How to control supercruise speed manually

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You would think gravity would speed you up as you approached a planet, right?

It's 'gravity' ED style. The slow-down is annoying but I suppose it avoids even more annoying over-shooting.

The mass of bodies directly impedes your super-cruise engine. Seems counter-intuitive when approaching bodies though.

Plus - remember that you are always either speeding up or slowing down, there's no constant speed.
 
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To those saying that being closer to a gravity well should accelerate the ship, you are assuming normal space flight, which supercruise is not - it's effectively a warp bubble and was discussed & explained in this thread from a couple of weeks ago.

edit: DOH...just realised this was a necrothread
 
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You would think gravity would speed you up as you approached a planet, right?

It's 'gravity' ED style. The slow-down is annoying but I suppose it avoids even more annoying over-shooting.


This always has me flummoxed, to pick an extreme example I'll use Hutton orbital, you continue accelerate until the halfway point .11ly then it starts to auto decelerate even though still at max throttle, I know full well I can slow down to 30km/s in a very short time from the max, so why the deceleration over .11ly ?
 
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Worth a necro.

You reach some pretty incredible speeds on a long haul.
I've sometime wondered if you have enough time to slow down if. Say you target something a LONG way off but you switch targets when you are nearing the place you do want to go. Do you end up in a two minute loop of shame?
 
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This always has me flummoxed, to pick an extreme example I'll use Hutton orbital, you continue accelerate until the halfway point .11ly then it starts to auto decelerate even though still at max throttle, I know full well I can slow down to 30km/s in a very short time from the max, so why the deceleration over .11ly ?

Indeed!

I think that it's just a mechanic employed to avoid everyone overshooting their destinations. Explained as 'science' - i.e. mass affecting the drive.
 
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