EDIT Please read the thread before posting, it looks like I suck at explaining and so far nobody got what I am suggesting. I'll try to re write the OP once I have some time...
Will this really fix the game? Probably not.
Does the game need to be fixed? I don't know.
Is it clickbait? Yes.
The Problem:
Credits in the game are either meaningless or too meaningful. You can lose everything you achieved after hundreds of hours in a few seconds. That's why most players fly with numerous rebuys, avoiding all risks. But games are no fun without risk. Currently the game only offers two experiences (in regards to risk): Elite: Iron Man and Elite: Boring Man.
That's one of the reasons players don't get this Han Solo feeling, living on the edge and stuff. Sure, Han Solo can lose a lot, but he'll never lose everything and will always recover in some way. How many times did this happen to you in ED?
The Solution:
Overhaul the insurance and replacement system. This requires one important change: Our ships no longer blow up this also allows various gameplay opportunities and explains why we never die. They get severly damaged instead (all modules to 0%). The rebuy screen now allows you to repair all modules up to 100%, if you have the cash. Otherwise you may leave an unneeded module completely unrepaired or fix everything to 10% leaving you with a gimped ship (until you make enough money to completely repair it again). Sure, this basically takes risk away because you can no longer lose everything, but who flies without rebuys anyway? I think this would encourage people to risk more and make the game more interesting.
The rebuy screen will be no more. It will be a repair screen instead. This also requires complete damage models for each ship, get working Frontier!
The Side Effects:
As said above, this finally explains why we don't die. Because we don't die. With space legs and stuff coming this also allows various new game mechanics, like get taken prisoner and reclaim your ship, or call the ship rats and let them tow you to the next ship yard. Additionally it strenghtens the relationship to your ship. It's no longer a new one everytime you blow up, but your good old (partly) repaired Millenium Falcon.
Thoughts?
Will this really fix the game? Probably not.
Does the game need to be fixed? I don't know.
Is it clickbait? Yes.
The Problem:
Credits in the game are either meaningless or too meaningful. You can lose everything you achieved after hundreds of hours in a few seconds. That's why most players fly with numerous rebuys, avoiding all risks. But games are no fun without risk. Currently the game only offers two experiences (in regards to risk): Elite: Iron Man and Elite: Boring Man.
That's one of the reasons players don't get this Han Solo feeling, living on the edge and stuff. Sure, Han Solo can lose a lot, but he'll never lose everything and will always recover in some way. How many times did this happen to you in ED?
The Solution:
Overhaul the insurance and replacement system. This requires one important change: Our ships no longer blow up this also allows various game
The rebuy screen will be no more. It will be a repair screen instead. This also requires complete damage models for each ship, get working Frontier!
The Side Effects:
As said above, this finally explains why we don't die. Because we don't die. With space legs and stuff coming this also allows various new game mechanics, like get taken prisoner and reclaim your ship, or call the ship rats and let them tow you to the next ship yard. Additionally it strenghtens the relationship to your ship. It's no longer a new one everytime you blow up, but your good old (partly) repaired Millenium Falcon.
Thoughts?
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