How to do "Disable Megaship Turrets" mission?

So, I preface this with the fact I bugreported that these weren't doable in Beta, and while they did get updated (and seem to have another update before going live), they never really worked. That still seems to be the case, but just want to make sure I'm not doing it wrong before bugreportingit again.

Mission I have says "Go to System X, find Megaship Y and destroy 5 Turrets. It's a bit misleading coz the flavour text says "Locate and disable the turret power grid", but the details say "Target Type: Turret", "Target Count: 5".

So I find the megaship of the same name in the mission description (It's not marked as a mission target on the map though, unlike most planetary assault missions). It's the only megaship in system.

Drop in, scan the ship, it has it's power capacitors, turrets, fighter bays, ship log uplink, cargo bays.

- Nothing is marked as mission targets
- Destroyed all power capacitors (20-odd). No effect on the mission
- Try to destroy the turrets. Get a bounty for assaulting the turret, but no damage to the turret occurs, not even when I ram it.

So, what's missing? Anyone had success with these missions, before I bugreport it?
 
Shooting the turrets doesn't disable them.

I scanned one and I got a message saying it was hackable.
Presumably, you have to use recon limpets to do the deed.

I took one of these missions last night and I was going to go back, later, in my "naughty" Krait which is equipped with all the megaship thievery tools and see what's what.
 
Shooting the turrets doesn't disable them.

I scanned one and I got a message saying it was hackable.
Presumably, you have to use recon limpets to do the deed.

I took one of these missions last night and I was going to go back, later, in my "naughty" Krait which is equipped with all the megaship thievery tools and see what's what.


I'd be really interested to know your results Stealthie, I did exactly the same thing a Jmanis, shooty and scratchy-heady wondering how to disable things.
 
Shooting the turrets doesn't disable them.

I scanned one and I got a message saying it was hackable.
Presumably, you have to use recon limpets to do the deed.

I took one of these missions last night and I was going to go back, later, in my "naughty" Krait which is equipped with all the megaship thievery tools and see what's what.

Hmm. I'll give that a crack.... later....
 
Ha, I had this problem in beta and 'me too' reported as a bug, but I was premature.

Yes, the turrets are invincible to shots, which is a bit weird, but then <shrug> it's a game.

I figured it out later - you have to SCAN the turrets, and then drill down and find the power supply for the turret and destroy that.

The power supply is normally below the turret on another floor. Once you've figured it out, you can skip the recon scan and just look for the power supply - although I'm not entirely sure whether you need the initial recon scan to get the power supply to 'appear' or whether you can truly skip this bit if you've done it before. I've only disabled 2 or 3, and that was outside a mission. I didn't see any of these missions again after the first week, so haven't had a chance to try in game yet to see if anything has changed.

Best bet is to go in with a small ship and do a scan, then work out what to do and the tools you'll need and come back later.

It makes a pleasant change from shooting things.
 
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Ha, I had this problem in beta and 'me too' reported as a bug, but I was premature.

Yes, the turrets are invincible to shots, which is a bit weird, but then <shrug> it's a game.

I figured it out later - you have to recon the turrets, and then drill down and find the power supply for the turret and destroy that.

The power supply is normally below the turret on another floor. Once you've figured it out, you can skip the recon scan and just look for the power supply - although I'm not entirely sure whether you need the initial recon scan to get the power supply to 'appear' or whether you can truly skip this bit if you've done it before. I've only disabled 2 or 3, and that was outside a mission. I didn't see any of these missions again after the first week, so haven't had a chance to try in game yet to see if anything has changed.

Best bet is to go in with a small ship and do a recon, then work out what to do and the tools you'll need and come back later.

It makes a pleasant change from shooting things.

Interesting. Yeah, I'm all for new missions that use the new mechanics... just the description was a bit light-on. I'll definitely give that a crack in a bit.
 
OK, can confirm I just completed this mission. Thanks for the advice everyone... here's how you do it (and no, no Recon Limpets required)
- Use Data Link Scanner on the megaship to locate turrets.
- (Optional) Use data link scanner on individual turrets to locate powerplants (ones I just did have 1-2). This allows you to target the power generator subsystems
- Shoot out the generators. You can visually eyeball them if you know what you're looking for and shoot them without target lock.

If these missions appear on the reg more, there's utility to using a missile launcher in your standard mission-running fit now, because that would easily wipe the generators in a single hit, just like surface powerplant missions.

Mission description could *really* do with some more info, and it would be nice if # of turrets disabled tracked like pirate/skimmer kills are, but the missions themselves are quite fun.

EDIT: For what it's worth, I note a few comments were "Peg a recon limpet at the turret"... it's possible that got changed (at least for these new ones) coz I remember cargo bays/transmitters/fighter hangars are all "Scan ship->Scan subtarget->Limpet Docking Port Revealed". In this case, you just blow up the power generators, so maybe it got changed for consistency?
 
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Seems like many of these installations are covert/illegal and you can mess with them without getting a criminal record.

That being the case, you can go to one and just play around with it to find out how it all works.
I noticed last night, for example, that the one I was snooping around (the something "Corona factory" in LHS 20) had "power capacitors" near doors and I was hoping destroying them might get the doors open but apparently not.

