How to improve the Asp S

A ship I really LIKE but is so limited compared to other ships and I cannot really find HOW they are where they are in the game.

Asp S: A far slower but somewhat more agile than the Cobra MkIII

Love the design but I cannot really see what makes this a scout or what it's role should really be if it IS supposed to be a scout version of the Asp X it fails horribly.

- Slower than the Asp X
- Less jump range
- Less guns
- Less internals
- Smaller internals
+ More AGILE

How should this ship be remade into what it's name should imply? Unlike the Cobra MkIV that is given BETTER internals and MORE weapon slots at the cost of speed the Asp S is give maneuverability at the cost of well...everything compared to the Asp X.

- More speed at around 270 would put it between the Cobra mkIII and the Asp X while still having fewer optional internals than the Cobra mkIII.

Or, more controversial

- Even better jump range than the Asp X.

The scout versions of the asp and db families are cheaper and somewhat less capable ships than their exploration brothers. has been since day one. The asp isn't quite a separate variant like the cobra or viper mk ivs. It is simply another ship entirely. I have always considered the asp s to be a cobra mk III with longer jump range and lower speed. I don't find that the comparison to the asp x to be all that great. Do consider how much more the asp x costs compared to the scout version.
 
One of the biggest issues I have with the AspS is the fact it has small ship durability, but the hit box of a larger medium. Seriously, that thing is huge. I have to wonder what all that space is being used for, since it sure as hell isn't internals. Same volume as the AspX, but way less internal space... Eh?

Oh God, no! Do NOT get me started on Volume vs. Mass vs. Power requirements....

Must.... Resist....

The Anaconda is the size of an aircraft carrier but only weighs the same as a luxury yacht.

The Aanconda's thrusters only provide the same power as a 747 yet can lift it into space in minutes...

The Anaconda is only slightly denser than the Hindenburg!

Argh....


MegaWatts per second isn't even a real unit... Well it is, but it's not a unit of power, it's a unit of rate of increase in power... Grrr...

The Anaconda's power plant is less than 4 times more powerful than the Sidewinder's.... yet can power thrusters 10's of times more powerful.

For God's sake, somebody sto....

//THWACK//

---

Discussing this game using physics as a basis leads only to madness and despair..
 
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Oh God, no! Do NOT get me started on Volume vs. Mass vs. Power requirements....

Must.... Resist....

The Anaconda is the size of an aircraft carrier but only weighs the same as a luxury yacht.

The Aanconda's thrusters only provide the same power as a 747 yet can lift it into space in minutes...

The Anaconda is only slightly denser than the Hindenburg!

Argh....


MegaWatts per second isn't even a real unit... Well it is, but it's not a unit of power, it's a unit of rate of increase in power... Grrr...

The Anaconda's power plant is less than 4 times more powerful than the Sidewinder's.... yet can power thrusters 10's of times more powerful.

For God's sake, somebody sto....

//THWACK//

---

Discussing this game using physics as a basis leads only to madness and despair..

welcome to science fiction??
 
That makes sense. That said there'll be salt aplenty when Fdev decide to balance ships by removing internal slots or simply downgrading them.
"You s*** on ma build. Literally unplayable, this game." and the sort. :D

This thread is quite old, and from when 1.5 was in beta and the last of the current ships were in beta as well: https://forums.frontier.co.uk/showthread.php?t=200985

FWIW, I don't think removing or downgrading slots is necessarily the best avenue to balancing multirole ships against their more niche counterparts. IMO the best avenue is splitting a single class two compartment into two class ones, and combining a couple of the other modules to make for different sizes. For example, a ship that would probably need hardly any adjustments to it other than splitting the class 2 internal is the DBX (of which had a thread started on it not too long ago): class 4, class 4, class 3, class 3, class 1, class 1. So that means that you can run shields, fuel scoop, AFMU, SRV (which arguably isn't an essential for exploring), DSS, and ADS. For an Asp Explorer something like this: class 6, class 6, class 4, class 4, class 2, class 1, class 1. So on an Asp really not much would change in most load outs (maybe running less AFMU's in exchange for a larger AFMU) but you could still run a shield, fuel scoop, SRV (again arguably not really essential to exploring, but more of a luxury), AFMU, a free slot for cargo racks (why?) or another AFMU (more likely), DSS, and ADS. It would also mean that the class 1 slots are pretty much useless for anything but scanners.

