Okay, now that I got your attention... 
Seriously, though - yes, this is the 997th thread about what FDev could do about griefing. Many (if not all) of these ideas have probably been posted before. Still, it's a collection of things that did cross my mind over time, and I tried to convert them into a basic concept. You can love it, hate it, or be bored by it - I'm looking forward to any feedback.
My main goal (and that's why the thread topic is not pure clickbait) is not to do away with griefing, or to punish players for a PvP piracy play-style. However, I would increase the risk a little, which would make griefing more challenging. And thus, even more fun, at least to those who love a challenge.
Because, let's face it: right now, griefing is not much of a risk. If you have enough credits, you can buy Condas by the dozen and use them to ram players with smaller vessels to death, just for the fun of it. Even if you do lose a ship every once in a while, so what? If your credit account is in the billions, the occasional re-buy won't bother you. Whereas the young commander in the Cobra that has just been rammed to death may struggle for a while, to recover the credits for his re-buy.
FDev introduced a lot of game elements that serve no other purpose than to avoid rich players being able to buy success. PvP piracy is the only part in the game where that doesn't apply. If you have a lot of credits, you can buy yourself piracy success.
My aim is not to do away with PvP piracy, but to up the ante for those who want to be pirates.
In order to do that, I would suggest a "PvP Wanted Level". This would be handled like points on your driver's license. Whenever you destroy another human commander who had no bounty on him, you will get a point added to your pilot license.
The number of points you have on your pilot license determines how you'd be treated in-game.
0 points - clean as a whistle.
No penalties.
1-4 points - occasional offender.
No general penalties, other than the bounties you got on you anyway when you earned these points.
5-14 points - repeated offender.
Higher insurance premium: 25%, instead of 5%, for every re-buy.
New bounties on you are twice as high as normal.
15-29 points - habitual offender.
Loss of insurance cover - 100% re-buy costs, but you still get your engineered components back.
New bounties on you are 3x higher.
Hi-sec systems will treat you as hostile.
30-49 points - chronic offender.
Heavy insurance penalty: 200% re-buy costs, if you want your engineered components back.
New bounties on you are 5x higher.
Hi- and med-sec systems will treat you as hostile.
50-100 points - outlawed.
No insurance cover. If you lose your ship, you also lose your engineered components.
New bounties on you are 10x higher.
All systems other than Anarchy ones will treat you as hostile.
Your name, bounty level and last system you jumped into will be published on Galnet.
Every month, 25 points will be taken off your license, allowing you to return to a lawful playing style, if you wish to do that.
This points system will increase the risk for PvP pirates, but would also offer a new kind of reward to them. I'm sure there are quite a few commanders out there who'd love to see their names published on Galnet's "most wanted" list, and aim for the #1 bounty spot.
But it would make it more difficult for PvP pirates to loiter around points of interest, as they'd immediately be treated as hostile by local system authority vessels.
And, since an outlawed commander would soon accumulate a notable amount of bounty on his head, there would certainly be more players trying to hunt him down. Eventually, one of these PvP bounty hunters will succeed. And without insurance cover, that will sting, even if the pirate has a very comfortable bank account. Because he will still need to manually buy a new ship and components, and re-engineer them all.
However, to make this more fun for both the PvP pirates and the PvP bounty hunters, FDev would finally have to start penalizing combat logging. If you drop out of the game during a PvP battle, you lose the fight - easy as that. So pulling that network cable won't help you anymore. Next time you log in, you will find yourself at the re-buy screen.
Maybe give players 1 free re-buy every 3 months, for the rare case of a genuine network error during a combat. Other than that, if you are in a combat situation with another human commander, and your network connection drops, you get destroyed and the other commander gets the kill.
This would make both piracy and bounty-hunting more rewarding.
Overall, the idea behind this approach is to remove the trolling aspect of griefing, and lead to more serious and immersive piracy. Ramming other players in the mail slot of Jameson Memorial will stop being fun when the system starts treating you as hostile. This will increase security in hi-sec systems and around points of interest, e.g. community goal sites.
Pirates will instead focus on higher-value targets, to make it worth their while. Which is okay - if you are hauling a T9 load of low-temperature diamonds into an Anarchy system, you should expect some action.
It would also add an entirely new PvP feature - PvP bounty hunting. Check Galnet's "most wanted" list and go after that outlawed guy with 10+m CR on his head. Expect a heavy fight once you find him, but know that if you manage to shoot him down, you didn't only just earn a lot of money, but also stripped a griefer off his engineered components that he won't be able to simply re-buy.
And for those who prefer the life of a pirate, it may be more challenging, knowing that the more you pillage, the more bounty hunters will be after you. And if losing your engineered components is too much of a risk to you, just keep your kills below 25 a month. That should still allow for quite a few highly profitable heists, but you may have to do without the random ramming of other commanders in the mail slot.
So - that's the idea. Don't do away with piracy. Just up the ante for those who overdo it.
