too if meaningful activities were expanded, giving a reason for players to engage in it.


Whereas many other good ideas would make the game better or more fun. But on their own don't add playable content. These types of ideas help retain players, but doesn't make a compelling reason for people to stop playing their new favorite games and re-install ED. Surface cosmetic stuff or adding more of the same stuff won't draw players that have already experienced what the game has to offer.
  • Squadron stickers
  • Squadron Headquarters
  • Ingame squadron alliances
  • Owning planetary systems
  • Personal emotes purchased with ARX
  • Build another Colonia
  • Ship interiors
  • Weather on planets

Old timer players that haven't played in several years aren't going to spend a bunch of hours re-installing the game, fiddle-farting with keybinds, remembering whats-what, just to check out new personal emotes and see fancy cosmetic ship interiors that add nothing to the game. No.... there must be a more compelling reason.
Well said. But I would put the last two bullet points from the second list to the first list, because ship interiors and weather effects could add some new game mechanics. They would go to the category "New gameplay experiences."
 
Yeah...that's not how the burden of proof works, mate. As you can't prove somethings non-existece, it falls on the one that make positive claims to present proof for their position.
That said, 9 years of not finding it, despite concerted efforts by groups of rather clever people, is a pretty good indicator.
And as the only "proof" you have for your position is the hearsay that years ago some dev at whatever gamecon said that some unnamed cmdr has honked the system Raxxla is in, you don't actually have any proof.
As I remember it, the Brebus himself confirmed that Raxxla is in the game, and that the story about a commander honking it is indeed just hearsay.
 
Yeah...that's not how the burden of proof works, mate. As you can't prove somethings non-existece, it falls on the one that make positive claims to present proof for their position.

Raaxla DOES exist as a game myth. Burden of proof concept doen't apply to a universe where dieties (FDev programmers) can magicaly add/remove content. These dieties have the power to add million-year-old content at any time.

In the context of this thread and the suggestions being made, FDev can choose to do whatever they want with this myth by adding/removing content whenever they want without telling us.
 
Yeah...that's not how the burden of proof works, mate. As you can't prove somethings non-existece, it falls on the one that make positive claims to present proof for their position.
That said, 9 years of not finding it, despite concerted efforts by groups of rather clever people, is a pretty good indicator.
And as the only "proof" you have for your position is the hearsay that years ago some dev at whatever gamecon said that some unnamed cmdr has honked the system Raxxla is in, you don't actually have any proof.
Righto that's a no then, no proof at all, the hunt will continue.

O7
 
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