I've been playing horizons over the past few days and loving it, but one thing that is annoying me is the SRV handling.
The gamer in me wants it to drive like a Halo Warthog, but the nerd in me still wants it to be as realistic a simulation as possible. I know E
players are big on immersion, so it's a difficult problem to solve.
I think I have the answer to get us to a sweet spot between the 2 - ballast.
When launching an SRV players could be given an option to counter-act the "floatyness" of low gravity worlds by adding ballast to the SRV, at the expense of fuel efficiency/falling damage/thrust height, weighing it down and therefore improving handling. Making this optional satisfies both schools of thought and would make handling on planets a lot more manageable.
Plus a little pipe coming from the ship connecting to the scarab to inject some liquid/sand would be pretty cool.
(See - https://en.wikipedia.org/wiki/Ballast_tank)
The gamer in me wants it to drive like a Halo Warthog, but the nerd in me still wants it to be as realistic a simulation as possible. I know E
I think I have the answer to get us to a sweet spot between the 2 - ballast.
When launching an SRV players could be given an option to counter-act the "floatyness" of low gravity worlds by adding ballast to the SRV, at the expense of fuel efficiency/falling damage/thrust height, weighing it down and therefore improving handling. Making this optional satisfies both schools of thought and would make handling on planets a lot more manageable.
Plus a little pipe coming from the ship connecting to the scarab to inject some liquid/sand would be pretty cool.
(See - https://en.wikipedia.org/wiki/Ballast_tank)