That's just off the top of my head, and I could probably come up with a couple of other arrangements that besides having to manager power (which you'd have to do anyways) would force you to make a choice on internal arranegment. However, then you pretty much negate the reason for progressing past the DBX which is the primary reason that I think the DBX is gimped like it is. Well, that and if the DBX weighed less it would out jump an Asp even if both were fully kitted out and the DBX would cost about half as much as the Asp Explorer using the module slots to their full potential.

Really, I could probably go on for awhile about this whole topic but I think I'm going to stop there.
 
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Its very agile, great hardpoint placement, is the only ship with these hardpoints to rock a c4 PD, runs very cold and has a more than decent range. Its fine.
Yup.

bears.jpg~c200
 
This ^

Its funny as the ships I still spend most of my time in are ships that are available since 1.0...

But what does that mean? Pretty sure many only fly ships that came afterwards. Pretty sure many like the FdL, DBS, FAS, Corvette, Cutter etc etc. I'd pick the Asp Scout over the AspX, but thats because I rate ships on their FM first, PD/HP relation second and hardpoint placement third. The Asp Scout is with a DD mod faster than an A-rated Viper mk3, about as agile as an A-rated Eagle, has vastly superior DPS than anything below the Vulture, great canopy sight, its just really a very fancy ship. A slightly better jumprange and more internals is fun for the AspX, but cant compensate for what it lacks.

But thats me, others have different needs when it comes to ships. Seems fine to me. :)
 
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But what does that mean?

It's simple, it means that the ships I spend more time with are still ships from 1.0. You're overthinking it.

Even though I ocasionally fly ships like the courier for a canyon run, or the cutter for a few CG drops, I still, after 2 years, spend the vast majority of time in my Cobra III, my AspX, and my Imperial Clipper. Occasionally I also hop into a T6 for passengers, and a Python for mining. Which are, incidentally, also ships from 1.0.
 
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It's simple, it means that the ships I spend more time with are still ships from 1.0. You're overthinking it.

Even though I ocasionally fly ships like the courier for a canyon run, or the cutter for a few CG drops, I still, after 2 years, spend the vast majority of time in my Cobra III, my AspX, and my Imperial Clipper. Occasionally I also hop into a T6 for passengers, and a Python for mining. Which are, incidentally, also ships from 1.0.

Oh shucks. And here I was typing out the first seven pages of my rebuttal against your "all original ships are objectively better than the latter ones, and if you disagreey you are an Ooglenorbler." statement I was hoping for. Ah well, maybe some other time. :(
 
Oh shucks. And here I was typing out the first seven pages of my rebuttal against your "all original ships are objectively better than the latter ones, and if you disagreey you are an Ooglenorbler." statement I was hoping for. Ah well, maybe some other time. :(

Many of the new ships have their merits, others I didn't like them at all. But mainly, I just didn't fell in love with any of the new ships, like I have with my Cobra III and my Clipper. The AspX is more like a mistress... :D
 
Well if you ask me I'd just give it more internals. Make it the smuggling competitor to the Cobra MKIII. It even looks Millennium Falcon-y. It's got the Asp size to warrant it. And it's Lakon, which is kinda their thing. It probably needs just one more slot to nudge it just enough without changing it too much into a multirole or true freighter.
 