I'd previously been doing a bit of looting megaships and I know that can be a bit of a faff - targetting things and scanning them to reveal other things and then having to target a subsystem of the other thing in order to use recon limpets on it so I'm expecting something similar with the new installations.
 
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Any blowback from the ship or local police for the turret “attack”?

Oh for sure. Bounties, cops and turret fire. But nothing my Krait couldn't tank. Only lost one ring of shield.

Notoriety-less bounties aren't a big deal for me though. Especially with 3.3, the new Surface Scan missions (targeting actual installations not owned by that faction) and Powerplant Destruction missions being available outside of anarchies mean pretty much all my activities attract a bounty... just not with the faction issuing the mission, so it's no skin for me.
 
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OK, can confirm I just completed this mission. Thanks for the advice everyone... here's how you do it (and no, no Recon Limpets required)
- Use Data Link Scanner on the megaship to locate turrets.
- (Optional) Use data link scanner on individual turrets to locate powerplants (ones I just did have 1-2). This allows you to target the power generator subsystems
- Shoot out the generators. You can visually eyeball them if you know what you're looking for and shoot them without target lock.

If these missions appear on the reg more, there's utility to using a missile launcher in your standard mission-running fit now, because that would easily wipe the generators in a single hit, just like surface powerplant missions.

Mission description could *really* do with some more info, and it would be nice if # of turrets disabled tracked like pirate/skimmer kills are, but the missions themselves are quite fun.

EDIT: For what it's worth, I note a few comments were "Peg a recon limpet at the turret"... it's possible that got changed (at least for these new ones) coz I remember cargo bays/transmitters/fighter hangars are all "Scan ship->Scan subtarget->Limpet Docking Port Revealed". In this case, you just blow up the power generators, so maybe it got changed for consistency?

Well, I just got around to trying the mission I took and I'm stumped.

Scanned the turret and saw that it has a "power generator" sub-target but it's in exactly the same location as the turret.
Tried orbiting right around the turret and the "power generator" is always in the exact same location as the turret and not, say, directly behind it or below it.

Forget about limpets.
My looting ship's got 'em all and they all report "invalid limpet target" so apparently limpets aren't involved.

If somebody could post up a close-up pic of one of the "power generators" and, perhaps, a wider-angle pic' to show me how far away I should be looking, that'd be great.

One of the turrets of this installation is on a huge, flat, wall of it so there's nothing obvious for at least 100m around it and there is no "behind" it 'cos it's the installation wall and the installation is "behind" it.


*EDIT*

And, never mind. Figured it out.

For those struggling, here's the idiot's guide...

First Target a Turret and then scan it.

2j2g7tg.jpg


Now press your "Select next Subtarget" button and you'll see a little white circle/triangle-thing appear somewhere.
Used NV for this pic, just so the little white circle/triangle-thing is more obvious.

2n71r2o.jpg


Now go look for the little white circle/triangle-thing.
Could be close to the turret OR a long way away.

etwe80.jpg


2a62kg8.jpg


w21xdk.jpg


There it is.

Now shoot it!
 
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I just did one of these missions and found that the turrets started to come back online quicker than I could disable them. There should be a hackable data terminal somewhere on the ship - I think you have to hack that first before taking out the turret generators (so, *after* scanning the turrets), to interrupt the ships internal comms (and therefore repair systems).

I was taking out the turrets of a “lawless” ship that was under attack by Thargoids. They left me alone while I went about my business, but there’s a nasty (and spoilerific) surprise if you take too long!
 
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Hello, I too tried one of these missions. Decided to try a 1 turret misssion first to see how it worked. Looked at a video showing to scan the ship, then the turret to find the power plant.

On attempting it on a James class bulk hauler I found it has 1 turret but I only found power capacitors. 20 of them all over the ship. Was I supposed to take them all out as I only managed to take out 12 before my ship was in a bad way and had to leave.

Thanks
 
I got one of these missions for the first time. I'm just getting back into the game since getting an Oculus headset, having fun so far, but this one baffled me a bit. A google search brought me to this thread.

The thing is the missions says Novice but all I need is 1hit from a rocket and I lose a shield ring (I do also have defense point utility but that don't seem to help against these rockets)>

Is it worth me trying this in a Viper even? I'm supposed to be attacking a Prison class mega ship... as a novice... in a Viper... and surviving? Gave it a go and gota notification about authorities eta something like 1 minute and the rockets started coming so warped out of there quick time. I don't seem to be able to lock onto turrets to scan them either. I did however see some things on fire already, so aimed at another of the same and that blew up... but yeh probably doing this wrong...
 
At least it’s not just me. I’m using a viper mk4 mostly A rated, I put on 2 Dumbfire missile racks for the generators. But my issue was I couldn’t find one. Found 20 power capacitors instead.

For me I never came under fire until I shot at the ship. I spent a long time scanning and looking then enventually tried to take out all 20 capacitors but the authorities took me out first.

I hoping I missed something but want to find out before I try again.
 
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