And again this rolls straight back into "Using Solo and PG to avoid me scanning them is totally unfair and undermines my emergent gameplay. Mode-switching is teh evilz, separate BGS for Openz, moar fish in mah barrelz!"
I guess the salient point that the 15 second timer only exists when you are in... wombat? No, ermmmm Combat, that's right, combat.
So you can only combat log, if you are in combat. Not in a station, not in suspended animation, not in socks on bricks on blocks, I do not like green eggs and scan; Sam I am!
Actually Sam, I'm fine with people playing in solo and PG, that doesn't affect me at all. The shared simulation is only really an issue in certain PP situations and there is already talk about possibly something happening sometime in the future maybe about that, it is entirely irrelevant to this discussion.
Indeed, there is no 15second timer because your ship is in no danger. The 15sec logout timer is also in effect when you run out of fuel and are using your life support, this is not combat (wombat?) either. My point was that a game mechanic was being exploited to avoid a negative repercussion, which IMHO is an abuse of game mechanics for personal game, even if not a breach of FDev's rules.