Just that.
I tried to turn off every Non Sequence one, but it looks like there's nothing there!![]()
Beware of neutron star bug which is not fixed yet, if you get disconnected being close to a neutron star, upon starting the game again you will be inside the flare and danger zone, and your ship will usually get destroyed. Then you write a ticket, and wait three days for them to revive your ship. Happened to me twice over the weekend.
Nah. To travel anywhere at any speed it would require that the Neutron star actually boost your engines signifigantly. At best it reduced my round trip to EAFOTS and back by 30 jumps or so. So about 30 minutes faster and the trip still takes around 4.5 to 5 hours one way.
Nah. To travel anywhere at any speed it would require that the Neutron star actually boost your engines signifigantly. At best it reduced my round trip to EAFOTS and back by 30 jumps or so. So about 30 minutes faster and the trip still takes around 4.5 to 5 hours one way.
They will need to increase jump range to 800 to 1000% before neutron star travel really means much of anything. Right now its just a way to have a tiny bit of excitement on a long journey. Its the only thing that poses an actual chance to destroy your ship beyond falling asleep and hitting a planet face on.
Exactly. As it is right now, the only ones that will benefit are cmdrs with high jump ranges and neutron naming explorers. Everyone else should just avoid them.
I wouldn't say ignore them, just use your grey matter and weigh up if it will be beneficial. I have a smuggling ship based near Jacksons Lighthouse, I use the neutron star for fast jumping to Maia to collect missions, it even gets me to Farseer and Shinrarta in a fraction of the normal time. On the flip side, it would be a complete waste of time diverting my Diagundri freighters to Jacksons for the 300% boost.
Am also contemplating moving my Explorer fleet base near to Jacksons lighthouse.