Modes How to incentivise Open without buffing its rewards

ED is one hell of a dodgeball game, there are dodgeball mechanics and the game advertised as a dodgeball game, some special flakes are offended by a dodgeball, keep being offended, many people are offended by many things, tough life, git gud.


Seriously? ED has Dodgeball yes, it is not "advertised" as a dodgeball game.. that would be Medal of Honor, COD, PUG, those are advertised Dodgeball games. As for the rest of your drivel... normal baiting crap ... you really need some new material.
 

Goose4291

Banned
I'm sure there's some sort of mechanic that could be introduced to prevent "spam killing". It's not "the" solution to Open, but definitely would add incentive for people pew-pewing ships.

As I also said, it doesn't do much for incentives outside of the pew-pew, either.

It's something Jasons floated before a few times. I've usually supported it with a visual representation.

giphy.gif


Baby steps:)

Sadly, someone usually comes along to bemoan how it's incentivising PvP. Usually someone who doesn't like PvP or Open....

Incentivizing ganking. Brilliant.

Explain how PvE players who are the target demographic will be incentivized by this. Traders aren't the one destroying ships, but they're the ones being destroyed.
 
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So all I have to do is get my router white listed wingmates together and farm each other's sidewinders?
I suppose it would save time searching for high grade emissions etc. That would incentivise us to open briefly, then back to PG for more proper ED.

Yup, been saying this for 3 years - yet it doesn't seem to sink in.

LOL.

3 years. Same arguments.

5 years - some of the GSPs seen that their play style was under threat back in the Kickstarter phase and starting moaning back then.
Including some gems about the game failing within 6 months, FD going bust if they don't worship at the feet of PvP'ers etc.....

They will never stop kicking and screaming.

Though more and more games are choosing selective mode systems, so it is the beginning of the end for antisocial players.

Sadly, someone usually comes along to bemoan how it's incentivising PvP. Usually someone who doesn't like PvP or Open....

or someone who doesn't want to see valuable Dev time wasted on something that will not work.

Frontier made a game that promotes player choice over who to play with and used a network solution that supports that ethos.
I can use the modes system, the block system or my router to decide who I play with.

So why bother putting in an incentive, when I can play open, get the incentive and still don't have to play with you or anyone else I don't want to play with?
You're giving me money for nothing.
 
It's something Jasons floated before a few times. I've usually supported it with a visual representation.
I can imagine. Much easier than trying to state an argument.

Sadly, someone usually comes along to bemoan how it's incentivising PvP. Usually someone who doesn't like PvP or Open....
And that is called an Ad Hominem.

And I like PvP my dear, as a spectator and as a feature in the game. So even the Ad Hominem is pointed in the wrong direction. Also have nothing against Open. 2 misses. Wanna try again? :)

Well done indeed fellers for trying at least. This discussion business is tricky business.
 
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I guess I just dont understand how adding rare materials and cargo (etc) to a players wreck is going to incentiveise more people to play in open.
One of the presumptions is that people avoid open to minimize the chance of being blown up and this (IMO) would only drive them farther away. I also dont see how this would help to curb menu logout or blocking or even ungraceful exits while in combat.
It seems (at least to me) that this would not have the desired effect.

Now if you are only trying to make things better for the people already in open, how does this stop the 5th column (not really sure what that is but its brought up a lot) or people influencing from other modes?

I've had a eureka moment.

Initially, I was of the exact same opinion as Kalie here.

Then, it hit me.

When blown up ships drop mats of the mods they currently have. Maybe.

Unmodded anything? No mats possible to be dropped.

Couple of G2 mods? The mats used in those mods are what might drop.

Full on G5 mods? Probably drop mats used in one of the mods.

The more mods you have the higher the chance of mats drop. the list of mats you can drop is the mats used in your mods.

still wouldn't incentivize people to come back to open, but when people kill unmodded ships instead of the modded ones right next to them, would make their motives crystal clear...
 
I've had a eureka moment.

Initially, I was of the exact same opinion as Kalie here.

Then, it hit me.

When blown up ships drop mats of the mods they currently have. Maybe.

Unmodded anything? No mats possible to be dropped.

Couple of G2 mods? The mats used in those mods are what might drop.

Full on G5 mods? Probably drop mats used in one of the mods.

The more mods you have the higher the chance of mats drop. the list of mats you can drop is the mats used in your mods.

still wouldn't incentivize people to come back to open, but when people kill unmodded ships instead of the modded ones right next to them, would make their motives crystal clear...


Incentivising clogging for PVP players! Brilliant!
 
Is it just me or is it only the PvP'ers that want more targets players in Open mode ?

oh but didn't you see, half of the people asking for people in open are not PvP'ers really, they are "traders" / "explorers" who think everyone should play none combat roles in open "with" them.

I'm sure they don't have fully fitted combat ships on hand and I'm sure if they do, they wont use them on the first trader / explorer that happens to wander in to open.

;)
 
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