How to get the DK2 working

Yep, tried with both rift and elite graphics settings as secondary as well as both set as primary.

From reading things on this forum and elsewhere I'm thinking it might be related to my monitor which is actually a TV that does 60hz. However I know it's not a Rift limitation since I've played a bunch of other demos at 75fps just fine.

Have you transferred the game window manually across to the rift from the TV/monitor using win/shift/right ?

How are you connecting to your TV from the computer? Does your computer recognize the TV outputs EDID settings?
 
Have you transferred the game window manually across to the rift from the TV/monitor using win/shift/right ?

How are you connecting to your TV from the computer? Does your computer recognize the TV outputs EDID settings?
I was using the win/shift/right method and my TV connects with HDMI, however luckily one of the recent patches fixed the problem and appears to lock the display at 75hz whenever the rift is selected in graphics settings.

Thanks.
 
Had the same thing happen, but it was the rift itself and not the game. E.g. I closed the game and fired up the OR test module and the positional tracking was gone there too.

Note that when the positional tracking issue started the rift would initialize at about 45d to my right (if that makes sense) and I had to reset the rift.
You were right, had to restart the oculus service to fix it. Game feels much now, thanks.
 
Hi, can you actually read the text well in your hud? I really have Problems with this, because it is so blurry, the rest seems fine, no judder nothing, but I have really a hard time reading anything. Unless I lean over my desk and get Closer to the hud, which is not really comfi, and my Vision is fine, no glasses/lenses at all.
 
Hi, can you actually read the text well in your hud? I really have Problems with this, because it is so blurry, the rest seems fine, no judder nothing, but I have really a hard time reading anything. Unless I lean over my desk and get Closer to the hud, which is not really comfi, and my Vision is fine, no glasses/lenses at all.

The clarity of text in the panels took a nose dive in the 2.X.X beta. In 1.X.X the side panels were less wide and the font larger. The issue is that the new panels are so wide they fall far out of the oculus sweet spot and you have to lean in to see them. The only panel that had this problem previously was the power bars. Now both the navigation and ship controls panels are bloody difficult to read without leaning and squinting.

They just need to have QA audit each iteration of a UI panel on the rift. I have a feeling this was not a major part of preparing the 2.X.X. beta, but I really hope they double check for UI readibility on each panel before launch. The previous iterations were pretty damn clear on the rift fwiw.
 
The clarity of text in the panels took a nose dive in the 2.X.X beta. In 1.X.X the side panels were less wide and the font larger. The issue is that the new panels are so wide they fall far out of the oculus sweet spot and you have to lean in to see them. The only panel that had this problem previously was the power bars. Now both the navigation and ship controls panels are bloody difficult to read without leaning and squinting.

I don't find the panels that bad in 2, in fact I find them nicely readable and better than in 1. The only one I sometimes lean in for is the commodities market listings.
 
Not sure if it's my eyesight or not but the text from the destination planet/port/station to the right of the target circle (through the main cockpit window) its underlined is just off centre, it seems my right eye doesn't distinguish all of the pixels correctly (due to the sweet spot) therefore seems slightly unreadable.
 
Just bought the beta because of some positive reviews. Sadly, so far it's been one of the worst Dk2 experiences for me.

First the good thing: Rift detection and head tracking worked almost immediately.

Some of the issues I ran into:

1. Really bad judder in the asteroid field and station. Setting everything to low (including Oculus quality) makes it almost bearable, but then the text is very fuzzy, and the game looks like it's 5 years old. Sys: i7 4x3ghz, Radeon 8970.

2. Very nauseating: Small mouse movements already cause large rolls of the spaceship. Is there a button to lock rolling? This works much better in "battle for endor" where it only rolls on button press.

3. UI relies on lots of small text fields. This is a bad fit for DK2. Only a higher res screen can fix this.

Do you think some tweaks could alleviate those problems, or should I just wait another few months? (I tried most stuff found in this thread like core parking, rift as primary monitor, vsync on,...)
 
1. Sounds like you should be able to improve on that, I was previously on a amd phenom 2 and a gtx650ti and it performed better than that (on gtx 970 now and it's even smoother).

2. Is a controller issue, not really related to the rift.

3. I agree but the game isn't primarily designed for the rift at present, hopefully they will cater for us a bit more in future releases.

For me it's been the best rift experience so far in DK1 and 2, but it does still need work, from FD and oculus.
 
can you actually read the text well in your hud?

I borrowed a DK2 from a friend and this was the only thing stopped me from playing long term.

Yes its a great experience but in combat I struggled to see if the target was "wanted" or not. I had to lean forward just to make it out. As well as the other text areas I had to learn in to read.

Even then it was more recognition than an actual readable text. :S
 
I wonder if there'll be a screen upgrade kit like there was for the DK1.

The text is unreadable, but one trick to help is to lean back as far as you can on your seat and press F12 to re-centre the Rift.
 
I wonder if there'll be a screen upgrade kit like there was for the DK1.

The text is unreadable, but one trick to help is to lean back as far as you can on your seat and press F12 to re-centre the Rift.

I should have mentioned this in my post - this is how I use my rift
 
Have you tried the super sampling method ? You create a custom res for the DK2. The DK2 then converts back to 1920x1080 for viewing but the overall quality is increased. FPS probably suffers. Do a search on google for oversampling/supersampling on DK2. It helped me.

Here's the link I used: http://www.reddit.com/r/oculus/comments/2cnas5/supersampling_the_dk2_2560x1440_in_elite_dangerous/

Just tried this, first impressions are good - cockpit of my *cough* Hauler *cough* looks a lot better, I'll report back on how general gameplay looks ASAP
 
I've now taken extreme measures:

-Switched to Windows 8.1
-Played with monitor unplugged
-Powercoord attached to rift hub
-All suggestions by Raxxla two pages ago

While it's a bit better in the station now (I only have to disable shadows, AA, and turn town "occulus quality" to about 2/3, everything else high), it's still totally unplayable in the asteroid field of tutorial 2, on any setting.

About to give up now, and wait till this is more optimized.
Any last minute suggestions?
 
Your GPU looks up to the job, but you shouldn't have to turn down the "occulus quality". Have you tied all the settings off or low apart from "occulus quality"
 
Well supersampling as per the reddit thread made a noticeable difference to the visual experience.

I'm going to try this method tonight (taken from that same reddit thread, but way down the comments):

[–]Spanqz 1 point 1 month ago*
Would like to mention that Elite: Dangerous supports SSAA (Super-sampled Anti-Aliasing) natively.
To enable it, go to:
"AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics"
and open:
"Settings.xml"
under the FOV line, add:
"<SSAA>2</SSAA>"
the "2" is the multiplicative of your resolution, where "1" is your native resolution (the resolution you choose in options).
Whenever you change the settings ingame, the file will be recreated, so choose your settings, add the SSAA then make that file Read-Only.
EDIT: On second thought, I'd recommend running the SSAA at 1.5 as opposed to 2. Running it at 2 adds alot of jiitter / jidder or however you spell it.
 
Hi all need some help here got my DK2 today and got it all working fine except the one thing that i got it for elite.
i can get a picture its either on its side ( an easy fix ) or its left eye on right eye type thing. no matter what i do i cannot get this to work right any help would be most appreciated.
 
You have to make sure the DK2 monitor is set up as portrait. Make sure you are in extended mode. Make sure drivers and service is running. Select occulus inside ED and make sure you select the Occulus screen...normally the secondary if you have 2 monitors, tertiary if you have three. Make sure Aero is off.
 
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