There is a very simple way to vastly improve the AspS.
Sell it and buy an AspX instead.
A ship I really LIKE but is so limited compared to other ships and I cannot really find HOW they are where they are in the game.
Asp S: A far slower but somewhat more agile than the Cobra MkIII
Love the design but I cannot really see what makes this a scout or what it's role should really be if it IS supposed to be a scout version of the Asp X it fails horribly.
- Slower than the Asp X
- Less jump range
- Less guns
- Less internals
- Smaller internals
+ More AGILE
How should this ship be remade into what it's name should imply? Unlike the Cobra MkIV that is given BETTER internals and MORE weapon slots at the cost of speed the Asp S is give maneuverability at the cost of well...everything compared to the Asp X.
- More speed at around 270 would put it between the Cobra mkIII and the Asp X while still having fewer optional internals than the Cobra mkIII.
Or, more controversial
- Even better jump range than the Asp X.
One of the biggest issues I have with the AspS is the fact it has small ship durability, but the hit box of a larger medium. Seriously, that thing is huge. I have to wonder what all that space is being used for, since it sure as hell isn't internals. Same volume as the AspX, but way less internal space... Eh?
Oh God, no! Do NOT get me started on Volume vs. Mass vs. Power requirements....
Must.... Resist....
The Anaconda is the size of an aircraft carrier but only weighs the same as a luxury yacht.
The Aanconda's thrusters only provide the same power as a 747 yet can lift it into space in minutes...
The Anaconda is only slightly denser than the Hindenburg!
Argh....
MegaWatts per second isn't even a real unit... Well it is, but it's not a unit of power, it's a unit of rate of increase in power... Grrr...
The Anaconda's power plant is less than 4 times more powerful than the Sidewinder's.... yet can power thrusters 10's of times more powerful.
For God's sake, somebody sto....
//THWACK//
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Discussing this game using physics as a basis leads only to madness and despair..
That makes sense. That said there'll be salt aplenty when Fdev decide to balance ships by removing internal slots or simply downgrading them.
"You s*** on ma build. Literally unplayable, this game." and the sort.
Yup.Its very agile, great hardpoint placement, is the only ship with these hardpoints to rock a c4 PD, runs very cold and has a more than decent range. Its fine.
There is a very simple way to vastly improve the AspS.
Sell it and buy an AspX instead.
This ^
Its funny as the ships I still spend most of my time in are ships that are available since 1.0...
But what does that mean?
It's simple, it means that the ships I spend more time with are still ships from 1.0. You're overthinking it.
Even though I ocasionally fly ships like the courier for a canyon run, or the cutter for a few CG drops, I still, after 2 years, spend the vast majority of time in my Cobra III, my AspX, and my Imperial Clipper. Occasionally I also hop into a T6 for passengers, and a Python for mining. Which are, incidentally, also ships from 1.0.
Oh shucks. And here I was typing out the first seven pages of my rebuttal against your "all original ships are objectively better than the latter ones, and if you disagreey you are an Ooglenorbler." statement I was hoping for. Ah well, maybe some other time.
The Asp Scout is more viable for combat than the AspX. Much the same way that a DBS is more viable for combat than the DBX. Speed is only a portion of the equation, and maneuverability is another. What the Asp Scout lacks in speed to the Explorer, it makes up in maneuverability. The Asp Scout also has more armor and shields than the DBS. The Asp Scout can also equip an AFMU thanks to having more internal slots while still running both scanners, shields, and a fuel scoop. The Asp Scout also has a larger power distributor than than the DBS. So it's more complex than you're making it out to be and the Asp Scout is still viable for light combat work like how the DBS is.
My comment was that you should look at the DBS and DBX to see how and why the Asp Scout is the way it is. The main reason the DBS is better than the DBX is because it is SO much more maneuverable and for a "combat explorer" the DBX just doesn't work that well, where as the Asp Scout and Explorer are closer in that regard. I'm not saying that the Asp Scout couldn't use a slight bump in top end speed, but when you look at variants it's pretty much in line with the design philosophy that FDEV has apparently chosen to implement at the moment. Though, considering the number of ships with 2 small and 2 medium hardpoints in the game I'd think that the Asp Scout should have had four medium hard points instead (something more than a few of us have said iirc).
There was a thread in the ships subforum some time ago now where a few of us, myself included, noted that with all the ships now implemented that there probably should be some balancing done between the ships in reality.
Oh God, no! Do NOT get me started on Volume vs. Mass vs. Power requirements....
Must.... Resist....
The Anaconda is the size of an aircraft carrier but only weighs the same as a luxury yacht.
The Aanconda's thrusters only provide the same power as a 747 yet can lift it into space in minutes...
The Anaconda is only slightly denser than the Hindenburg!
Argh....
MegaWatts per second isn't even a real unit... Well it is, but it's not a unit of power, it's a unit of rate of increase in power... Grrr...
The Anaconda's power plant is less than 4 times more powerful than the Sidewinder's.... yet can power thrusters 10's of times more powerful.
For God's sake, somebody sto....
//THWACK//
---
Discussing this game using physics as a basis leads only to madness and despair..
What's weird about the Scout is that it's MASSIVE but doesn't appear to do anything with the space. Compare its size and capability to a Cobra and you can only conclude that it's basically all empty space and ballast. Also if it's a combat ship it needs a much smaller canopy as that thing is stupidly vulnerable.
What's weird about the Scout is that it's MASSIVE but doesn't appear to do anything with the space. Compare its size and capability to a Cobra and you can only conclude that it's basically all empty space and ballast. Also if it's a combat ship it needs a much smaller canopy as that thing is stupidly vulnerable.