How to follow Colonia Bridge?

Is this sufficient?
 
They have a local news article at each station on the bridge which shows where the previous and next ones are.

Unfortunately unless it's been fixed in U18 the local news articles in the endpoints at Colonia and Alcor have a bug where they point to a station in the middle of the bridge instead, so finding the first one can be a bit of a challenge.

(And when in the bubble, realising that you need to go to Alcor to get directions is a little obscure nowadays, too)
 

Change the start location to Colonia if coming back
 
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What's the idea with the Colonia bridge?

It's not like someone could go there without a fuel scoop anyway. What's the use with the interim stations?
 
It's not like someone could go there without a fuel scoop anyway.

Although, with the brifge in place, you probably could do the trip with a less dedicsted build just by going for economic route plotting.
What's the use with the interim stations?
Ambience. They allow you to make the journey in short hops, always docking for the night. And some people just feel more comfortable with the possibility to repair their ships or refuel their SRVs en route.

And, if you do it right, using the bridge stations (some of them) can shave quite a bit off the total distance travelled:

Unfortunately, that doesn't translate to equal savings in travel time - all those shenanigans with the prison authorities make that trip not faster than using a (handpicked) neutron highway trip.
 
Well... my plan is just pick the economic route and scan planets to pump Exobiology while going to a new place (to me) and sell data while doing that. No rush intended.
 
The interim stations and megaships also allow FSD repairs, if doing neutron jet jumps, and if using an AFMU you can replenish it without digging into your own materials.

That said I always use the naughty-step highway of detention centres.
 
Unfortunately, that doesn't translate to equal savings in travel time - all those shenanigans with the prison authorities make that trip not faster than using a (handpicked) neutron highway trip.
That depends on your ship's jump range - if you've got a stripped-down travel-only ship that's going to complete the trip in under 2 hours anyway, no. If you're running a 30 LY jump range or similar it can take hours off the total journey.
 
The first time I went to Colonia, I did it by going along the Colonia Bridge in an un-engineered Keelback. This was also before I realised that honking and the FSS were a thing one could do, so I was spending hours literally just jumping from one system to the next. Having stations to aim for and stop at along the journey broke up the trip, and prevented me from becoming a gibbering wreck. Even so, I could still feel the space madness tickling my amygdala.
 
Unfortunately, that doesn't translate to equal savings in travel time - all those shenanigans with the prison authorities make that trip not faster than using a (handpicked) neutron highway trip.
It does for me in 79ly jump range Krait Phantom or a DBX. Losing several thousand LYs of even neutron jumps saves time. Why wouldn't it? It takes seconds to pad-loiter and get blasted onto the next prison ship thousands of ly away.
 
That depends on your ship's jump range - if you've got a stripped-down travel-only ship that's going to complete the trip in under 2 hours anyway, no. If you're running a 30 LY jump range or similar it can take hours off the total journey.
Well ... I recently went to Colonia and back. Two days to get there on a carrier, and four days to jump back in a 25LY range Imperial Clipper.
 
Hi :)


I second that, (y)
From a purely personal viewpoint it would free up the 25+ bookmarks I have on the gal map at the moment.

Jack :)
Only 25?
I have lost count of how many bookmarks I have just for my 1st discovereds alone.
I was bookmarking the DSSA carriers and the Colonia Connection Highway, but then decided there's no point when I can look that up on a website.

EDIT: Also, I group my bookmarks. For example, all my 1st discovereds are 9 - First - [system name] ... Unobtainable permits are 8 - Permit - Unobtainable - [system name] ... and so on. What we really need in-game is the ability to colour the bookmarks, even if it's one of 16 set colours, at least then I could see at a glance which bookmarks are for what.
 
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