The Asp Scout is more viable for combat than the AspX. Much the same way that a DBS is more viable for combat than the DBX. Speed is only a portion of the equation, and maneuverability is another. What the Asp Scout lacks in speed to the Explorer, it makes up in maneuverability. The Asp Scout also has more armor and shields than the DBS. The Asp Scout can also equip an AFMU thanks to having more internal slots while still running both scanners, shields, and a fuel scoop. The Asp Scout also has a larger power distributor than than the DBS. So it's more complex than you're making it out to be and the Asp Scout is still viable for light combat work like how the DBS is.

My comment was that you should look at the DBS and DBX to see how and why the Asp Scout is the way it is. The main reason the DBS is better than the DBX is because it is SO much more maneuverable and for a "combat explorer" the DBX just doesn't work that well, where as the Asp Scout and Explorer are closer in that regard. I'm not saying that the Asp Scout couldn't use a slight bump in top end speed, but when you look at variants it's pretty much in line with the design philosophy that FDEV has apparently chosen to implement at the moment. Though, considering the number of ships with 2 small and 2 medium hardpoints in the game I'd think that the Asp Scout should have had four medium hard points instead (something more than a few of us have said iirc).

There was a thread in the ships subforum some time ago now where a few of us, myself included, noted that with all the ships now implemented that there probably should be some balancing done between the ships in reality.

And yet when fully engineered the roles reverse, since the DBX has better shields, a large hardpoint and even though the agility gap increases, the DBX reaches levels where it can finally get to point its guns towards what it wants, thus establishing its dominance.

After some effort, the DBX can fights the Big 3 with some comfort. The DBS will always suffer the discomfort of having small/medium guns.

TL;DR: I love both ships, medium guns need some love.
 
Yeah, that is why it is less than half of the price. You want a better ship while costing less??? Stop being an entitled cheapskate and get the AspX, it's only 12-13M to kit out fully; That's 2 hours of game play, sjeesh.
 
What's weird about the Scout is that it's MASSIVE but doesn't appear to do anything with the space. Compare its size and capability to a Cobra and you can only conclude that it's basically all empty space and ballast. Also if it's a combat ship it needs a much smaller canopy as that thing is stupidly vulnerable.
 
Oh God, no! Do NOT get me started on Volume vs. Mass vs. Power requirements....

Must.... Resist....

The Anaconda is the size of an aircraft carrier but only weighs the same as a luxury yacht.

The Aanconda's thrusters only provide the same power as a 747 yet can lift it into space in minutes...

The Anaconda is only slightly denser than the Hindenburg!

Argh....


MegaWatts per second isn't even a real unit... Well it is, but it's not a unit of power, it's a unit of rate of increase in power... Grrr...

The Anaconda's power plant is less than 4 times more powerful than the Sidewinder's.... yet can power thrusters 10's of times more powerful.

For God's sake, somebody sto....

//THWACK//

---

Discussing this game using physics as a basis leads only to madness and despair..

You gave me flashbacks to MWO. @____.
 
What's weird about the Scout is that it's MASSIVE but doesn't appear to do anything with the space. Compare its size and capability to a Cobra and you can only conclude that it's basically all empty space and ballast. Also if it's a combat ship it needs a much smaller canopy as that thing is stupidly vulnerable.

Who cares about that. You can go all rails, prismatic with an SCB and still be able to A-rate the life support. :p
 
What's weird about the Scout is that it's MASSIVE but doesn't appear to do anything with the space. Compare its size and capability to a Cobra and you can only conclude that it's basically all empty space and ballast. Also if it's a combat ship it needs a much smaller canopy as that thing is stupidly vulnerable.

That's what keeps me from using this ship.It's OK on paper but has a massive hitbox and it's hard to see where all the volume goes. I think simply making the ship physically smaller would fix most of its problems.
 
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A scout, scouts. Explorers, explore. Scouts look ahead for what's going on, so yeah, it's gonna jump less than the Explorer, which is used to go "Where no one has gone before"
 
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