How to get away from SGR A* the fastest?

I'm on the final approach. Game still just freezes up when I plot a course at 200 lousy LY. So I'M now doing single hops without bothering to plot.

But on the way out, this is a nightmare. What's fastest, should I drop down, go up or head straight back for Sol?
 
I'm under the impression that most go up or down approximately 1kly before they head off in any particular direction.
 
Most of my way there on approach to the top right side of the core bulge myself (galactic map POV near Sol), then plan to go through the core to Sgr A and out the other end to the lower far side of the bulge before heading back to colonized space. I'm basically making a tilted triangle route plan of sorts with Sgr A in the middle of the segment opposite the point near Sol. This way I'm also getting to avoid the main trodden paths. There seem to be many undiscovered ELWs going this way so far, some of which will no longer be undiscovered. ;)

So I guess my advice would be: As you like best, unless you're in a race or something.
 
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I have found that around a 960 LY value will plot really quickly for me (I used the recommendations from one of the other plotting threads).
If I keep the plot just below that 960LY mark the plot is very quick. Otherwise....
I have spent almost 4 weeks getting to Sag A*, not looking forward to heading back!!

Any must see areas while I am out here?
 
I can't find the thread but jumping in multiples of your maximum range helped me a ton going to the core.

Say your range is 32.05Ly.
Max plot is 1000Ly with 31 perfect jumps its 993.55Ly but you won't jump perfectly so you are looking for a system roughly 982-992Ly away (adjust for your range). Should hopefully plot much faster, some have also reported realistic map mode helping a lot.

Edit: In reply to Gut Rumble I believe that Clear Save is faster than self destruct for getting home since you don't have to wait for it to explode quite as long :p
 
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I always do that (empty Anaconda produces just too many lines), that didn't help me


Well, maybe it's specially broken just for you.

Seriously, though: lots of people have made the trip. Every one has experienced problems plotting. You're not special, snowflake. When I was there last, my 1000ly jump-plot down from the center took 10 minutes to calculate. Take a break, have a beer, post in the forums, whatever. It's not like you're gonna get interdicted - walk away from the computer and let it do its thing. You can also try shorter plots like 400ly (for me it didn't take noticeably less time to compute; it spends most of its time at 96% "thinking"...)
 
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I came back from the core to my 'home base' in a straight line, only moving up or down by around 50LYs.

As i was still scanning complete systems on the way back, i only set my plotting routes at 75-100 LYs. This range seemed to plot out in around 20-30 seconds, so kept me moving nicely.
 
Well, maybe it's specially broken just for you.

Seriously, though: lots of people have made the trip. Every one has experienced problems plotting. You're not special, snowflake. When I was there last, my 1000ly jump-plot down from the center took 10 minutes to calculate. Take a break, have a beer, post in the forums, whatever. It's not like you're gonna get interdicted - walk away from the computer and let it do its thing. You can also try shorter plots like 400ly (for me it didn't take noticeably less time to compute; it spends most of its time at 96% "thinking"...)
I forgot, is there any reason to be rude?
 
I'm on the final approach. Game still just freezes up when I plot a course at 200 lousy LY. So I'M now doing single hops without bothering to plot.

But on the way out, this is a nightmare. What's fastest, should I drop down, go up or head straight back for Sol?

Do you have cargo racks so you can force a shorter "fastest" route plot?

I had zero difficulty plotting around the core because my ship can only jump 14.26ly so the calculations are much easier. Every ly you knock off will help.

I'm under the impression that most go up or down approximately 1kly before they head off in any particular direction.

I came in at 300 ly above the galactic plane, and made a straight shot for Sag A* as I came within 1kly. I left 100ly below the galactic plane.
 
I went up about 500 LY manually (I have a key mapped to up in the galaxy map so just press it until the middle coordinate moves by 30 then jump to the nearest star). The route planner was then happy to go up 1000 and plot a route in a second, ie normally.

In practice when I got about 1000 LY up I started curving towards sol by plotting a new route so I'm flying about 1300 LY up from the galactic plane.

I wasted half an hour trying to plot a route through the core before all this though! I then realised that the core is a but squashed so going up or down gets you out the densest bit quicker.
 
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