So I have spent the last two hours flying around trying to find a station selling a viper with no success.
I am in I Bootis right now and am giving up.
Does anyone know a system around I Bootis that sells them?
This brings up another gripe that I have been slowly building with the game.
There is no way to reliably find *anything* it's all just wander around until you find it...
In a modern (let alone futuristic) world you have this thing called communication, so finding something is as easy as looking at the internet or asking someone in that industry.
So far in ED you are completely and utterly abandoned by what should be extremely common information.
The logic is this, I want to buy something, someone wants to sell something. So the person(s)/entity(s) would make things they are selling as widely known as possible, and I would be seeking that information about the persons who have the object I want to sell.
Then I proceed to the one who is some combination of closer and cheaper that has the object I wish to purchase.
This is a pretty basic concept I would think but as it is currently playing ED commerce is like playing "Where's Waldo" with 10 billion people all wearing the same thing.
How about missions?
"Hey, we killed someone in X system and we need you to go get their black box"
This implies there is a *specific* item in a *specific* place that you need to grab and not get caught by local authority.
How does the mission actually work? Jump into system and float around for extended periods of time hoping that RNGesus blesses you with a random event that happens to have the item you need to recover.
This kind of thing literally permeates the whole game and gets very, very, tedious.
I get that you need to give explorers something to do, but forcing the explorer experience on everyone all the time is a horrible way to implement that.
As it is now I need pages of in-real-life notes just to get by.
Really like this game but as my friends keep telling me, and the reason they refuse to play, "That looks like a job, not a game."
More and more I am agreeing with them.
I am in I Bootis right now and am giving up.
Does anyone know a system around I Bootis that sells them?
This brings up another gripe that I have been slowly building with the game.
There is no way to reliably find *anything* it's all just wander around until you find it...
In a modern (let alone futuristic) world you have this thing called communication, so finding something is as easy as looking at the internet or asking someone in that industry.
So far in ED you are completely and utterly abandoned by what should be extremely common information.
The logic is this, I want to buy something, someone wants to sell something. So the person(s)/entity(s) would make things they are selling as widely known as possible, and I would be seeking that information about the persons who have the object I want to sell.
Then I proceed to the one who is some combination of closer and cheaper that has the object I wish to purchase.
This is a pretty basic concept I would think but as it is currently playing ED commerce is like playing "Where's Waldo" with 10 billion people all wearing the same thing.
How about missions?
"Hey, we killed someone in X system and we need you to go get their black box"
This implies there is a *specific* item in a *specific* place that you need to grab and not get caught by local authority.
How does the mission actually work? Jump into system and float around for extended periods of time hoping that RNGesus blesses you with a random event that happens to have the item you need to recover.
This kind of thing literally permeates the whole game and gets very, very, tedious.
I get that you need to give explorers something to do, but forcing the explorer experience on everyone all the time is a horrible way to implement that.
As it is now I need pages of in-real-life notes just to get by.
Really like this game but as my friends keep telling me, and the reason they refuse to play, "That looks like a job, not a game."
More and more I am agreeing with them.