What do you think - yay or nay?
Seriously, though - yes, this is the 997th thread about what FDev could do about griefing. Many (if not all) of these ideas have probably been posted before. Still, it's a collection of things that did cross my mind over time, and I tried to convert them into a basic concept. You can love it, hate it, or be bored by it - I'm looking forward to any feedback.
My main goal (and that's why the thread topic is not pure clickbait) is not to do away with griefing, or to punish players for a PvP piracy play-style. However, I would increase the risk a little, which would make griefing more challenging. And thus, even more fun, at least to those who love a challenge.
Because, let's face it: right now, griefing is not much of a risk. If you have enough credits, you can buy Condas by the dozen and use them to ram players with smaller vessels to death, just for the fun of it. Even if you do lose a ship every once in a while, so what? If your credit account is in the billions, the occasional re-buy won't bother you. Whereas the young commander in the Cobra that has just been rammed to death may struggle for a while, to recover the credits for his re-buy.
FDev introduced a lot of game elements that serve no other purpose than to avoid rich players being able to buy success. PvP piracy is the only part in the game where that doesn't apply. If you have a lot of credits, you can buy yourself piracy success.
My aim is not to do away with PvP piracy, but to up the ante for those who want to be pirates.
In order to do that, I would suggest a "PvP Wanted Level". This would be handled like points on your driver's license. Whenever you destroy another human commander who had no bounty on him, you will get a point added to your pilot license.
The number of points you have on your pilot license determines how you'd be treated in-game.
0 points - clean as a whistle.
No penalties.
1-4 points - occasional offender.
No general penalties, other than the bounties you got on you anyway when you earned these points.
5-14 points - repeated offender.
Higher insurance premium: 25%, instead of 5%, for every re-buy.
New bounties on you are twice as high as normal.
15-29 points - habitual offender.
Loss of insurance cover - 100% re-buy costs, but you still get your engineered components back.
New bounties on you are 3x higher.
Hi-sec systems will treat you as hostile.
30-49 points - chronic offender.
Heavy insurance penalty: 200% re-buy costs, if you want your engineered components back.
New bounties on you are 5x higher.
Hi- and med-sec systems will treat you as hostile.
50-100 points - outlawed.
No insurance cover. If you lose your ship, you also lose your engineered components.
New bounties on you are 10x higher.
All systems other than Anarchy ones will treat you as hostile.
Your name, bounty level and last system you jumped into will be published on Galnet.
Every month, 25 points will be taken off your license, allowing you to return to a lawful playing style, if you wish to do that.
This points system will increase the risk for PvP pirates, but would also offer a new kind of reward to them. I'm sure there are quite a few commanders out there who'd love to see their names published on Galnet's "most wanted" list, and aim for the #1 bounty spot.
But it would make it more difficult for PvP pirates to loiter around points of interest, as they'd immediately be treated as hostile by local system authority vessels.
And, since an outlawed commander would soon accumulate a notable amount of bounty on his head, there would certainly be more players trying to hunt him down. Eventually, one of these PvP bounty hunters will succeed. And without insurance cover, that will sting, even if the pirate has a very comfortable bank account. Because he will still need to manually buy a new ship and components, and re-engineer them all.
However, to make this more fun for both the PvP pirates and the PvP bounty hunters, FDev would finally have to start penalizing combat logging. If you drop out of the game during a PvP battle, you lose the fight - easy as that. So pulling that network cable won't help you anymore. Next time you log in, you will find yourself at the re-buy screen.
Maybe give players 1 free re-buy every 3 months, for the rare case of a genuine network error during a combat. Other than that, if you are in a combat situation with another human commander, and your network connection drops, you get destroyed and the other commander gets the kill.
This would make both piracy and bounty-hunting more rewarding.
Overall, the idea behind this approach is to remove the trolling aspect of griefing, and lead to more serious and immersive piracy. Ramming other players in the mail slot of Jameson Memorial will stop being fun when the system starts treating you as hostile. This will increase security in hi-sec systems and around points of interest, e.g. community goal sites.
Pirates will instead focus on higher-value targets, to make it worth their while. Which is okay - if you are hauling a T9 load of low-temperature diamonds into an Anarchy system, you should expect some action.
It would also add an entirely new PvP feature - PvP bounty hunting. Check Galnet's "most wanted" list and go after that outlawed guy with 10+m CR on his head. Expect a heavy fight once you find him, but know that if you manage to shoot him down, you didn't only just earn a lot of money, but also stripped a griefer off his engineered components that he won't be able to simply re-buy.
And for those who prefer the life of a pirate, it may be more challenging, knowing that the more you pillage, the more bounty hunters will be after you. And if losing your engineered components is too much of a risk to you, just keep your kills below 25 a month. That should still allow for quite a few highly profitable heists, but you may have to do without the random ramming of other commanders in the mail slot.
So - that's the idea. Don't do away with piracy. Just up the ante for those who overdo it.
What do you think - yay or nay?