That is because ED is a space truck simulator and killing players is literaly being Eugene amirite?
Eugene!!!
Finally found you.
I'm Eugene too, what a coincidence [arrrr]
That is because ED is a space truck simulator and killing players is literaly being Eugene amirite?
ED is one hell of a dodgeball game, there are dodgeball mechanics and the game advertised as a dodgeball game, some special flakes are offended by a dodgeball, keep being offended, many people are offended by many things, tough life, git gud.
I'm sure there's some sort of mechanic that could be introduced to prevent "spam killing". It's not "the" solution to Open, but definitely would add incentive for people pew-pewing ships.
As I also said, it doesn't do much for incentives outside of the pew-pew, either.
Baby steps![]()
Incentivizing ganking. Brilliant.
Explain how PvE players who are the target demographic will be incentivized by this. Traders aren't the one destroying ships, but they're the ones being destroyed.
So all I have to do is get my router white listed wingmates together and farm each other's sidewinders?
I suppose it would save time searching for high grade emissions etc. That would incentivise us to open briefly, then back to PG for more proper ED.
LOL.
3 years. Same arguments.
Sadly, someone usually comes along to bemoan how it's incentivising PvP. Usually someone who doesn't like PvP or Open....
I can imagine. Much easier than trying to state an argument.It's something Jasons floated before a few times. I've usually supported it with a visual representation.
And that is called an Ad Hominem.Sadly, someone usually comes along to bemoan how it's incentivising PvP. Usually someone who doesn't like PvP or Open....
I guess I just dont understand how adding rare materials and cargo (etc) to a players wreck is going to incentiveise more people to play in open.
One of the presumptions is that people avoid open to minimize the chance of being blown up and this (IMO) would only drive them farther away. I also dont see how this would help to curb menu logout or blocking or even ungraceful exits while in combat.
It seems (at least to me) that this would not have the desired effect.
Now if you are only trying to make things better for the people already in open, how does this stop the 5th column (not really sure what that is but its brought up a lot) or people influencing from other modes?
I've had a eureka moment.
Initially, I was of the exact same opinion as Kalie here.
Then, it hit me.
When blown up ships drop mats of the mods they currently have. Maybe.
Unmodded anything? No mats possible to be dropped.
Couple of G2 mods? The mats used in those mods are what might drop.
Full on G5 mods? Probably drop mats used in one of the mods.
The more mods you have the higher the chance of mats drop. the list of mats you can drop is the mats used in your mods.
still wouldn't incentivize people to come back to open, but when people kill unmodded ships instead of the modded ones right next to them, would make their motives crystal clear...
Incentivising clogging for PVP players! Brilliant!
Is it just me or is it only the PvP'ers that want moretargetsplayers in Open mode ?
Is it just me or is it only the PvP'ers that want moretargetsplayers in Open mode ?